After months of working late into the night (or early into the morning if you prefer) and sleeping less than 5 hours every night and going to work the next day, Resonance finally hit a big milestone! We've put together the first... I'd say about 1/4 of the game, and gotten it fully tested and polished and playable. There is, of course, work done beyond that 1/4, but I've been trying to get this portion completely finished (except for voice acting) for submission into the Independent Games Festival
and I just submitted it at long last! A full day and a half before the deadline! Yay!
There are a good selection of AGS games getting submitted this year including Resonance, Blackwell Convergence, and Puzzle Bots, so hopefully we can snag a couple nominations! But there are at least 200 other awesome games also entered into the competition, so it's going to be really tough!
I got so much motivation from all the support from this forum and from Facebook, Twitter, and Kickstarter, that it kept me powering through the long sleepless nights. So, thanks to you all! Now, I'm going to sleep for a week. Then: back to the grind for the next milestone!
I had a very small beta team of some trusted friends going over the game for the last half a month in preparation for IGF. One of the testers was Ben "Ben304" Chandler, and I wanted to share a couple quotes that he wrote after his first playthrough:
I tried to play like a player, and not like someone who likes to build games on my first playthrough but I couldn't help but going at certain points "How would one script this up!?
The graphics and music are incredible.
Long term and short term memory works very successfully. It's honestly the best way to have conversations about stuff in any adventure game I've ever played
Interface is as intuitive as breathing. Once I got into that lab (and the gui bug had been fixed) I found myself more at home with this than any other interface ever. I can't believe how much I can do with so few clicks.
Hope that gets you salivating!