Author Topic: Tip of the Day suggestions  (Read 4606 times)  Share 

subspark

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Re: Tip of the Day suggestions
« Reply #20 on: 16 Sep 2010, 10:19 »
Quote
as with the splash screen's tagline, this is something that can be continually added to over time.
The splash screen loads/disappears too quickly for me to be of any tipping use. Incidentally, CJ, are you still considering taking me up on our new AGS 3.3 splash screen I designed for you a couple of years ago?

To refresh your memory:


You should still have the PM with all necessary files/icons, chief!

Cheers,
Sparky.
     
Adlanto - A bold step into a valley of forgotten worlds - Coming Soon to Steam in August 2015!       Indiana Jones and the Fountain of Youth - Indy is back!

Re: Tip of the Day suggestions
« Reply #21 on: 16 Sep 2010, 11:44 »

I like this, but I don't like how it shows what's inside the cup.  Removes the mystery :P

kconan

  • Conan
Re: Tip of the Day suggestions
« Reply #22 on: 16 Sep 2010, 14:30 »
"Always do a test import of one sprite just to make sure it looks ok in AGS before creating an entire sheet of animation."

subspark

  • Some things, you just can't unsee.
    • I can help with animation
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    • I can help with backgrounds
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    • I can help with characters
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    • I can help with AGS tutoring
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    • I can help with proof reading
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    • I can help with story design
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    • I can help with translating
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Re: Tip of the Day suggestions
« Reply #23 on: 17 Sep 2010, 17:00 »
Huh?  :)

Agrees about the cup contents, btw.
Sparky.
     
Adlanto - A bold step into a valley of forgotten worlds - Coming Soon to Steam in August 2015!       Indiana Jones and the Fountain of Youth - Indy is back!

kconan

  • Conan
Re: Tip of the Day suggestions
« Reply #24 on: 17 Sep 2010, 18:13 »
Huh?  :)

That was a tip of the day, and not a comment on your cup, which looks great.  Agreed on removing the contents for added intrigue.

Re: Tip of the Day suggestions
« Reply #25 on: 31 Mar 2011, 21:26 »
I think these tips are very useful for beginners and this thread gives a chance for every user to contribute, so I'm stickying this.

Re: Tip of the Day suggestions
« Reply #26 on: 01 Apr 2011, 11:05 »
how about something like... "Don't forget to create a Gui called ghotspot for example then add a lable inside the gui and make sure the text for the label is @OVERHOTSPOT@

Could probably simplify that text but I've seen many people over the years asking "How can I have the mouse pointer describing hotspots,objects etc"

oh well...Just a thought keep 'em coming guys
mass genocide is the most exhausting activity one can engage in, next to soccer

Re: Tip of the Day suggestions
« Reply #27 on: 04 Aug 2011, 14:03 »
"A GUI label with '@OVERHOTSPOT@' as its text will change to the name of the hotspot under the mouse."

Dave Gilbert

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  • Dave Gilbert worked on a game that was nominated for an AGS Award!Dave Gilbert worked on a game that won an AGS Award!
Re: Tip of the Day suggestions
« Reply #28 on: 20 Oct 2011, 21:47 »
"A GUI label with '@OVERHOTSPOT@' as its text will change to the name of the hotspot under the mouse."

...

I never knew that.

Dualnames

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Re: Tip of the Day suggestions
« Reply #29 on: 21 Oct 2011, 00:56 »
"A GUI label with '@OVERHOTSPOT@' as its text will change to the name of the hotspot under the mouse."

...

I never knew that.

This is a joke, right, I mean, well, this is the first thing I've learned in ags before everything, so well, Dave, this has to be..eh..a joke. Please tell me so!

Re: Tip of the Day suggestions
« Reply #30 on: 13 Mar 2013, 20:11 »
Following a recent discussion:

- Some functions work well in cutscenes (e.g. Character.Say()), while others won't make you happy there (e.g. Dialog.Start()). Choose wisely.

Something very nice I just learned:
- Organize your global variables into structs (e.g. one struct per chapter) to reduce the mess that a lot of these variables can create. Exporting a struct will export all its contents in one go. Nice.

Also:
- Character walking weirdly? Check whether its feet are centered in each image of the animation. Add a blank border to one side if necessary.

Edit addendum:
- Character walking weirdly when passing another character in a cutscene? Try setting the character property "solid" to false.
« Last Edit: 16 Mar 2013, 12:48 by Cerno »