So I finally found a software that would allow me to create a quest for glory / kings quest game , just the way I want it to be!
I started learning myself scripting last weekend and I started creating the graphics for my game yesterday.
The game will be part adventure, part rpg and will be a quest type of game but also the player will be able to roam free to gather components and to take on many lesser quests.
The main portion of the game will revolve around the player being able to gather components, and with these, create all sorts of spells, items or whatever the npc asks to have created. Leveling up allows for better equipment, and to produce more advanced stuff. The game will have several stats such as hunger, fatigue, health and so on but there will be little direct combat. Instead the outcome will be based on many factors such as use of correct items, keeping Your fingers out of dark holes, brambles etc that will might and in many cases will cause damage to the player. If too fatigued, the character will simply refuse to walk along, and might even take a nap Which again might cause the player to forfeit a timebased quest.
Resolution will be 800 x 600 , with many planned panoramic rooms.
There will be different seasons and a day/night cycle, thus allowing for variations in both play and objects in each scene.
The graphics seen below might and will change before the game is completed.
I'm currently creating the walking animations in PS CS 2.0, and I've included one example below, along with my mouse cursors and some screenshots:
Panoramic view that the player will see pretty early in the game.
Update (5th. April 2009);
Remodelled the GUIs and I've sketched the map and scenes.
Painted one of the crafting areas today, a preview of it can be seen here: