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Author Topic: A G-G-Ghost! *UPDATED 7-14-09*  (Read 9811 times)

SpastikChuwawa

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A G-G-Ghost! *UPDATED 7-14-09*
« on: 14 Jul 2009, 03:54 »
 After several weeks of work, I'm proud to present my first proper AGS game, and hopefully not my last, A G-G-Ghost!



Your name is Doug McBlandface. You're out for blood. Ghost blood, that is. Your father was killed by a no-good ghost you've dubbed as simply The Ghost That Killed Your Father. After a long journey (and several ill-fated love interests) you've finally found the hideout of this son-of-a-ghoul. But is there MORE THAN MEETS THE EYE? Robots in disguise?

 

Oh mah lawd, what's that 'round the bend?

 A G-G-Ghost! is a point-and-click adventure game where you get to point at things, AND click them, too. You also get to 'splore a Haunted House and read a bunch of text. Sometimes you'll find some crap and combine it with other crap to make brand new crap. It's a serious game for serious people. A G-G-Ghost! even features a revolutionary soap-eating feature:



Mmmmphgh


UPDATE 7-14-09: Fixed the tutorial at the beginning (it said right-click was for verbcoin, left was for inventory. It's really the other way around). I also kept the file name as "verbcoin.exe so that the setup feature will work properly.

 Download .zip file (11.4 MB) Version 1.0.2

 I hope you guys enjoy it, and lemme know if I should quit while I'm ahead.

 
http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1187
« Last Edit: 20 Jul 2009, 05:16 by SpastikChuwawa »

The Suitor

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Re: A G-G-Ghost!
« Reply #1 on: 14 Jul 2009, 05:04 »
Great game so far, and  I love the graphics!

Just one thing, I can't open the winsetup it say's: Cannot load "verbcoin.exe"

I'm guessing you renamed the exe or something, I'd like to play it in a bigger window  ;)


SpastikChuwawa

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Re: A G-G-Ghost!
« Reply #2 on: 14 Jul 2009, 05:16 »
 Thanks! Glad you're enjoying it. :]

 Hmm, renaming the file back to "verbcoin.exe" should do the trick. Sorry about that.

Leon

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Re: A G-G-Ghost!
« Reply #3 on: 14 Jul 2009, 10:55 »
Looking good! I'll tell you more when I've finished the game.

[update]
Wow, good level of puzzles and story. Great fun seeing the conversations between the narrator and the main character. Nice sound effects and humor. But the 'sudden death' is a bit too much for me. I'd like to see a 'retry' or possibility to restore instead of starting the whole game again.

Btw, debug is still on.
« Last Edit: 14 Jul 2009, 15:47 by Leon »
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Snake

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #4 on: 15 Jul 2009, 23:02 »
I agree with Leon. It would have been nice to know that I could have died. You expect it in 5days/7days, but I never thought I would actually die in this. It definately does not have that feeling to it.

But anyway, this game is exactly what I've been looking for! Almost every day I visit this forum looking for something like this. You don't find many "AGS games of old" any more. I'm loving it! I must say, I LOVE how his facial expressions change with his emotions.

I'd love to see an update or a sequel! Honestly, I haven't enjoyed an AGS game like this since, This Game.

I'll reply again when I complete it. Haven't got the time right now.
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SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #5 on: 15 Jul 2009, 23:25 »
  I agree the sudden death was maybe a bit too cruel. As a side note, 5Days was the game that inspired that particular puzzle. (I always thought it was funny how you can knock out a hulking psycho killer by tripping him with a rug.)

 Hah, This Game had the type of feel I wanted my game to have: short, but challenging, and not too serious. I think that's where I got the blender idea from, too.

