Author Topic: [ RELEASED ] Resonance  (Read 50937 times)  Share 

SSH

  • Flying round the world at the speed of haggis
    • I can help with scripting
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  • SSH worked on a game that was nominated for an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #160 on: 24 Sep 2009, 16:46 »
(If I can't walk what am I?)

Drunk?

ThreeOhFour

  • Order of the Maggot
  • AGS Baker
  • Wild colonial boy.
  • ThreeOhFour worked on a game that was nominated for an AGS Award!ThreeOhFour worked on a game that won an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #161 on: 24 Sep 2009, 16:48 »
Oooh! Oooh! Pick me!

A SNAKE!

Do I get a balloon?  8)

Dualnames

  • AGS Baker
  • Dualnames worked on a game that was nominated for an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #162 on: 25 Sep 2009, 10:28 »
Great job, Ben!! As for who's next from that...

If I'm changing forms, and I'm not triangle, my creator will be next

J.H

  • Demonic forces at play...
Re: Resonance - Facebook! Preorder!
« Reply #163 on: 27 Sep 2009, 22:51 »
Will probably donate the $15, can't wait for resonance.

Stee

  • hatch?
    • I can help with play testing
    •  
    • I can help with proof reading
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    • I can help with story design
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    • I can help with web design
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Re: Resonance - Facebook! Preorder!
« Reply #164 on: 29 Sep 2009, 00:10 »
Consider a suitable pledge and some coverage from me, when both my bank account and my health recover a bit.  :)
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Your voice in Resonance!
« Reply #165 on: 13 Oct 2009, 18:57 »
Hey everybody!  I'm in the middle of the mad dash up to the IGF deadline, and need a teensy bit of help! 

A portion of the game takes place in a hospital and I'm looking to have a stable of soundclips of secretaries/whoever over the hospital intercom saying stuff like:

Quote
"Doctor Hansen to the OR. Doctor Hansen to the OR."

"Paging Doctor Nielson to ICU 43. Doctor Nielson."

"Doctor Kotou, you have a call on line three.  Doctor Kotou."

"Shepard line seven.  Shepard line seven."

"Nurse Keeling to room C.  Keeling, room C."

Then, with a big collection of those, I can just play one randomly every minute or so.  It helps the atmosphere and helps bring the game to life!

So, if you want to have a bit of fun with a microphone, I'd really appreciate your help!

You can say whatever you want, work in an inside-joke or whatever, just make it something that you might hear over the intercom in a hospital.  Of course, I reserve the right to not use any that are inappropriate or might detract from immersion for whatever reason. ;)

Help me out by either posting it here in this thread, or by emailing it to Nik at nikolasideris at hotmail dizzitydot com who will clean them up and balance audio or whatever magic he does.

Thanks!!!

Edit: By the way, I'm sending the game in to IGF around the 25th, so before then!  The sooner the better, of course! :)
« Last Edit: 13 Oct 2009, 19:20 by Vince Twelve »

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: Resonance - Help me out with a voice?!
« Reply #166 on: 17 Oct 2009, 07:00 »
We've gotten a very generous... two... so far! :P

If you've got some time, please help out!

I've been programming like nuts the last couple months!  IGF deadline nearing!  But the game so far is looking amazing!

Crimson Wizard

  • AGS Project Admins
  • not et suppotreD
    • I can help with translating
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Re: Resonance - Facebook! Preorder!
« Reply #167 on: 17 Oct 2009, 15:56 »
I decided to answer this plea and help you!

http://www.2dadventure.com/ags/crimson_drpetrovitch_resonance.zip

not sure this come any use to you  :P

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #168 on: 19 Oct 2009, 14:44 »
Haha! So random!  :=  Thanks Crimson!

Nikolas

  • just me in awful resolution
Re: Resonance - Facebook! Preorder!
« Reply #169 on: 19 Oct 2009, 14:59 »
I'm just waiting to hear when the names Meredith, O'Maley, etc will appear in a file, so I can start working on these! ;D

Aardvark4Lunch

  • It was like that when i got here...
    • I can help with voice acting
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Re: Resonance - Facebook! Preorder!
« Reply #170 on: 24 Oct 2009, 07:07 »
That looks great! what do you use to create such stunning graphics? ???

Snarky

  • Global Moderator
  • Mittens Baronet
  • Private Insultant
    • I can help with proof reading
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    • I can help with translating
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Re: Resonance - Facebook! Preorder!
« Reply #171 on: 24 Oct 2009, 16:54 »
He uses a team of artists.

