Author Topic: Crash report on a sprite rotate  (Read 327 times)  Share 

Vince Twelve

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Crash report on a sprite rotate
« on: 21 Oct 2009, 21:17 »
I've got a crash that has happened only once and I can't get it to happen again.  It takes place during a sprite rotate command.  This is using AGS 3.0.2.


http://www.xiigames.com/misc/crsh.dmp

the line 1127 is:

[code]sprite.Rotate(max(1, min(359, i*rotateSpeed)));[/code]


Pumaman

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Re: Crash report on a sprite rotate
« Reply #1 on: 21 Oct 2009, 21:25 »
Thanks for uploading the crash dump file. However, AGS 3.0.2 is no longer supported, so any fix would only be done in the latest version.

Vince Twelve

  • Why can't I hold all these trophies?
    • Best Innovation Award Winner 2006, for 'What Linus Bruckman Sees When His Eyes Are Closed'
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    • I can help with scripting
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    • I can help with story design
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  • Vince Twelve worked on a game that was nominated for an AGS Award!Vince Twelve worked on a game that won an AGS Award!
Re: Crash report on a sprite rotate
« Reply #2 on: 21 Oct 2009, 21:52 »
I understand.  Just wanted to report it in case there's a bug that might still be present in the latest version or in case you knew what might be causing it in code that I could avoid.