 I have an idea for a sequel, but I probably won't get started on it till I work on some other projects.
« Last Edit: 15 Jul 2009, 23:28 by SpastikChuwawa »

Galen

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #6 on: 15 Jul 2009, 23:30 »


Oh mah lawd, what's that 'round the bend?
Oh man, I'll be having nightmares all week! :P

Vukul

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #7 on: 16 Jul 2009, 08:36 »
Just completed it.
Nicely woven story... with some unexpected twist in the end :-)

I really liked witty remarks and conversations between narrator and player character.
The Strange Cloaked Man was also an awesome person (he lacked still some cliched "Welcome, stranger!" feature ;-) ).
And, very nice reference to 5DAS.

But it also got sometimes annoying, because there were too few interactions.
You know, I - as a player - expect some wtticism clicking different objects with different actions...
and get nothing. Not a word.
So I must think that a lot of jokes were not realised.

Waiting for update or sequel! :-)
(which prominent person will go for the World Domination next?)
   

Leon

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #8 on: 16 Jul 2009, 09:44 »
Very well done. I think I had the biggest problem with the fact that the objects you needed to use didn't have a clear mark where to use them.
Spoiler: ShowHide
I had to try the banana peel several times because I wasn't sure where to put it. There's no clear mark on the position in the hall to use it on and the point on the peel itself isn't clear. Then when you fail the game abruptly ends (which annoyed me the most).

Time for expansion? Clearly there are a lot of things unused in the game.

Spoiler: ShowHide
The vase, the carpet, the spider...

But overall I enjoyed the game very much! Hope to see a new one soon.
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SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #9 on: 16 Jul 2009, 14:32 »
 Very good points. You're right about there not being enough interactions - when the game was nearing completion I was ready to get it out there, and didn't spend more time adding interactions. I'll definitely remedy this in the next game (or if I make a new update).

 As for the spider, it was just a goofy joke that wasn't meant to be integral to gameplay. Originally, you'd find the spider's cave after a long item-hunting sidequest, and it turns out to just be a red herring. The vase was just pointless vandalism. :]

 (Hmm, I have a few ideas. ;])

Puddleglum

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #10 on: 17 Jul 2009, 01:04 »
I really enjoyed this game!! Lots of funny parts.. although that could be cause I'm a child of the INTERNETZ.
But in all Srznezz:

Really loved the graphics, reminded me of 5 Days (which is a very good thing), and the animations were well done. I didn't mind all of the text because it was so amusing. Totally saw that ending coming (hehe, kidding). My only beef would be, as others mentioned, the lack of interaction with some objects but I can understand you wanting to get it out there, and I'm sure glad you did!!
Congratulations and HURRY UP AND MAKE ANOTHER ONE!! ;D  :=

robvalue

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #11 on: 18 Jul 2009, 13:39 »
That was awesome fun, thanks! Really enjoyed it, great stuff :)

SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #12 on: 18 Jul 2009, 15:30 »
Congratulations and HURRY UP AND MAKE ANOTHER ONE!! ;D  :=

 Will do. :P

robvalue

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #13 on: 18 Jul 2009, 19:58 »
Congratulations and HURRY UP AND MAKE ANOTHER ONE!! ;D  :=

I second that, would love to see more games from you.

I couldn't find the game in the main database? Maybe you could add it so that we could give it ratings? Thanks!

SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #14 on: 18 Jul 2009, 20:30 »
 This is pretty n00bish, but I couldn't find how to add a game to the Games page anywhere. It's probably pretty obvious, but alas.

SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #15 on: 20 Jul 2009, 05:18 »
 Sorry for the double post, but I finally found a way to submit the game (of course it was in tiny print on the bottom of the games page...*cough*). Have at it:

http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1187

Dualnames

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #16 on: 29 Jul 2009, 02:02 »
Game is rather good, I'd say, the writting and the graphics are good, but there's some serious lack of interaction answers.

I'd really loved the writting, got some good laughs, but I felt like some puzzles didn't need to be put for the sake of puzzles. That's how I felt.

