@Giowe:
Great. Good to hear that's not too hard to master the CDG module

@Monsieur OUXX:
Of course it is

Hehe, from a more serious point of view, I think it is very convenient and also attracts more beginners to start a 9verb game in their language.
The template only provides translations for the GUI elements, so you can directly jump in and start making the game without the need to worry how .trs files work or how to set up those wicked text strings for the verb buttons.
Just think how it would be in 1.2.1:
- First you have to create new verb sprites and announce them deep inside the script, using a cryptic space separated string.
- Then you hopefully create a game and think about translations. You have to add more verb sprites and create the .trs files.
- Then you need to adjust the text strings inside the .trs and finally send it to your translators.
Not to mention that you also need to understand how the sprite verb systems works.
In 1.3 it is:
- Set lang to your preferred language, like "eLangFR"
- Make your game
- Create e.g. "spanish.trs", translate "GAME_LANGUAGE" to "es" and send it away (or do it afterwards)
Done
From a designers point of view, it's the template's task to provide the GUI and the users task to make that game. Therefore it's not the users top priority to worry about how one can setup GUI buttons with nine text strings
