Author Topic: Tip of the Day suggestions  (Read 15161 times)

subspark

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Re: Tip of the Day suggestions
« Reply #20 on: 16 Sep 2010, 10:19 »
Quote
as with the splash screen's tagline, this is something that can be continually added to over time.
The splash screen loads/disappears too quickly for me to be of any tipping use. Incidentally, CJ, are you still considering taking me up on our new AGS 3.3 splash screen I designed for you a couple of years ago?

To refresh your memory:


You should still have the PM with all necessary files/icons, chief!

Cheers,
Sparky.

Re: Tip of the Day suggestions
« Reply #21 on: 16 Sep 2010, 11:44 »

I like this, but I don't like how it shows what's inside the cup.  Removes the mystery :P

kconan

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Re: Tip of the Day suggestions
« Reply #22 on: 16 Sep 2010, 14:30 »
"Always do a test import of one sprite just to make sure it looks ok in AGS before creating an entire sheet of animation."

subspark

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    • I can help with animation
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Re: Tip of the Day suggestions
« Reply #23 on: 17 Sep 2010, 17:00 »
Huh?  :)

Agrees about the cup contents, btw.
Sparky.

kconan

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Re: Tip of the Day suggestions
« Reply #24 on: 17 Sep 2010, 18:13 »
Huh?  :)

That was a tip of the day, and not a comment on your cup, which looks great.  Agreed on removing the contents for added intrigue.

Re: Tip of the Day suggestions
« Reply #25 on: 31 Mar 2011, 21:26 »
I think these tips are very useful for beginners and this thread gives a chance for every user to contribute, so I'm stickying this.

Re: Tip of the Day suggestions
« Reply #26 on: 01 Apr 2011, 11:05 »
how about something like... "Don't forget to create a Gui called ghotspot for example then add a lable inside the gui and make sure the text for the label is @OVERHOTSPOT@

Could probably simplify that text but I've seen many people over the years asking "How can I have the mouse pointer describing hotspots,objects etc"

oh well...Just a thought keep 'em coming guys
mass genocide is the most exhausting activity one can engage in, next to soccer

Re: Tip of the Day suggestions
« Reply #27 on: 04 Aug 2011, 14:03 »
"A GUI label with '@OVERHOTSPOT@' as its text will change to the name of the hotspot under the mouse."

Dave Gilbert

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Re: Tip of the Day suggestions
« Reply #28 on: 20 Oct 2011, 21:47 »
"A GUI label with '@OVERHOTSPOT@' as its text will change to the name of the hotspot under the mouse."

...

I never knew that.

Dualnames

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Re: Tip of the Day suggestions
« Reply #29 on: 21 Oct 2011, 00:56 »
"A GUI label with '@OVERHOTSPOT@' as its text will change to the name of the hotspot under the mouse."

...

I never knew that.

This is a joke, right, I mean, well, this is the first thing I've learned in ags before everything, so well, Dave, this has to be..eh..a joke. Please tell me so!
No more military army stuff. I'm alive and back.

Cerno

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Re: Tip of the Day suggestions
« Reply #30 on: 13 Mar 2013, 20:11 »
Following a recent discussion:

- Some functions work well in cutscenes (e.g. Character.Say()), while others won't make you happy there (e.g. Dialog.Start()). Choose wisely.

Something very nice I just learned:
- Organize your global variables into structs (e.g. one struct per chapter) to reduce the mess that a lot of these variables can create. Exporting a struct will export all its contents in one go. Nice.

Also:
- Character walking weirdly? Check whether its feet are centered in each image of the animation. Add a blank border to one side if necessary.

Edit addendum:
- Character walking weirdly when passing another character in a cutscene? Try setting the character property "solid" to false.
« Last Edit: 16 Mar 2013, 12:48 by Cerno »
  Currently working on: Sibun - Shadow of the Septemplicon

san.daniele

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Re: Tip of the Day suggestions
« Reply #31 on: 25 May 2013, 22:24 »
I guess this thread is still active as it is 'sticky'
I started with AGS some weeks ago, so here's things I would have loved to stumble upon earlier than I did (some AGS specific, others general scripting).
… oh, and I leave the wording to one of you guys

- you don't need {} brackets if there's only one action after a condition
- want your character.say() not to time out? Change the behaviour in 'General Settings'
- lots of rooms looking the same/similar? create a basic room, right click and make a template out of it (god I wish I'd known that one earlier!)
- walkspeed 10 means a character moves 10px on each game cycle (at least that's what I heard)
- a quick&short note that about 1 second having 40 game cycles on default settings
- interested in a specific feature? take the time to read into it (manual!) or search the forum. most things are wasy enough to understand even for new scripters if they're willing to concentrate.

Crimson Wizard

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Re: Tip of the Day suggestions
« Reply #32 on: 25 May 2013, 23:19 »
Huh, - seeing as people keep posting here, - someone should select good tips and put 'em into editor... obviously Chris Jones won't do that now :).

Gilbert

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Re: Tip of the Day suggestions
« Reply #33 on: 26 May 2013, 16:40 »
Well, should I just unsticky it and lock it; or move it to Editor Dev. if you people really want to continue with it?