I've been saving post #1337 for something special, and here she is 8)
In the fight against the machines, featherweights play a minor role - scouting, recon and spying. Considered as mere data collectors
rather than true warriors, they're untrained in combat and ill equipped for any encounters with the enemy. However, when Thadd, a young
featherweight, sees a fellow featherweight captured by the enemy and taken to their base, he decides that he will sneak into their
compound and help her escape - even if he has to do it all by himself.
Using your left mouse button (Walk, interact, select items) and your right mouse button (look, deselect items), guide Thadd in his daring
attempt to break his fellow featherweight free!
Get the game here!
The following people have as much thanks as I can possibly give for their help:
Sebastian, for being a creative powerhouse of sounds and music and really helping me shape the game.
Ryan Timothy, not only for testing and saying nice things about the game, but also for redoing my OverPlayerTranslucency function to be thrice as nice with that fading effect! (and also for putting up with me spouting rubbish on MSN at all hours of the night/morning)
Abstauber, Arj0n, Bicilotti and Crimson Wizard, who were fine testers indeed, and called me out on tons of little glitches!
Khris, who jumped in and answered one of my questions in the beginner's tech thread when I was frustrated!
monkey_05_06, for being patient and dedicated to getting those right clicks working perfectly
in that inventory!
Funkmast, whose credits tune actually forces me to dance, even if I don't want to!!!
Peder Johnsen, who hosts my files without me even having to ask! (but I usually still do!
Chris Jones, for the most incredible engine I've used!
And you, fine people, for playing my other games, saying nice things about them, showing me where I've made mistakes and keeping me encouraged.
I hope you enjoy!