Author Topic: MODULE: Highscore  (Read 3820 times)

MODULE: Highscore
« on: 07 Apr 2008, 22:52 »
HIGHSCORE MODULE VERSION v1.0 for AGS 2.72++

successfully tested with ags 2.72 and 3.01

Features:
############################################################################################
This module allows the creation of multiple highscore lists with multiple score entrys.
It uses the Encrypten Module from HeirOfNorton to save the data, and its based on the Highscore Sources from Macon.

Easy to use: (only 2 functions)
Code: Adventure Game Studio
  1. FUNC_ROC_HS_Submit_Score(12342);  // With this function you can submit a score to the first table.
  2.  
  3. FUNC_ROC_HS_Draw_Table(); // With this function you can display the first table highscore list
  4.  

DOWNLOADS
AGS-Highscore Module -> AGS Highscore Module
AGS-Project (Ver. 2.72.920) with Module included -> AGS Project with Highscore Module


Big thx to:
Chris Jones - AGS,
MACON - Basic Highscore-Script
HeirOfNorton - EncryptedFile
naltimari & KhrisMUC - Forum help

I hope this module is useful and come in handy one day.
It this happens, I would be very pleased if the game creator sends me a message when thei game is finished
so i can play it. :-)
« Last Edit: 08 Aug 2017, 13:51 by Rocco »

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Re: MODULE: Highscore
« Reply #1 on: 08 Apr 2008, 07:03 »
Cool ;) Im sure that will prove very useful.

Re: MODULE: Highscore
« Reply #2 on: 02 Jul 2008, 10:21 »
I wonder why nobody moves the MODULEs postet here, in the MODULE Board as it was before?
So they will fall into oblivion very soon, and the motivation run low to release other ones for the public.  :-\

Gilbert

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Re: MODULE: Highscore
« Reply #3 on: 02 Jul 2008, 10:28 »
That's because Strazer has disappeared and I'm just lazy. :=

Anyway, moved. :D

Re: MODULE: Highscore
« Reply #4 on: 02 Jul 2008, 10:54 »
THX,  :)
Please dont forget the other Modules and Plugins,
released in the last months and years from the other board.  :=

Re: MODULE: Highscore
« Reply #5 on: 07 Dec 2012, 04:24 »
Both links don't work. :) :cry:

Dualnames

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Re: MODULE: Highscore
« Reply #6 on: 12 Dec 2012, 08:29 »
No more military army stuff. I'm alive and back.

Re: MODULE: Highscore
« Reply #7 on: 14 Dec 2012, 03:52 »
Yup. It does work now. Thank you.

Re: MODULE: Highscore
« Reply #8 on: 30 Dec 2012, 20:36 »
I need help with this module.

I only get random scorepoints when I used this code.

Code: Adventure Game Studio
  1. FUNC_ROC_HS_Submit_Score(12342);  // With this function you can submit a score to the first table.



 But I want the real scorepoint instead.
Does anybody here know how that is done?

Room script and tutorial would be fine.
« Last Edit: 28 Jan 2013, 00:32 by Fribbi »

Re: MODULE: Highscore
« Reply #9 on: 25 May 2013, 05:16 »
Still no answer.

Re: MODULE: Highscore
« Reply #10 on: 25 May 2013, 06:59 »
Try shooting Rocco a PM. He may have just missed your post.

kconan

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Re: MODULE: Highscore
« Reply #11 on: 25 May 2013, 12:36 »
I believe that is for entering the player's name.  Just so happens that I'm playing around with this module for a game I'm working on, and the code below works for me.

Code: Adventure Game Studio
  1. function room_a()  // script for Room: Player enters (after fadein)
  2. {
  3.   FUNC_ROC_HS_Draw_Table(); // show the score gui
  4.   int score = 100; // submit score
  5.   FUNC_ROC_HS_Submit_Score(score); // ask player for name
  6. }
  7.  

Re: MODULE: Highscore
« Reply #12 on: 01 Jun 2013, 03:35 »
Thanks. I'll try it out soon.

Re: MODULE: Highscore
« Reply #13 on: 08 Aug 2017, 13:52 »
The Download Links are fixed and working again.