Thanks again for all your enthusiasm everyone! I can't help smiling when I read this thread.
The game's name is indeed final. I purposely chose something "generic" so people would know what the game was about. You play as robots, and you solve puzzles. I suppose it was partly because we hope to draw a wider audience with this game, and if they're unfamiliar with adventure games, this might at least give them an idea what the game is about.
I'm glad so many of you like the GUI. We've changed its design at least twice since the game's inception, and I really like how it turned out. The design was meant to look something like a clanky old carnival ride (something bright coloured, fun, and slightly worn), but other people have told me it reminds them of an Etch-a-sketch or a toaster. Either works for me.
Grwooovy Greg won't be making an appearance (this game is basically a Nanobots spinoff with a new IP), but I do plan to tie the two stories together somehow. Example: one of the characters is a graduate of Robo Tech, the lab where Nanobots takes place. There will also probably be some other subtle things in there for the old fans.
Chris (our own Scorposer) is indeed doing the music for the game, aaaaaand it's awesome.
A great many people have told me they love the track in the trailer, and a lot of them notice the little Mario tribute that's in there. In fact, lots of people comment on the music before they comment on the game.
Ben304, a house like that would be amazing. In some of my early sketches it was a sphere, with the bottom half being a sort of basement. I figured that'd be a bit of a risky arrangement though, especially if all the bots tried to move the thing like a hamster ball. In the end I decided on the dome shape, but I couldn't think of a way to fill the top space well. The twisted staircase thing was suggested by Phil Fish, the dude who's making Fez
Mods, the less said about that robot, the better.
Radiant, that had better say wooooo (actually I looked it up, thanks muchly.