Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length.
 
Entire Forum
This board
This topic
Members
Entire Site
Home
FAQ
Help
Bug and Suggestion Tracker
Search
AGS Wiki
AGS Games
Login
Register
Adventure Game Studio | Forums
|
AGS Support
|
Advanced Technical Forum
(Moderator:
Iceboty V7000a
) |
Topic:
Crash report on a sprite rotate
« previous
next »
Print
Pages: [
1
]
Author
Topic: Crash report on a sprite rotate (Read 327 times)
Tweet
Share
Vince Twelve
Why can't I hold all these trophies?
Crash report on a sprite rotate
«
on:
21 Oct 2009, 21:17 »
I've got a crash that has happened only once and I can't get it to happen again. It takes place during a sprite rotate command. This is using AGS 3.0.2.
http://www.xiigames.com/misc/crsh.dmp
the line 1127 is:
[code]sprite.Rotate(max(1, min(359, i*rotateSpeed)));[/code]
Logged
xii games
Twitter
Anna
What Linus Bruckman Sees When His Eyes Are Closed
Resonance
Pumaman
Creator of AGS
Administrator
Mittens TRAITOR
I sense danger.
Re: Crash report on a sprite rotate
«
Reply #1 on:
21 Oct 2009, 21:25 »
Thanks for uploading the crash dump file. However, AGS 3.0.2 is no longer supported, so any fix would only be done in the latest version.
Logged
Vince Twelve
Why can't I hold all these trophies?
Re: Crash report on a sprite rotate
«
Reply #2 on:
21 Oct 2009, 21:52 »
I understand. Just wanted to report it in case there's a bug that might still be present in the latest version or in case you knew what might be causing it in code that I could avoid.
Logged
xii games
Twitter
Anna
What Linus Bruckman Sees When His Eyes Are Closed
Resonance
Print
Pages: [
1
]
« previous
next »
Adventure Game Studio | Forums
|
AGS Support
|
Advanced Technical Forum
(Moderator:
Iceboty V7000a
) |
Topic:
Crash report on a sprite rotate