Author Topic: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!  (Read 92378 times)  Share 

Updated January 11, 2011
Joshua Nuernberger presents

In association with
WADJET EYE GAMES

2010 Independent Games Festival
Student Showcase Winner
GEMINI RUE
COMING FEBRUARY 24, 2011













TRAILER 2!
TRAILER 1
TWITTER

AWARDS
Independent Games Festival 2010 - Student Showcase Finalist
Featured at IndieCade 2010 @ E3
Indie Games Arcade 2010

PRESS
Indiegames.com - Podcast (Dec 28, 2010): http://www.indiegames.com/blog/2010/12/indiegames_podcast_14_diy_9021.html (48:30)
Attract Mode - Video Interview (E3 2010):  http://www.indiegames.com/blog/2010/07/e3_video_gemini_rue_designer_i_1.html
Game Developer Magazine MAY 2010 - Interview:  http://img148.imageshack.us/img148/6773/brgamedeveloperarticle.jpg
PCGAMER September 2010 - Preview - Page 1, Page 2
DIY Gamer - Interview (Feb, 2010):  http://www.diygamer.com/2010/02/future-gaming-boryokudan-rue/
IndieGames.com - 10 Indie Games To Watch Out For In 2010: http://www.indiegames.com/blog/2009/12/10_indie_games_to_watch_out_fo.html


FEATURES
Full Voice Acting!
Developer Commentary!
Updated Character Portraits!

A full-length, science fiction/noir dual narrative
A fine-tuned action system, fair to both action and non-action gamers
An intuitive notes and names system for investigations
A traditional verb box point 'n click interface with the "KICK" Verb
4-8 Hours of Gameplay & over 80 hand-painted backgrounds
Neo-Noir soundtrack by Nathan Allen Pinard

---

Starting today, Gemini Rue can be preordered in both downloadable and limited edition CD versions. The download costs $14.99 and will be made available to purchasers upon Gemini Rue's February 24 release. The limited edition CD, which will only be sold during the preorder period, costs $24.99 including free shipping worldwide. Expected to ship in March, the CD release will include the game, a full MP3 soundtrack, and professional packaging, as well as free access to the downloadable version when Gemini Rue launches online.

To get a first look at the game or place a preorder, visit the official Gemini Rue website at http://www.geminirue.com.

---
NEWS:
January 11, 2011
- GEMINI RUE is coming February 24, 2011, under Wadjet Eye Games (http://pc.ign.com/articles/114/1143516p1.html)

December 28, 2010
- GEMINI RUE is on the indiegames.com Podcast http://bit.ly/hFV39W!

September 15, 2010
- GEMINI RUE will be at the Indie Games Arcade!

August 1, 2010
- Added IGF, Indiecade, & Interview links

June 27, 2010
- Announcement: Gemini Rue is now the title!

January 30, 2010
- Important Announcement: Boryokudan Rue will be a commercial Release!

January 18, 2010
- Boryokudan Rue has been nominated as a student finalist in the 2010 Independent Games Festival! Check here for more details: http://www.igf.com/10studentfinalists.html

November 18, 2009
- Updated Game info.
- New Blog post.

February 5, 2009
- New screenshot + updated old screenshots
- Added/modified game info a bit
- Changed classic Lucas Arts font
- Release date: I'm not going to give one for fear of it biting me back, but I will say that a large majority of the work is done. The game has been in production for just over a year now, and things have been somewhat on schedule for the most part. There is a 90% chance it will be completed at the MOST within a year.

September 18, 2008
Current team includes myself, and Nathan Allen Pinard on music. I'm trying to remain somewhat reclusive about the game's story and features, and leave that for a surprise when the game is released. The game has been in production for about eight months now, but I won't announce any tentative release dates yet.
« Last Edit: 10 Feb 2011, 05:47 by TheJBurger »

Re: Boryokudan Rue
« Reply #1 on: 19 Sep 2008, 02:21 »
Those graphics are beyond beautiful, and you've said little enough about the plot that I'm well intrigued :) Definitely a game to watch!

(Although I have to ask why people are leaving guns lying about in a facility meant for holding prisoners ;) )

Re: Boryokudan Rue
« Reply #2 on: 19 Sep 2008, 02:38 »
Great graphics. Cant wait to play it. ;)

Jared

  • Feel like I should hate him for some reason
    • I can help with proof reading
    •  
    • I can help with story design
    •  
Re: Boryokudan Rue
« Reply #3 on: 19 Sep 2008, 02:47 »
Loved La Croix Pan, this looks awesome, so I am happy.

(Brought to you by the Economic Messages of Finite Encouragement Bureau)

charlescreations

  • I'm not back, I never left, it's called lurking.
Re: Boryokudan Rue
« Reply #4 on: 19 Sep 2008, 06:11 »
Always loved JBurger's stuff, ever since I saw a post of his with Anime Char's in it awhile back,
Then there was his wizard sprite, during one of the contests, May was it?
Needless to say, I'm a fan...
There I admitted it!
LEAVE JBURGER ALONE! (hehe couldn't resist) -Chris Crocker Parody (for ppl that don't get the ref, google it)
~ The Evolution of Roger ~

Nikolas

  • just me in awful resolution
Re: Boryokudan Rue
« Reply #5 on: 19 Sep 2008, 07:12 »
Knowing Nathan better than JBurger I can only know that it's going to be a GREAT game!

