Mittens 2014 will take place in a villa in Portugal, from 19-26 July. Please visit the thread to reserve a space!

Author Topic: Life of D. Duck II  (Read 13518 times)  Share 

LeChuck

  • The three first nicks I tested were taken... :(
  • LeChuck worked on a game that was nominated for an AGS Award!
Life of D. Duck II
« on: 28 Oct 2008, 02:36 »


For nearly three years, me and an aspiring artist named Bjornar B have worked on Life of D. Duck II. This game is a celebration of Bjornar's artistic and linguistic abilities, with him dealing with the ingame art and dialogue and me doing pretty much everything else, including interface and menus. Six months after the first game came out, we started working on Life of D. Duck II. Apparently, the first game was the AGS pick of the month in July 2007.


Trailer 1:

(click image or here to open youtube)

Trailer 2:

(click image or here to open youtube)


Let's Play Life of D. Duck II:
(The robotic voices are not in the original game! These videos are fan made.)

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9


Plot:
D. Duck is a champion. Having won Duckcity (Duckburg) marathon, his only goal left in life is winning the heart of Daisy. When D. Duck comes home with heart medicine for his sick old grandmother, fat Uncle Jubalon arrives at his doorstep. Unable to stop his uncle from breaking into the house, D. Duck is witness to an appetite unlike any other. As his girlfriend flees the scene, she seeks shelter in the loving arms of lucky Cousin Anton (Gladstone Gander). Take control over D. Duck as he struggles to handle his biggest problems yet, and meet up with popular Disney characters such as Uncle Scrooge, Magica De Spell and his three troublemaking nephews.


Cover: (printable high-resolution version included in game)



Screenshots:




Features:
- Same kind of interface as in Sam & Max
- Don't like right-clicking to change cursor mode? Turn on the cursor menu
in the main menu!
- Keyboard shortcuts, check Readme.txt for details.
- All custom made menus
- Hundreds of different ingame sound effects (yes, really)
- Well over 20 different Commodore 64 tunes
- Runs in glorious 640x480 resolution
- Exclusive dialogue and artwork by Bjornar B


Download:
DDuck2Setup1.00.exe (70.7 MB) (Windows installer - recommended)
DDuck2Files1.00.rar (74.4 MB)


We both hope you'll enjoy this journey through this wonderful world of scribble art! :)


Edit: Life of D. Duck II in AGS Games Database.
Edit2: Are you horribly stuck? Check out the walkthrough in the Extras folder!
Edit3: Someone dug this thread up from the grave. Added the second trailer plus a series of fan made "let's play" videos.
« Last Edit: 13 Oct 2010, 17:10 by LeChuck »

Ozzie

  • Feeling un-marvin-esque at the moment...
Re: Life of D. Duck II
« Reply #1 on: 28 Oct 2008, 04:23 »
Whoohoo!
I think I should finish the first part now, but whatever, I'm really glad to see this finished.
Will download...
Robot Porno,   Uh   Uh!

kaputtnik

  • AGS Baker
  • good moon rising?
    • I can help with AGS tutoring
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: Life of D. Duck II
« Reply #2 on: 28 Oct 2008, 08:12 »
I'll be jiggered! There goes my concentrated university working week, hooray!
I, object.

Ghost

  • Guest
Re: Life of D. Duck II
« Reply #3 on: 28 Oct 2008, 08:21 »
Ever since I watched DD hop around waiting for the *magical* porridge to brew, I've been waiting for this! I am lookin' forward for my download to finish.

Nice touch to include a cover file- I'd like to see that more often!

Re: Life of D. Duck II
« Reply #4 on: 29 Oct 2008, 10:21 »
I really enjoyed the first game !
Put this second part in my must-play list :)
http://tasse-bleue.fr : the French AGS community

Dualnames

  • AGS Baker
  • Badass
  • Dualnames worked on a game that was nominated for an AGS Award!
Re: Life of D. Duck II
« Reply #5 on: 29 Oct 2008, 11:13 »
At last... well, and while I was beginning to think AGS completed games are a little bit 'resting' BOOM .. 4-5 games this week. And games we've been waiting for.
No more military army stuff. I'm alive and back.

rbaleksandar

  • Life is the biggest adventure.
    • I can help with translating
    •  
Re: Life of D. Duck II
« Reply #6 on: 30 Oct 2008, 06:48 »
I really should play the first one   := And this looks great. The only thing that you should probably fix is the inventory - make it out of paper too, cause it look odd.
Great work!   :D
« Last Edit: 07 Nov 2008, 00:34 by rbaleksandar »
I am a mighty pirate. Arrrrgh!

Re: Life of D. Duck II
« Reply #7 on: 30 Oct 2008, 07:35 »
This game is EPIC.  I love how the goals keep expanding, even without you actually completing the goals you have.  Things keep getting screwed up.  The graphics and dialog also make me want to barf, but I think it's in a good way, hehe.