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #172 on: 24 Oct 2009, 22:17 »
Snarky is wise in his ways.

I forget which program ProgZ uses for his animations, but other than character animations, I believe every other artist uses Photoshop.  That's what I use for the few parts where I do my own graphics.

ThreeOhFour

  • Order of the Maggot
  • AGS Baker
  • Wild colonial boy.
  • ThreeOhFour worked on a game that was nominated for an AGS Award!ThreeOhFour worked on a game that won an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #173 on: 25 Oct 2009, 01:20 »
I forget which program ProgZ uses for his animations,

Pro Motion.

Not... not that I stalk him, or anything...


i k a r i

  • I like adventure games too!
    • I can help with translating
    •  
Re: Resonance - Facebook! Preorder!
« Reply #174 on: 28 Oct 2009, 03:12 »
He uses a team of artists.

Which version.
Quote
Well, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #175 on: 28 Oct 2009, 19:51 »
Team of Artists 2010 Creative Suite :P

Hey everyone!  I just wanted to chime in and say that there are only 3 days left on the Resonance Fundraising drive, so if you want to be among the first to preorder, or if you want to pledge more to get some cool bonus stuff, you'd better get in soon!


All backers (even with just a $1 donation) get access to the six special gifts that I've given out:

  • two never-before seen screenshots
  • two music tracks
  • a handful of animations
  • a desktop wallpaper
  • and coming soon: a 5 minute video!

Re: Resonance - Facebook! Preorder!
« Reply #176 on: 29 Oct 2009, 12:09 »
I've pre-ordered! :)

You've done a really good job of the fund-raising, and the rewards are matched with the donations perfectly!
 

Mr Banana Man

  • I feel like... BANANA'S!!!
    • I can help with backgrounds
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    • I can help with characters
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    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
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Re: Resonance - Facebook! Preorder!
« Reply #177 on: 30 Oct 2009, 07:18 »
Wow. I have been using AGS on my computer for ages, but I didn't decide to actually come onto the forum until recently, and I think Resonance looks awsome. It is deffinatley a game I would get when it comes out.
Great stuff Vince!  ;)
My dog used to fetch me the paper so I could check for car deals, but now that there are ads online, he rips the computer out of the wall and brings IT to me!

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: Resonance - Facebook! Preorder!
« Reply #178 on: 30 Oct 2009, 19:02 »
Thanks guys!

After months of working late into the night (or early into the morning if you prefer) and sleeping less than 5 hours every night and going to work the next day, Resonance finally hit a big milestone!  We've put together the first... I'd say about 1/4 of the game, and gotten it fully tested and polished and playable.  There is, of course, work done beyond that 1/4, but I've been trying to get this portion completely finished (except for voice acting) for submission into the Independent Games Festival and I just submitted it at long last!  A full day and a half before the deadline!  Yay!

There are a good selection of AGS games getting submitted this year including Resonance, Blackwell Convergence, and Puzzle Bots, so hopefully we can snag a couple nominations!  But there are at least 200 other awesome games also entered into the competition, so it's going to be really tough!

I got so much motivation from all the support from this forum and from Facebook, Twitter, and Kickstarter, that it kept me powering through the long sleepless nights.  So, thanks to you all!  Now, I'm going to sleep for a week.  Then: back to the grind for the next milestone!

I had a very small beta team of some trusted friends going over the game for the last half a month in preparation for IGF.  One of the testers was Ben "Ben304" Chandler, and I wanted to share a couple quotes that he wrote after his first playthrough:

Quote from: Ben304
I tried to play like a player, and not like someone who likes to build games on my first playthrough but I couldn't help but going at certain points "How would one script this up!?
[...]
The graphics and music are incredible.
[...]
Long term and short term memory works very successfully. It's honestly the best way to have conversations about stuff in any adventure game I've ever played
[...]
Interface is as intuitive as breathing. Once I got into that lab (and the gui bug had been fixed) I found myself more at home with this than any other interface ever. I can't believe how much I can do with so few clicks.

Hope that gets you salivating!

Crimson Wizard

  • AGS Project Admins
  • not et suppotreD
    • I can help with translating
    •  
Re: Resonance - Facebook! Preorder!
« Reply #179 on: 30 Oct 2009, 19:17 »
I just checked the videos posted in the thread (they are old, but I didn't notice them before).
I wonder, why do you consider drag&drop inventory usage more convenient?
Personally, I usually hated these kinds of things both in games and software.