Knowing Vince much better than Nathan (Vince and JBurger seem to be connected at some points and Vince hosted le croix paix a while back), I know my trust for JBurger won't be misplaced!

Looking at the scrennies it makes me drool!

JBurger, such work, I find, should be commercial. If not maybe a paypal account so I could donate a few $?

Finally, no matter how much I love the art and care for you two guys, the classic font, in the text, seems quite bad to me.

[/critics lounge]

looking forward to this game! :) and the thread is bookmarked!

ThreeOhFour

  • Order of the Maggot
  • AGS Baker
  • Wild colonial boy.
  • ThreeOhFour worked on a game that was nominated for an AGS Award!ThreeOhFour worked on a game that won an AGS Award!
Re: Boryokudan Rue
« Reply #6 on: 19 Sep 2008, 07:35 »
I've been waiting for a hint from TheJBurger about his next project and am not disappointed.

I look forward to seeing further information/playing the game :).

hofmeier

  • AGS Baker
  • hofmeier worked on a game that was nominated for an AGS Award!hofmeier worked on a game that won an AGS Award!
Re: Boryokudan Rue
« Reply #7 on: 19 Sep 2008, 10:51 »
Wow.

Visuals are outstanding. Very stylish.

Good luck finishing! ...and extra good luck staying reclusive.

Terrorcell

  • My name has probably landed me in the FBI database
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
Re: Boryokudan Rue
« Reply #8 on: 19 Sep 2008, 11:36 »
This game looks excellent  :o
Definitly on my must download list.
Keep up the good work.

nihilyst

    • I can help with backgrounds
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: Boryokudan Rue
« Reply #9 on: 19 Sep 2008, 12:06 »
Wow. Looks really great! I wish you good luck in finishing this game.

R4L

  • You need me Rick...
    • I can help with AGS tutoring
    •  
    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with proof reading
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
    • I can help with web design
    •  
Re: Boryokudan Rue
« Reply #10 on: 19 Sep 2008, 12:16 »
Looks amazing JBurger!  :D

Re: Boryokudan Rue
« Reply #11 on: 19 Sep 2008, 16:22 »
Looks incredible!
Best of luck in finishing it!!
i used to be indeceisive but now im not so sure!

Re: Boryokudan Rue
« Reply #12 on: 19 Sep 2008, 18:55 »
Looks very nice! I'd like to play it.

I would suggest changing the font, I think it lets down the otherwise nice visuals.

Re: Boryokudan Rue
« Reply #13 on: 19 Sep 2008, 19:21 »
Thanks for the comments, everyone!

@Nikolas & robvalue: Interesting point about the font. I'll definitely take that into consideration.

Buckethead

  • No m8...
Re: Boryokudan Rue
« Reply #14 on: 19 Sep 2008, 22:32 »
Looking great as expected from you. One thing I was wondering, are these stories related? I guess they must be otherwise it's kinda silly including then in one game

miguel

  • Onions?
  • miguel worked on a game that was nominated for an AGS Award!
Re: Boryokudan Rue
« Reply #15 on: 19 Sep 2008, 22:53 »
I love your art, TheJburger.
This looks like a good game in the making.
Good luck.

Pablo

  • Connected appelsi
Re: Boryokudan Rue
« Reply #16 on: 19 Sep 2008, 23:11 »
There's nothing left to say but to second what everyone else has stated. Looks promising!
"God is a man who has one beard and the gostos to agitate poles in dogs" -Rolf
"I'm trying to be as manly as I can when I'm shaving my legs." -Grundislav

kaputtnik

  • AGS Baker
  • good moon rising?
    • I can help with AGS tutoring
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: Boryokudan Rue
« Reply #17 on: 20 Sep 2008, 17:39 »
I really don't want you to give away anything, but I've got a question about the title of the game: Boryokudan, as I understand it, is the Japanese term to describe organized crime. Is "rue" also a Japanese word, or is it the French "rue", meaning "street"?

I really like the title, it is very original.
I, object.

Re: Boryokudan Rue
« Reply #18 on: 20 Sep 2008, 17:56 »
I really don't want you to give away anything, but I've got a question about the title of the game: Boryokudan, as I understand it, is the Japanese term to describe organized crime. Is "rue" also a Japanese word, or is it the French "rue", meaning "street"?

I really like the title, it is very original.
Thanks. I was worried about the title since I just came up with it, and I hadn't even had a title for the past eight months. You are correct about the word Boryokudan (I hope, otherwise I'm wrong too). As for 'rue', this is the definition I'm using:
Quote
Repentance, regret; Pity, compassion; (transitive) To make (someone) repent of sin or regret some past action; (transitive) To make (someone) feel sorrow or pity; To repent of or regret (some past action or event); to wish a past action undone; (intransitive) To feel compassion or pity

Dualnames

  • AGS Baker
  • Dualnames worked on a game that was nominated for an AGS Award!
Re: Boryokudan Rue
« Reply #19 on: 20 Sep 2008, 19:45 »
I wanted to say it looks good, but that would be a understatement,