A Second Face - "The Eye of Geltz is watching Us" - Torrero Edition (Spanish)

Started by Le Woltaire, Tue 23/12/2008 12:11:17

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eflatmajor

#20
Found a bug

When I talk to Morok about the palace she (he?) says she doesnt know anyone there but the cook buys stuff from her place from time to time then i cant do anything because theres no text box. Was there supposed to be some kind of alternate story line where Morok was posing as the vegetable woman or something? because that wouldve been an awesome twist.

Also the spelling between Goozon and Gozoon seems to alternate a few times.
Or maybe i just spelt it wrong and it picked it up, I'm not sure.

Pretty good game, final puzzle was abit annoying but not because of the puzzle itself, more because of the annoying way Rabokk walks

Also when trapped in the cell you can put the cursor over Rabokk and his name shows up. This doesnt happen anywhere else and theres not much you can do so its not really much of a bug.

Essex

Just finished the game.
Really great work.
Surely among the best that has ever been done with this engine.
When is the release of the sequel?

Goldmund

#22
This game is wonderful!

I couldn't stop playing, so I've spent most of my night with it and I finished at 6am.

It has fantastic atmosphere, haunting graphics, great characters and serious storyline. For me, it's easily one of the ten best independent adventure games, not only AGS ones. I loved the textbox as well!

But above all else, I love the world you've created, a world from dreams, governed by its own laws. I yearned to learn more about Gozoon trees and the mysterious margin, I cared for the cleaning woman who had no name... I can't stop congratulating you on this effort!

Have you based your universe and story on some book or film? If not, you have an amazing imagination! What a breath of fresh air after quasi-cthulhu-c-grade-horror-primary-school-fanfic of some other highly praised games ;-)

I've played it and a commercial game "Nikopol" at the same time, and it's amazing how projects with huge budgets and tons of people working on them can fail in competition with one-man's honest work.

Oh, and also congratulations for the courage in showing more adult situations; this has added a lot to the depth of the game!

Now, let's head to the spoiler area...
Spoiler
You said somewhere that this game had no "good" characters. This made me afraid that the second instalment would take place in the realm of light and be filled with goody-goody bores. One of the best features of Eye of Geltz was the moral decay of the town.
I think that if beings of dark are unhappy without the light, the light beings should also be unhappy with their dark side suppressed. I'd love it if the lady who goes to find her shadow at the ending felt the emptiness of her boring and castrating "praise the sun, do nothing evil" world.

Oh, and the "catch the eye" puzzle sucked big time... ;-)
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sthomannch

Excellent game, I couldn't stop playing it until I finished it! Le Woltaire, you get 10 out of 10 :-)

Le Woltaire

New Year Message:

Before you read this you should know, that I am totally drunk...
My girlfriend just brought me home and I maybe should already lie in my bed...
But I felt like writing a small message in order to thank all people that wrote something positive about my new game...

It was a difficult year for me... I had no real job and tried to keep myself up with some small web orders... Although I have a master degree in architecture with very good grades I choose not to apply for some big company and have a regular live...

Instead of this I created another adventure game which was something like a suicide project firstly about a guy who was looking for light... This game costed me a lot of time and energy... sometimes it honestly brought me to the limit of my powers... 

Now that I am finished with it I feel somehow empty, because I am still looking for the initiate spark for the sequel. But all messages that I got from you gave me a lot of power and hope...

At this point I would like to thank for all donations that I got from your side. With your help I was able to buy a new quality micro that will improve the quality of my sounds and voice actings (I worked with a 5$ karaoke micro since now).

I always believe that everyone of us can make something individual...
Adventure Game Studio carries a message of freedom in this sense...
In a world where industry is more important than ideas independant works gain an important value. They carry the spirit of freedom in their soul... It doesn't matter if it is an independent movie, a painting, a piece of music or maybe just a computer game. Most important is the believe in what you are doing...

The great artists that are my ideals - Vincent Van Gogh, Fritz Lang, Werner Herzog, Rainer Werner Fassbinder and many more- are just small carriers of a message that could change our cold world into a dreamlike world of light and darkness. This is why I tried to contribute with my small message in form of a computer game...

Whatever you do in the next year wherever you are... just try to keep looking for some light...



