Find the game demo here:
Cave Punk Demoh3adlin3.com is proud to present:
CAVEPUNK: an adventure in an alternate reality.
The Story:CAVEPUNK began as an attempt at the October 2009 MAGS competition (steam punk), but after missing the deadline, and realizing his game was more involved than he first thought, the creator decided to not rush things, and try to make a good game.
The game begins after you (the Inventor) have created a steam powered flute for the Temple. It is stolen in the night by the rival tribe across the mountain valley. They some how manage to jury rig your invention, and turn it into a weapon that launches small stones at the upper caves. In the morning you are dragged before the Chieftess, accused of colluding with the rival tribe, and threatened with execution.
To prove your loyalty, the Chieftess orders you to complete three inventions that will help your tribe defend itself against its new enemies.
You are given one day.
Screen Shots:
Walk Cycles:

Idle Animations
Development Progress:Story: 95%
Scripting: 85%
Graphics: 70%
Music/Sound: 30%
Expected Completion Date: December 2010
Development Team:Game Creation: Tom 'h3adlin3' Head
Music: Shauna Head
Development Diary:November 20th, 2009Posted Inventor's walk cycle. Continued work on inventory items' interactions.
November 18th, 2009I'm confident enough in my progress to begin promoting my game. Created this post, and a signature graphic.
July 17th, 2010Back on track with the Demo. Focusing on one invention (a spying device) for the demo. All major walking animations complete. Five character idle animations remain, as well as some incidental main character animations. One part of the puzzle has been made more challenging.

I'm 95% confident that a end of July demo release is achievable.
July 24th, 2010Demo is 99% complete. Doing run-throughs, looking for bugs, errors, and such. Hope to be able to post in the next day or two.
July 25th, 2010Demo is posted! Find it here:
Cave Punk DemoAugust 10th, 2010Back to work on full game, coming up with some interesting ideas to make the other puzzles more challenging, as well as an alternate ending or two. Readjusted the progress meters accordingly.