Kingdom O' Magic (Remake)KOM Demo 1.1 Now available ------------ 116.35MBhttp://www.megaupload.com/?d=UDEBAX6OProgressAS OF 19th JANUARY 2009Art
Inventory Items 100%
Sorry about the file size but it is a huge game, the demo in itself qualifies as a full AGS game. Do I dare say that, once finished, KOM will be the largest AGS game ever made?
I had to look around for a site that'd host such a large file, as I don't have one of my own. Does anyone have any suggestions for what to do for the full version? I estimate that the size will be around 1.2GB. I don't know if Adventuregamestudio.co.uk will support this.
For additional info view the quickly thrown together readme contained in the download. Any additional questions will be answered here or you can contact me at Revonx@gmail.com
Hopefully Movies/Music and sound effects are compatible with most machines, I don't know what to say if the formats below don't work on your PC, all I can tell you is that they work on mine. Google for the formats below if you experience problems, but (hopefully) you probably won't. I've included a video plugin just in case.
Movie clips are MPEG and are coded with ffdshow.
Music is OGG/
Sound is MP3 and WAV.
Will post a bug report here and make necessary changes. I'd like to keep updating the demo but in larger bursts. I also want to enter it into the AGS demo competition eventually, but I haven't really looked into it yet.
The demo is still missing door animations over Flake Town and Bakers Isle which is why it sometimes look odd when Thidney walks into a room because its allowing space for a door.Demo contains:
---92 rooms (Not all are rooms are where the player actually walks around in, as rooms are used for talking to characters, menus e.t.c)
---22 Inventory items
---Over 7000 lines of script
--- And one red herring/crazy ass wild goose chase
If I asked you to test or you offered to test, please keep in contact though I'll be around less coming up to New Year. I'm making good progress on the full version but I wont say when the full version is, until I'm very close (I made that mistake before).IMPORTANT
KOM is very much your game, you have the ability to voice your own opinion wether you are happy or unhappy with the material thats there. If you want to see something added or something removed you have only to tell me in any format you desire and I will very likely make necessary changes. Upon playing the demo you might have figured that I was a bit of a perfectionist and therefore I won't release the full version until all voices have been heard. Some may complain (be in support) of certain views that are expressed through the medium of humour within the game. And I apologise if you are offended by these perhaps new age views. It is not my intention to enforce my opinions upon you, but wether its music, movies or games that we are making or have made, we leave behind an imprint of ourselves voicing our personal opinion. Sometimes the best way to express these views are through entertainment, and in KOM's case concealed by a curtain of consistent sarcasm. However if there are parts of the game that you felt were just plain offensive (maybe talking to Krystal) please tell me in confidence and I will certainly take it on board.BUG REPORT:
1. Talking to Terrence/1st time/Second Dialog/3rd Option/5th line ==Spacing incorrect.
2. Walking off Flake Town Bridge at night == Flase demo completionENJOY!What is it?
For those that haven't heard of it before, it was released by SCi in 1996. It is a comedic point and click adventure game, filled with bizarre humour.
The game is a parody of J. R. R. Tolkien's Middle-earth, as seen in the names of some of the places in the game such as Rivendull and Minar Tragedy.It was designed by Fergus McNeill who became famous during the eighties for games such as Bored of the Rings (influenced by, but not adapted from, the Harvard Lampoon book) and The Boggit.
KOM was planned for release on four different systems: MS-DOS, Sega Saturn, Sony PlayStation, Apple Macintosh but fell through for the Sega Saturn.
The origional recieved very mixed reviews, some stating that it was terrible, while others swear by it being right up there with the top dogs of point and click adventure. For those of you that remember it, might agree that the game itself was a real landmark for adventure games and had the potential to be rather extraordinary, but there were so many improvements that could have been made. Whats going to change from the original?
Again for those that have played the game, you will remember there were two playable characters 'Thidney' and 'Sharon', my version will only feature 'Thidney' as a playable character, but will also feature 'Sharon' as an NPC within the game. You may also remember three seperate quests, I intend to combine all three plus an and more to form one whole version.
I don't want to spoil the original game, only improve and add on. For example the fighting mechanism of the original was very basic and I was thinking of a more 'Quest for Glory' approach rather than its former 'point and smack'.
I want to keep the sprites in 3D.
The story will change though not completely.
Some sprites will be kept, some thrown, some added.
All original rooms will be kept, a few added.
Obviously alot more, that my brain can't fathom at the moment.Start ScreenMapSome characters in KOMThe FerrymanFlake Town at NightOptionsThe PierKing Afro's PalaceTalking to the Jolly MutantBeerThe Mysterious Bakers IsleSo who the hell are you?
I'm not a designer at all, just a big point and click fan, which forced me to learn the 'Tricks of the Trade'. However you're support wether it be offering suggestions or attention will be key to completing this project. I also promise to thankyou in the credits. When can we expect the game?
I will hopefully release a demo by December 14 purely for reaction purposes, you could probably expect the full game late Jan early Feb. These are estimates and I don't consider myself on any kind of deadline, so if its later, its later. Is it gonna cost anything?
Not a dime.Finally!