Technocrat

Very deep there, Le Woltaire. The amount of thought put into this game obviously shows, and makes a very refreshing change from the usual pirates/space/detective adventures that are popular within AGS (not that I don't like them, just that this is very welcome!)

Clever use of puzzles, very nice graphical style. For some reason, I was initially reminded of Alone in the Dark (the first couple). I look forward to seeing where this story goes!

Mordalles

Great game! one of my favourites for the year. It's really a very well thought out world, some really great voice acting (i would never have known that it was you who did all those different voices if i didn't see it in the credits), really engaging world, i really loved the look of the undertown backgrounds, great music, overall a fun adventure! thanks, le woltaire!

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

buddha

I finished it yesterday and that was a great game! I liked the attention to detail with little animation bits here and there (e.g. the people on the map) and some parallax scrolling. Also the market scene was wicked, all those characters walking around everywhere etc. Very nicely done, it made the market really come to life. The music of the game was very fitting as well, it fit the whole atmosphere very well and sometimes reminded me a bit of the music from the Longest Journey. I'm looking forward to what you come up with for the next part of the game.

One of my only real gripes was with the protagonist's walkcycle, at time it really seemed too 'wooden'. But I was surprised at how many action-animations you made, that shows dedication! ;) A bravo from me as well for not shying away from more mature themes.

Just a couple of things regarding the story:
Spoiler

-One thing that seemed a little weird to me was that people wouldn't know the king's son or show him a little more respect. When the next in line for the throne would ask something you'd expect people to be a little more forthcoming.
-Another thing was that the son of the king has only access to 15 pieces of margin. Being royalty I'd expect him to easily buy a couple of slaves without blinking twice over the price.  :) I understand that without all this half the puzzles would be gone, it's just something that struck me while playing.
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Anyway, you've succeded in making a great game Woltaire, so all the blood, sweat and tears that went into it were definitely worth it. Good luck with the next chapter.

Le Woltaire

#28
Just updated another time...

@ Goldmund:
Spoiler

Although the realm of light will be filled with goody-goody bores their society will surely have it's problems. All masterpiece societies can't work. Take a look at Atlantis in Indiana Jones 4.
But anyway the next part of the game will bring an entirely new element into the story...
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@ buddha:
Spoiler

Rabokk is unexperienced and never really left the palace during his education. Noone knows him really in the town for now. Since the Margin runs out there is simply not much left. The whole kingdom is decaying and runs out in its economic method. Therefore the youngest son without any real power and experience doesn't carry much Margin and is not really known...
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Peder 🚀

Great game! ;D, just finished it instead of going bed to sleep! hehe :P
I love it!
Really well done!

I give you 6 of 6 grins:
;D ;D ;D ;D ;D ;D

I am allready excited to hear more about the next game!

saluk

Amazing.

Have not completed it yet, and I'm savoring it.  Haven't even looked for hints like I usually do.  All of the dialogue keywords, and the fact that every character has DIFFERENT responses to every keyword makes it feel so much more realistic and engrossing.  Trying to memorize the keywords instead of writing them down makes it feel more like I am integrating into this strange society.  Others have mentioned the walking, that's my single complaint as well.  Both the frames and the movement are really jerky, and it is a bit distracting, especially compared to the quality of everything else.

Thanks for spending so much time to make it!  I actually had some of the music stuck in my head the other day (I think it might have been from Alien, but still.  It made me think of your game instead of Alien!).

kaputtnik

I've just been playing for a while and only stopped to review before the enthusiasm wears off and fades into a too clinical point of view - I've played all of your games before, and I really feel that at that point, all the dispersed elements of your talent have finally come together.

The clean, slightly Bauhaus-style of your architecture, the feeling for classical composition, the writing - all melt together to one epic adventure game. Epic both in terms of storytelling and - hopefully - actual impact on the independent gaming world.

Excellent work.
I, object.

Ulla

Just finished...finally!
Compliments for this...
It is something...new...and special...unique.
At least I never played something like this.
I'm just asking myself:
How can a single person make all that?
The amount of work must have been enormous.
All these close-ups and tons of animations.
I also played all your other games before and see the style.
However the setting is absolutely different.
You left the humour away and concentrated on the plot.
More games like this one would add real quality to the independent gaming scene.

