How do you call the new dialog feature?
There's a new option in General Settings in the Dialog section called "Run game loops while dialog options are displayed".
However on this system at the end of the line between the function parameters and the help text, I see a null-character box (the square character used by some fonts to represent null/non-displayable characters). Just a quirk in my system perhaps?
Hmm strange -- I've made a change to the new beta, so let me know if it fixes this.
Anyway, beta 2 is now up. It contains significant changes to support native hi-res co-ordinates, so as a result I've now rebranded this as the 3.1 release.
Hi-res coordinatesHi-res co-ordinates are accessed by the new option "Use low-res co-ordinates in script" in the Scripting section of General Settings.
By default, they will be disabled for backwards compatibility with current scripts.
In the editor, all co-ordinates will now
always be shown at the native resolution. However, the above option will determine whether the scripts see them as low-res or hi-res.
If your game is 320x200 or 320x240 this change should make no difference.
If your game is at a higher resolution you will notice all the co-ordinates in the ediotr have doubled.
Because of the significant changes to support this, I expect that there will be problems. So please give it a go and let me know.
Sorry I'm a bit rushed here, I want to explain better but that will have to wait for tomorrow.