Finally finished the 'game'. Was more like an interactive movie to me because there was a lot of walking, a lot of dialogues and not too many real puzzles. That's why I was stuck at Efe's. The timeframe there is very short. Certainly compared to the graveyard scene at the end where you seem to have all the time in the world.
A few things I noticed:
- A lot of red. I think a bit too much. It doesn't improve the graphical quality of the game. Some screens were very blurry. A red filter on a screen, ok, but 3/4 of the game is red & black.
-The asperine. No matter what I say, I don't get it from Taner. (So why the question?)
-The english. A lot has been said here already. Needs a lot of improvement.
-The duration of some of the dialogues. Some are too short to be completely read. Why must some boxes be clicked, others not? Why not let them all be clicked so the player can read at his own speed (that's a general comment I have, not only for this game).
-The tarot-game. I think a bit too early in the game 'cause I hadn't really get to know the people yet (especially Cagri and Alper). So it became more of a guessing/try&error than rational thinking.
-The action-icons. Looking becomes walking, using becomes looking, using becomes walking. Very frustrating. At some point you're afraid to look at something, scared to move to a point you don't want to go yet.
The story was good, the choice of music made it even more a nightmare. But not to play.
I'm very curious what will be next. btw, I made a walkthrough. You can find it here