Dualnames

Well, got to say the Intro owns. Someone had to say. It reminded me of the feeling I had when I was first watching Star Wars Episode IV so good job.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Fritzi

Great game!

I didn't vote for this game for the nominations, because I hadn't played it yet.
But this weekend I've played it and  I'll vote for it .

The strongest points of the game are clearly the description of the society as a whole
and the visual impact of the city itself - as a whole.  The Orff music was
very appropriate!

The description of  individual psychology  could have been more worked out,
and the puzzles were not really difficult. I liked the last one though, I believe it
was an original abstract puzzle. Those are not so easy to invent.

I'm impressed by your dedication, and I really look forward to the next installment.

Exrael

#35
It was a breathtaking game!! Absolutely worthy of a "Motion Picture" description, and yet the "Interactive" part of it was extremely pleasing as well, though the Avenue was a bit lengthy. The music and art was extremely atmospheric, and the story background drew you into the scenes very much!

I know it's nothing close to a tribute, but this is just something I sketched on notebook paper today in Literature... http://img.photobucket.com/albums/v192/chilichilada/asf.jpg
(Yes, I know Rabokk is not green, and his face is skewed! I just hued them both green before I started randomly shading, and it stuck.)
I shaded them a little in PS, and here is the end result...

Anyways! I enjoyed this game very much, and I truly anticipate the sequel. Thank you for all that you do, Le Woltaire!

Le Woltaire

Dear Exrael,

Let me tell you, that I appreciated your picture very much. I instantly showed it to all voice actors and helpers, and they liked it as well.

I included the drawing on the website of "A Second Face" and in a thread at my forum. (I hope that I was allowed to do that, if not, please let me know...)

http://faces.sitesled.com/ (click on fan art)
http://www.razyboard.com/system/morethread-a-second-face-le_woltaire-1730935-5541188-0.html

If I recieve more drawings from you all, I will add them to this directory so we have a small gallery with your imaginations about the game. I am always happy to get any feedback especially if it is a creative and personal one like in this case.

I am currently writing the story for the next two parts and every picture, poem, video or music file that I get will influence my personal reflections and maybe also the storyline of the sequels...

Thank you all for comments and fan art.



Exrael

Thank you so much... I will make sure to draw a better fanart in the future, when I get a tablet. I'm so happy you liked it! It was just a simple headshot sketch without much emotion... I will definitely get something better done!!

By the way, I think SiteSled is down, so we cannot access your page yet... But thank you for posting it up as fanart! I feel very much honored. ;-;

Sallow

Once every few months/years or so the AGS community produces a real gem. For me, this game was one such gem.

First of all, the atmosphere was incredible. The combination of the solemn voice acting, graphics and music just took my breath away! I was glued to my computer screen until I had finished and then I was disappointed that there wasn't more to play.

The story was incredible, very engrossing! It was very original and poetic, just very creative overall.

I really felt for the characters; their personalities were wonderful. I loved exploring, and the ability to type in key words.  Usually, I really have a hard time with old adventure games that ask the player to type in commands but A Second Face was different. I kept a small notepad next to me and wrote down keywords as I discovered them. There were never too many words at a time to pay attention to, and this also made it easier to keep track.

You can really tell how much time and effort went into this game; it's a must-play in my humble opinion.

I can't wait til your next installment comes out! Keep up the amazing work!
 click to help them grow

paolo

#39
I'm still working my way through the game and enjoying it very much.

I've found a few bugs:

1
Spoiler
I'm not sure whether this is the one mentioned in the first post, but if you leave the temple through the hole and then attempt to re-enter by the main entrance, the guards cross and then uncross their weapons, you hear Groth say "Wait for me!" and then the game crashes as it attempts to move the Groth (who is not present) to the interior of the temple.
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2
Spoiler
It's not possible to walk directly from the prison to the temple. If, on the map, you click on the temple after leaving the prison, the figure of Rabokk remains where it is. This might be more a bug in AGS's path-finding algorithm than in the game itself.
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3
Spoiler
If, while you are with Groth, you attempt to walk into the doctor's surgery or the tavern, the door opens in each case and Groth asks whether you are going to the temple. When you return to the avenue later, the doors are still open. This isn't a bug as such, but more of an inconsistency with the game world - given that there is a fire in the tavern, it must be cold, so no one would want to leave doors open.
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