As would I. Although not clearly stated, the suggestion implied that a black border could be drawn fullscreen with or without scaling on.
Agreed on the telescoping though Chris - I used to play all the LucasArts games with black borders on because I hated the double sized pixels but that was in a time before HD monitors. I'm all for pixel clarity if it can be managed, and for some, pixel smoothing might be the style your going for.
Hq3x does tend to blur a bit more than the other algorithms I suggested which is why one of the reasons I started this topic. The key words here are clarity and scale. Mixed together you have a pretty darn good excuse to play the latest 320x200 games on a widescreen monitor at full-screen.
I have the misfortune to have to scan through a screen filled with triple sized pixels due to my 30"monitor and its not a pleasant walk in the park. Running DirectX9, naturally, the scene looks like a godforsaken mosaic.
I continue to press the DirectX9 implementation because AGS still supports low res games and therefore some kind of smoothing (not to be confused with blurring) needs to happen.
Please treat this request extremely casually, it's not a slit-your-wrists if not had feature but I strongly believe it needs to happen at some point. If only for the sake of enjoying our beloved low res games AGS first became famous for.