Author Topic: Suggestion: Flash Movie Support  (Read 2557 times)  Share 

scotch

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Re: Suggestion: Flash Movie Support
« Reply #20 on: 22 May 2007, 14:05 »
Flash is able to export frames to gif/png sequences, which is handy for when you're using it for character animations. It could also export an entire movie to an image sequence, for conversion to a FLC cutscene. For non 256 colour games, AVI export is the best option for an intro or cutscene in most cases.
It would be possible to incorporate one of the open source flash players into a plugin, to provide some limited swf playing ability, but not worth doing in my opinion.

Re: Suggestion: Flash Movie Support
« Reply #21 on: 22 May 2007, 14:24 »
(In reply to SinSin):

I thought the whole purpose of using Flash in AGS was to get the filesize down. Exporting the animation to a video that AGS can play will take up a lot more space.

Re: Suggestion: Flash Movie Support
« Reply #22 on: 22 May 2007, 16:41 »
I was just trying to work out a way of exporting an effective video with minimal filesize ::)
 The best way i have found so far was the one below
In this example i tested a movie which if was not compressed turned out to be 106mb
But if i compressed it with the Codec below it turned out to be 106kb

I have used this method in my game for a couple of ads (including an AGS advert) 
The game as it stands has 10 rooms + and a number of different objects and regions and the game as it stands so far is only 3.7 mb so compared with the 106 mb (movie only) filesize that was mentioned earlier i think this is a drastic down size in the compiled folder size
« Last Edit: 22 May 2007, 16:46 by Sinsin »

News?
« Reply #23 on: 29 Nov 2008, 04:20 »
Greetings.

Are there any news about possible Flash support?

Basically me and a friend are planning to create a long rpg/adventure game of erotic nature but our problem is the following: We would like to have interactive cutscenes in the game. That means quality pictures with animated parts, and also possibilities to control the scene by choosing from different options. GAS is basically perfect for a complicate game with many characters, but Flash would be the best way to create the interactive scenes. We can do it without it but that means so many hard and complicate scripting, and tons of imjages for the animations. Such a scene would be some Kb in Flash, but will take up Megabites of images if we do it with AGS. So if we could simply embed Flash cutscenes into the game, that would be a perfect solution.

So this is why I am interested in it if there is any chance to do it.

subspark

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Re: Suggestion: Flash Movie Support
« Reply #24 on: 02 Dec 2008, 09:27 »
Digging up an old thread. Tisk. I don't think Chris is actually going to implement any raw flash support into AGS. Better to use flash for flash based games so to speak. ;)
On the other hand, as suggested many times before, you can export images and movies from flash for use in the AGS engine. File/Export...

Cheers,
Sparx.
     
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Pumaman

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Re: Suggestion: Flash Movie Support
« Reply #25 on: 02 Dec 2008, 18:17 »
There are no current plans to add SWF support to AGS.