Hi guys, thanks for all the comments,
I'll handle this all in one post.DualNamesyou probably misunderstood/I have a clue that you probably messed them in your mind
Yes sorry about that, not that your post was confusing, I think I must have been having a mental meltdown. You know how it is.As for the talk cursor, I might be blind but it really doesn't seem like a microphone..if you put some black spots as holes might make it appear more like one. Or it's just me then
I've looked into this. The cursor perhaps does not appear quite like a microphone because of the size. So either I will slightly increase the actual size of the cursor (therefore increase the rest of the cursors) or, I will use a different sprite for the talk to cursor, or as you said, attempt to modify the original sprite, black spots as holes e.t.c.Would it be difficult to put a Characters button next to talk to, walk to, look at, buttons (I'm speaking about the GUI that appears on the top of the screen), or add some hotkey for it?
Not entirely sure what you mean here, apologies if I seem ignorant.
Are you talking about the characters screen that can be accessed in the MENU from the GUI at the top?
Are you talking about Thindey's character screen alone?
I'm in the process of implementing a button which shows health, weapons, spells e.t.c. (If this isn't what you were talking about at all, apologies, but atleast it gives me an excuse to address this issue). It wasn't in the demo, because you couldn't attack anyone or get damaged (asside from actual death) but in the full version it plays a rather large part, I quickly threw together a screenshot to attempt to explain what I mean.
This button is not going to look exactly like that, don't worry. But you get the idea. It brings up several details about the player character, (not too many, remembering that this is more a point and click adventure game, rather than an RPG) details such as health, weapons found and level of intoxicity (how drunk you are).KuroShiroHave to say, I tried it out and was very pleasantly surprised. The screenshots don't really do the product justice as the static screens make the characters look a lot more out of place than they do in the actual game, and of course the game itself is quite awesome. Keep up the great work!
Thankyou, glad you are enjoying it so far.
Yes, I was aware that the screenshots weren't really doing the game justice and they did indeed show the characters out of place. I did add some videos on youtube showing some in game action, they still don't do the game complete justice, but I think they were better than screenshots.Whether this and the huge file size discouraged people to download and try, still remains a quandary. But you downloaded and tried/enjoyed it anyway so maybe that issue wasn't on too many people's minds
Thanks for giving it a go and letting me know what you thought.FrodoI finally figured out how to win the dance contest, and now I got to Baker's Island, and finished the demo. Brilliant work.
you may well be the first person to get that far. I hope it wasn't too tricky for you, I want the game to be challenging but still very doable. If you found a puzzle too difficult or stupid (in the: It didn't take any brain power just constant trial and error, awell as clicking everywhere to achieve a result) let me know and I'll consider changing it or making it easier. The first part of the game was meant to be a little 'easier' than the rest and at the same time bringing to light all the different things you can do in the game, kinda like an unofficial tutorial. Glad you enjoyed the demo, did you manage to find the red herring/wild goose chase (something to do with a wig).
Thanks for all the comments and ideas, much appreciated and I'll keep you all posted on any further developments.