Also if you die by Yahtzee thing the game quits, which I also found as a wrong idea. It bugs the player (that's why)

I rate the game to a 7.5/10 but if you just could fix those it would really make it way better and give a more polished feel.
« Last Edit: 29 Jul 2009, 02:27 by Dualnames »
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F1ak3r

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #17 on: 02 Aug 2009, 20:18 »
Hilarious! I nearly died when
Spoiler: ShowHide
that John DeFoe expy suddenly appeared, when the player character knocked that grandfather clock for no apparent reason, when the dialogue portrait suddenly grew a moustache, when looking at the broken mirror in the bathroom, etc...
.

As others above have said, this game really suffers from lack of interactions. Also, I think it would really have been awesome if the player had actually picked up the broken vase pieces, because that seemed to be where the (hilarious) interaction dialogue for that was going.

Also, it'd be nice if that verbcoin GUI would materialize a little closer to the cursor, as it was irritating to have to move my cursor so much to use it.

This probably goes without saying, but in addition to more interaction dialogue for ready-existing hotspots, there should also be more hotspots. For example, I *really* wanted to be able to interact with those paintings in the Maybe-Rebbeca room.

SuperDre

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #18 on: 04 Aug 2009, 21:55 »
Just finished it, and I must say I loved the graphix and the story.. And yes just like others say, the lack of interaction was a bit frustrating, maybe next time only show the 'actions' that are possible or make sure some text is shown..
Hope to see a new adventure soon..

Mordalles

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #19 on: 05 Aug 2009, 20:13 »
yes, i finished it, and just had to come and say what a great job you did! this was really funny, with some really cool moments (especialy the mirror one, that was great). and liked the character art and atmosphere as well.  ;)

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SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #20 on: 05 Aug 2009, 23:32 »
 I'm starting to suspect there's not enough object interactions in the game. I dunno, what do you guys think? ;]

 Inanity aside, glad you guys like it.  The next game is pretty much finished, aside from some graphics and animation.

SuperDre

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #21 on: 06 Aug 2009, 08:49 »
I'm starting to suspect there's not enough object interactions in the game. I dunno, what do you guys think? ;]

 Inanity aside, glad you guys like it.  The next game is pretty much finished, aside from some graphics and animation.

Well, as was mentioned, a lot of items just don't give any information when using one of the 'actions' on them. So just add some extra information (or only show the 'actions' you can perform on the item)..
also a bit of extra sound/music would be nice...  but anyway, looking forward to your next game..

Darius Poyer

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #22 on: 16 Aug 2009, 17:35 »
This game was great. I throughly enjoyed every bit of it.

hot damn sir, very nice work!

CosmoQueen

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #23 on: 27 Sep 2009, 20:47 »
This has gotta be one of the funniest games I've ever played! I was laughing the whole time! Great job, please make another one soon :)
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Ryan Timothy B

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #24 on: 12 Oct 2009, 18:41 »
The game seems interesting, but I seem to be having problems with it.  Am I the only one?

The cursor seems to have a boundary to prevent it from leaving the 'playing area' of the screen.  Which is very odd since you have a drop down GUI on the top that can't be accessed unless I ram the mouse as fast as I can towards the top of the screen to make it past the bounding rectangle.

I can't use the GUI Coin on inventory items unless I HOLD the mouse button down, even after it appears, to reach the GUI Coin. But it works the way it should while you're outside the inventory GUI.  You can release the mouse after the Coin shows up, and click on either of the interaction.  It shouldn't work both ways in gameplay, if it won't work both ways in the inventory.

I am also quite lost on what to do.  Probably due to there being almost zero responses to interactions (which has already been brought to your attention from other comments).

Spoiler: ShowHide
I picked up the green marker.  Tried picking up the fairy statue, but the dead girl in the mirror told me she'd eat my soul.  I realized she is missing eyes, and so is the stick figure in the drawing on the floor.  So I'm assuming I have to draw eyes on the stick figure and she'd suddenly have eyes as well. 

But I can't.

There isn't any comment while I use the marker with the drawing, and there definitely should be.


So because of that reason, and the programming complications (mouse boundary, and Interaction Coin in inventory), and the lack of responses, I gave up on the game.