Very trippy game.  Also pretty challenging.  Great job!

goldensox

  • Awesomeface.jpg
    • I can help with backgrounds
    •  
    • I can help with play testing
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: Life of D. Duck II
« Reply #8 on: 30 Oct 2008, 19:59 »
dude, i gotta give you my congratz, even being simple, it's hard to work with this kind of graphic, also the effect and whole equilibrium of the game is flawless.

or maybe i'm too high... well, anyway i give it a B+
« Last Edit: 09 May 2009, 07:29 by goldensox »
Faster than a doughnut, stronger than cardboard.
                                                                    -Wario

Stefano

  • Afraid of the living.
Re: Life of D. Duck II
« Reply #9 on: 01 Nov 2008, 19:19 »
This definitely is my kind of game! Wouldn't change a thing.
Just love the cultural critics concealed behind the purposely misspelled dialogs and naive art.

My personal favorite bit: The knocking on cousin Anton's door animation. Don't know why exactly, but I laugh every time!

Thanks for making it!
-Stefano
Trying to make my first AGS game.

LeChuck

  • The three first nicks I tested were taken... :(
  • LeChuck worked on a game that was nominated for an AGS Award!
Re: Life of D. Duck II
« Reply #10 on: 02 Nov 2008, 02:54 »
The only think that you should probably fix is the inventory - make it out of paper too, cause it look odd.

I can definitely see your point here, but I don't agree with you! ;) Personally I think it looks great, and the reason it's a different colour than the rest of the game is so it wont blend in with the rest of the graphics while opened, while at the same time sticking with the papery-feel of the game. Nothing seems more natural to use than an egg carton for the inventory in a duck themed game. The main menu is also brown carton.

This definitely is my kind of game! Wouldn't change a thing.
Just love the cultural critics concealed behind the purposely misspelled dialogs and naive art.

My personal favorite bit: The knocking on cousin Anton's door animation. Don't know why exactly, but I laugh every time!

Thanks for making it!
-Stefano

Purposely or non-purposely, it's good to see that some people appreciate the naivity in this game, and that not all are revaulted by the childlike style of it all. Have you looked at the artists' page over at www.bjornarb.com? Style and essence!


Thanks for the feedback so far guys, it means a lot! :)
« Last Edit: 02 Nov 2008, 02:57 by LeChuck »

Re: Life of D. Duck II
« Reply #11 on: 03 Nov 2008, 19:50 »
I am really loving this game! The style is original, adorable and addictive. The animations are great and really bring the game to life. The puzzles are just about right, and the music is excellent. It is also a really solid game with no bugs that I have found. Bravo all round! It really makes me smile and laugh :)

Re: Life of D. Duck II
« Reply #12 on: 22 Nov 2008, 21:33 »
Had to post, which is rare for me,  'cos, having been away for a week or so, came here expecting to see a huge queue of people praising this fantastic game and am surprised not to have.

This game is one of the best in AGES to be posted here. The humour is spot-on and I truely enjoyed and savoured every part of it.

I urge everyone to give this a go

Ric

Snake

  • O_O
    • I can help with AGS tutoring
    •  
    • I can help with story design
    •  
  • Snake worked on a game that was nominated for an AGS Award!Snake worked on a game that won an AGS Award!
Re: Life of D. Duck II
« Reply #13 on: 23 Nov 2008, 03:37 »
This is the most owtradgius fon I've had playing un AGS game in a LONG (long) times. It hassben agis cents I laghed out lowd sevril times only during the first 5 ot 10 minuts of it.

I hated to quit, my eyes are like jelly... me need sleepy.

This game slaps the cat's ass. Excellent job scripting and thinking of the most rediculous things to happen :) I love it.

"What are ya doin'? You're naked, you're chasing a cat around... there's cool whip..." - Chris Hanson, Dateline NBC, "To Catch A Predator"

Ali

  • What will become of the baron?
  • Ali worked on a game that was nominated for an AGS Award!Ali worked on a game that won an AGS Award!
Re: Life of D. Duck II
« Reply #14 on: 29 Nov 2008, 09:48 »
This game was a worthy sequel to the original, one of my favourite AGS games. It was a lot less kind to hamsters, goats, bees, rabbits, eagles and nephews than I was expecting, but I overlooked the animal cruelty because of it's strong environmental and nutritional message... for the kids.

Re: Life of D. Duck II
« Reply #15 on: 04 Oct 2010, 22:57 »
The game is awesome! Is it possible to run it on Fedora 12?

Tabata

  • mouse-fetishist & smiley-maniac
Re: Life of D. Duck II
« Reply #16 on: 09 Oct 2010, 22:51 »
I confess that I did not believe at first, the game would please me, but I was soooooo wrong!

The motions are made really good and I often had to laugh. The puzzles are well done and I had real fun playing it. :D

Thanks a lot for giving it to us!

LeChuck

  • The three first nicks I tested were taken... :(
  • LeChuck worked on a game that was nominated for an AGS Award!
Re: Life of D. Duck II
« Reply #17 on: 13 Oct 2010, 17:09 »
The game is awesome! Is it possible to run it on Fedora 12?

Can Fedora 12 run AGS games made in version 2.72? If yes, then yes you can! Perhaps the guys in the tech forum knows?

As mr. Clayton here dug the thread up from the grave, I thought I'd update the thread with a new trailer and a few fan made "let's play" videos:


Trailer 2:

(click image or here to open youtube)


Let's Play Life of D. Duck II:
(The robotic voices are not in the original game! These videos are fan made.)

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9