Hi everyone, i have probably a minor problems but for me it's quite a big problem
here is the problem :
I created a game in 640x480 and 32bit depth color and rooms more than 350, I use Acer Aspire 4530, with Ram 2Gb, Whenever i use mp3/ogg as a music file and played it in the game, it will create an artifact or glitch everytime i change room, i remember someone from the forum has already experienced this.
So the nearest solution for my case is, i converted the mp3/ogg into .wav and voilla! it works like magic
but

but i encountered the next problem, in ags manual, .wav is not supported for seekmp3() function and when I tried it, the .wav file has no effect whenever I seek a few milliseconds.
Does this problem have a solution ?, well if not, I really wish that CJ will reconsidered to check the mp3/ogg playback code again, because I think that this tiny problem might become a pain in the ass if you create a big size and heavy resourceful game.
thanks