It seems very interesting.  It's kinda funny.  Just wish it didn't have these issues.
I'm hoping that you will run through the game's script once more, adding more interactions and such.  Fix the issues I mentioned.  And release a new version.  I will definitely play it. :)

Leon

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #25 on: 12 Oct 2009, 19:04 »
It has nothing to do with her eyes.  You can't just take the fairy...
Spoiler: ShowHide
Use the knife on the soap to cut a figurine and replace it with the fairy.


And I just replayed it, you're right. The top menu is hard to reach as if the mouse won't go there. But since it's only load/save/quit you can do that with F5/F7/CRTL-Q as well so not too much worries there. And keeping the mouse down to pop up the verbcoin is quite normal. Nothing strange there (imo). It's the lack of interaction that makes it weird sometimes (like with the drawing).
« Last Edit: 12 Oct 2009, 19:11 by Leon »
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Ryan Timothy B

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #26 on: 12 Oct 2009, 20:03 »
Quote
And keeping the mouse down to pop up the verbcoin is quite normal. Nothing strange there (imo).

I didn't mean that holding the mouse was the odd part.  I'm aware that most games require you to hold the mouse down to pop up the VerbCoin.  
Although, the AGS VerbCoin template requires you to hold the mouse down for a very long time.  Feels like 2 seconds.  It's a real nuisance.  Should only be 1 second at the very most.

EDIT:
Deleted my previous message because I realized I was wrong.
Oh my, I just played the game again and realized I made a mistake.  I could have sworn I was releasing the mouse until the GUI popped up, then click on the action.  I guess I wasn't.  But if you push the mouse over the GUI, it closes (but whatever action you rolled it over, will be selected).  THAT was my issue.  I apologize for the error.


Quote
But since it's only load/save/quit you can do that with F5/F7/CRTL-Q as well so not too much worries there.
Now you're making it seem like it's okay that he has a mouse boundary preventing the player from reaching the GUI.  It's still a problem.
How many random people actually know the F5/F7 shortcuts to save/load?  Even CTRL-Q to Quit is very random.


Either way, the game shouldn't have had a VerbCoin with the amount of verbal interactions that were present.  One mouse button to interact and one to look and/or walk.

Anyway, sorry for dumping all these game-play criticisms at you.  The game seems like a very good game.  Nice graphics.  Good dialogue.  It just needed a few Beta testers, not just yourself, to tell you what they had problems with, and what should have been fixed.  I wouldn't be putting up this much of a stink if I didn't think the game deserved better. :P
« Last Edit: 12 Oct 2009, 20:21 by Ryan Timothy »

SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #27 on: 11 Jul 2018, 19:47 »
*BIG BUMP*

Hi guys! It's been a minute. How're you?

This Saturday is the 9 year anniversary of my first game, and I thought it'd be fun to do a stream where I play through the whole thing and cringe at all the mistakes I made while designing it! Should be a romp.

Saturday, July 14th, 6 PM PST. If you dare...


Mandle

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #28 on: 12 Jul 2018, 01:28 »
This is all from before my time but I just wanted to say that I'm going to play this game! It looks awesome!

And quite the original idea to replay your own game 9 years later. I hope you also put it up on youtube. I want to watch after I've had time to playthe game first!

Cassiebsg

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #29 on: 12 Jul 2018, 08:34 »
Same here. (nod)
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CaptainD

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #30 on: 12 Jul 2018, 09:27 »
This Saturday is the 9 year anniversary of my first game, and I thought it'd be fun to do a stream where I play through the whole thing and cringe at all the mistakes I made while designing it! Should be a romp.

What a cool idea! 8-) 

SpastikChuwawa

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Re: A G-G-Ghost! *UPDATED 7-14-09*
« Reply #31 on: 14 Jul 2018, 23:50 »
This is all from before my time but I just wanted to say that I'm going to play this game! It looks awesome!

And quite the original idea to replay your own game 9 years later. I hope you also put it up on youtube. I want to watch after I've had time to playthe game first!

I'm definitely planning on posting it to my YouTube channel and archiving it on Twitch. :)