Author Topic: MODULE: Underwater v1.1  (Read 13843 times)

Re: MODULE: Underwater v1.1
« Reply #40 on: 10 May 2018, 09:34 »
Does anyone still have this module still? The link appears to be dead and it would be really handy for something I've been working on :(

Privateer Puddin'

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  • bob
Re: MODULE: Underwater v1.1
« Reply #41 on: 10 May 2018, 09:40 »
Should be in this pack: http://www.maniac-mansion-mania.de/downloads/AGS/MODULES.rar

(GraphicModules/Graphical Effects)

Re: MODULE: Underwater v1.1
« Reply #42 on: 17 Jul 2018, 12:14 »
I know this is an old module and probably not supported now but I have an issue. I'm using the Draw Behind so the it also puts the water effect on characters and objects. But having done that, I've found you can no longer click on items and objects (obviously).

Is there a way to set mouse clicks to pass through/ignore a walkbhind layer? I'm not sure there is but I thought I'd fire out the question.

Kweepa

  • Mutated Guano Deviser
    • Best Innovation Award Winner 2009, for his modules and plugins
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Re: MODULE: Underwater v1.1
« Reply #43 on: 18 Jul 2018, 00:47 »
I don't think you can do that easily.
I think the best option would be to modify the script to make FakeScreen write to a DynamicSprite and have the Underwater module modify that sprite and stick it on a non-clickable full screen GUI.
Still waiting for Purity of the Surf II

Re: MODULE: Underwater v1.1
« Reply #44 on: 18 Jul 2018, 16:33 »
You can also draw on a graphic overlay