to begin, i'm using the current update of the prog.
i have a marketplace in a game that currently has several generic "npc" type char, set up as characters with their own speech sprites and all that good stuff.
main char walks over, starts dialog, dialog runs fine, main char's speech animations run fine, various quests start, inventory changes, and the rest of the codes work fine,
npc's speech animation does not.
their dialog is displayed just fine, but the required jaw-flapping is absent.
can anyone help me figure out where i screwed up? the manual is nice and vague to begin with on the actual code functions and sorely lacking in beginner-ese, and i'm getting frustrated trying to figure it out. i know it's probably something immensely easy and stupid that i've missed somewhere.