I wasn't 100% sure if omitting the parameters defaulted to the character's current (X, Y) or what. The manual is a bit unclear on that.

Of course you may then also want to make sure you claim the event for the map room. A lot of games use PlaceOnWalkableArea in eEventEnterRoomBeforeFadein globally, so in the room script you would additionally use:
[code]function on_event(EventType event, int data) {
if (event == eEventEnterRoomBeforeFadein) {
ClaimEvent();
return;
}
}[/code]
Or just make sure the entire map is marked as walkable.