Author Topic: First impressions... (Complete.)  (Read 3634 times)  Share 

Ionias

  • Good artists borrow; great artists steal. ~Picasso
  • Ionias worked on a game that was nominated for an AGS Award!Ionias worked on a game that won an AGS Award!
Re: First impressions...
« Reply #20 on: 13 Nov 2008, 01:04 »
Hope this is useful (to somebody)...
"Did I forget to mention how exciting I am. I hope not."  -MillsJROSS

Shane 'ProgZmax' Stevens

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Re: First impressions...
« Reply #21 on: 13 Nov 2008, 03:31 »
Have you tried using reference images?  I found this render that might help you:

http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=59237

A couple of things to pay attention to would be the torso length (yours is too long), the leg length, and the sloping of the shoulders.  Correcting these will help you establish a more feminine form.

Questionable

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Re: First impressions...
« Reply #22 on: 13 Nov 2008, 17:28 »
I was just about to say:

Go look at some naked women. =P 

I suppose you got y point across though Prog.
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Ionias

  • Good artists borrow; great artists steal. ~Picasso
  • Ionias worked on a game that was nominated for an AGS Award!Ionias worked on a game that won an AGS Award!
Re: First impressions...
« Reply #23 on: 14 Nov 2008, 04:09 »
Have you tried using reference images? 
A couple of things to pay attention to would be the torso length (yours is too long), the leg length, and the sloping of the shoulders.  Correcting these will help you establish a more feminine form.
Heh, if you look closely at the above sketch you can see my notes to shorten the torso. I will definitely be playing around with the shoulders and leg length like you mentioned though, thanks for the ideas.

Go look at some naked women. =P 
"Did I forget to mention how exciting I am. I hope not."  -MillsJROSS

Questionable

  • You. Me. Lube. *wink*
Re: First impressions...
« Reply #24 on: 14 Nov 2008, 07:06 »
The only thing I see that's holding back this female from appearing female is your use of lines. You have sharp angles all over the place.

Try drawing her without any straight lines, not as the final piece but just as an experiment. Also, in your last concept piece it seems as though her torso is sprouting from her hips, it has this odd faun/satyr look to it.

I understand that you're going for a tom boy look but most tom-boys are STILL women, what makes them instantly recognizable are their "chosen appearances." A Baseball cap, a hoodie, a short hair cut. They like maintenance free but still girly. You've drawn a man with boobs, there's nothing here that makes her a girl which is your MAIN problem. The tom boy thing is easy, her attitude will tell us that.

Let's focus on what Misj said. Curves!
All my trophies have disappeared... FINALLY! I'm free!

Ionias

  • Good artists borrow; great artists steal. ~Picasso
  • Ionias worked on a game that was nominated for an AGS Award!Ionias worked on a game that won an AGS Award!
Re: First impressions...
« Reply #25 on: 19 Nov 2008, 03:15 »
"Did I forget to mention how exciting I am. I hope not."  -MillsJROSS

Stefano

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Re: First impressions...
« Reply #26 on: 19 Nov 2008, 04:10 »
Go look at some naked women. =P 
Yeah I find that pretty hard to accomplish too, specially when there isn't a formula available (such as hotties)!
But I use references even when I don't intend to create a photographic human being, though. Mainly to check proportions once in a while...
Here's what I mean:
Trying to make my first AGS game.

Ionias

  • Good artists borrow; great artists steal. ~Picasso
  • Ionias worked on a game that was nominated for an AGS Award!Ionias worked on a game that won an AGS Award!
Re: First impressions... (Final Pencils?)
« Reply #27 on: 20 Nov 2008, 00:28 »
x1 x2
« Last Edit: 20 Nov 2008, 02:38 by Ionias »
"Did I forget to mention how exciting I am. I hope not."  -MillsJROSS

Trent R

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Re: First impressions... (Final Pencils?)
« Reply #28 on: 20 Nov 2008, 00:50 »
Excellent, IMO. Shows both feminine and tom-boy.

Can't wait to see the other characters :D and the entire game.

~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.

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Stefano

  • Afraid of the living.
Re: First impressions... (Complete.)
« Reply #29 on: 21 Nov 2008, 03:16 »
Wow! Excellent job, Ionias.
I'm glad my raw image helped, even if only a tiny bit.

Niptick: The white pixels on the AA of the lines...
they'll probably pop up against darker backgrounds?

Anyway, "The Adventures of Fatman" was the very first AGS game I played back in the day so I'm really eager to see more/play this one. ;)

Trying to make my first AGS game.

Shane 'ProgZmax' Stevens

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  • Shane 'ProgZmax' Stevens worked on a game that was nominated for an AGS Award!Shane 'ProgZmax' Stevens worked on a game that won an AGS Award!
Re: First impressions... (Complete.)
« Reply #30 on: 21 Nov 2008, 15:18 »
I think it's improved nicely, Ionais.  About the only issue I see is she still suffers from the manly shoulder effect. Think of female shoulders as being concave rather than convex from the neck to the upper arm and you should have no problem  8) .

To put it visually:

Less like:


More like:
« Last Edit: 21 Nov 2008, 15:24 by ProgZmax »

Ionias

  • Good artists borrow; great artists steal. ~Picasso
  • Ionias worked on a game that was nominated for an AGS Award!Ionias worked on a game that won an AGS Award!
Re: First impressions... (Complete.)
« Reply #31 on: 22 Nov 2008, 01:50 »
Excellent, IMO. Shows both feminine and tom-boy.

Thanks, and might I just add, finally. :)

I'm glad my raw image helped, even if only a tiny bit.
Niptick: The white pixels on the AA of the lines...
they'll probably pop up against darker backgrounds?
Anyway, "The Adventures of Fatman" was the very first AGS game I played back in the day so I'm really eager to see more/play this one. ;)
I think it's improved nicely, Ionais.  About the only issue I see is she still suffers from the manly shoulder effect. Think of female shoulders as being concave rather than convex from the neck to the upper arm and you should have no problem  8) .
"Did I forget to mention how exciting I am. I hope not."  -MillsJROSS

Re: First impressions... (Complete.)
« Reply #32 on: 22 Nov 2008, 15:27 »
Ya, I like the Curves much better.  I think the Final is too broad and square.  I still get the tomboy impression from Curves.

Shane 'ProgZmax' Stevens

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  • Shane 'ProgZmax' Stevens worked on a game that was nominated for an AGS Award!Shane 'ProgZmax' Stevens worked on a game that won an AGS Award!
Re: First impressions... (Complete.)
« Reply #33 on: 22 Nov 2008, 18:09 »
I think the version with curves looks much better, though the final is still better than the original if you are determined to use sharp edges.

Trent R

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Re: First impressions... (Complete.)
« Reply #34 on: 25 Nov 2008, 21:02 »
I actually like the original best of those three. The shoulders in the 'final' look sharp and pointy and therefore unnatural.

But, I'm not an artist like those above me.

~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.

Current Project: The Wanderer
On Hold: Hero of the Rune