Author Topic: Wretcher (Updates on the website)  (Read 28272 times)  Share 

Harg1

  • str8 in the eyes
Re: Wretcher
« Reply #20 on: 24 Apr 2010, 08:58 »
Looks very good! Good drawing!

General_Knox

  • Storm Behind The Badge
Re: Wretcher
« Reply #21 on: 25 Apr 2010, 18:01 »
Quote
This game looks crap, you should stop production right away!

LOL!!

Looks really cool, another ags game Im looking forward to checking out!
--All that is necessary for evil to triumph is for good men to do nothing.

vertigoaddict

  • "--time for more ambitiousprojects--" Nacho (2007)
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with play testing
    •  
    • I can help with voice acting
    •  
Re: Wretcher
« Reply #22 on: 27 Apr 2010, 17:09 »
...Make love to me...no you don't have to, just treat me like the wild animal that I am.

I am a *TOTAL* CLOCK TOWER fan  ;D

This...this is....OH MY GOD TAKE ME TAKE ME NOW!

Can't wait to play this

Derrick Freeland

    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: Wretcher
« Reply #23 on: 27 Apr 2010, 22:39 »
I really like the look of this.  Definitely into the detail and realism.  Also, I'm fond of the film grain (that might be bias, however, it's similar to an effect I use myself for graphics ;))  Can't wait to play this.

Re: Wretcher - (Update: 28/04/2010)
« Reply #24 on: 28 Apr 2010, 07:02 »
From the demo, I love the immersion of the world.  Your use of stereo sound effects is indeed fantastic, and you also got the lighting just right.
As for the critical aspect I found the footstep sounds quite annoying, maybe make them a little quieter?
Also this has nothing to do with your work per se but I was getting sound stutters in this as well.

Calin Leafshade

  • AGS Project Admins
  • Long live King Cat!
    • I can help with AGS tutoring
    •  
    • I can help with voice acting
    •  
  • Calin Leafshade worked on a game that was nominated for an AGS Award!Calin Leafshade worked on a game that won an AGS Award!
Re: Wretcher - (Update: 28/04/2010)
« Reply #25 on: 28 Apr 2010, 07:12 »
If you need voice actors, ya know where to find me.

Leon: You need the sword first before you can get the monkey.

Re: Wretcher - (Update: 28/04/2010)
« Reply #26 on: 28 Apr 2010, 08:48 »
@Calin: I'll keep that in mind, but that's something that has to be done later in development. I want final and well-written conversations before making that extra step.
@Xenogia: Yes, those footsteps need adjusting, as most of the other audio need as well.
@kaputtnik: No, there won't be huge scissors.

About other concerns, as you may have noticed I'm still using CT rips as placeholders to speed things up, I promise I'll get rid of them as soon I finish my own graphics, but that's on a lower priority as of now.


- Alan

Re: Wretcher - (Update: 28/04/2010)
« Reply #27 on: 28 Apr 2010, 09:38 »
What are you using as place holders?

Re: Wretcher - (Update: 28/04/2010)
« Reply #28 on: 28 Apr 2010, 12:42 »
Background stuff in the generic rooms, no point in making lists, probably by the next update most of them will have been replaced.
See ya.

- Alan

Re: Wretcher - (Update: 28/04/2010)
« Reply #29 on: 28 Apr 2010, 12:58 »
Either way it looks fantastic :)

Re: Wretcher - (Update: 28/04/2010)
« Reply #30 on: 28 Apr 2010, 22:26 »
Shaping up really nice. It is definitely on my list of projects to watch! :)
 

Abisso

  • Fruit of the Loom
    • I can help with translating
    •  
Re: Wretcher - (Update: 28/04/2010)
« Reply #31 on: 03 May 2010, 09:04 »
This art style is simply astounding. I just can't find the words to express how good it is.

I wish you'll be able to release this game.
Welcome back to the age of the great guilds.

TM

  • on fire
Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #32 on: 04 May 2010, 22:14 »
This looks, as everyone else has already said, amazingly atmospheric. I love the nuances. The effort clearly shows. Just one thing, please don't use that unwieldy font.

Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #33 on: 05 May 2010, 06:39 »
This looks, as everyone else has already said, amazingly atmospheric. I love the nuances. The effort clearly shows. Just one thing, please don't use that unwieldy font.

If you are referring to the logo one, I'm planning to draw an original font just for it.
If you were talking about the one used in conversations, well that's still a rip, is the size right, or is it too big ? I need some feedback on that before drawing a proper one.


Thanks everyone for the compliments. I'm devoting all my free time to the making of this game, so I'll definitely release it.

- Alan

Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #34 on: 05 May 2010, 07:45 »
Bah, Haloa, you old punk, you can't draw shit, you're sprites also look shitty, and I was wondering if you were available to draw some for me too? =P

Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #35 on: 05 May 2010, 12:59 »
Bah, Haloa, you old punk, you can't draw shit, you're sprites also look shitty, and I was wondering if you were available to draw some for me too? =P

Sorry pal, I've already reached my working limit.

- Alan

Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #36 on: 05 May 2010, 23:44 »
I know, it's just me saying your stuff looks good =)

TM

  • on fire
Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #37 on: 06 May 2010, 00:59 »
Um sorry, I could have been a little clearer.

The logo font is actually quite good, I think. If you want that occult, daunting look, go with it. You could decrease the letter spacing to make it more compact.

In the last post, I was talking about the game font. It's too large compared to everything else that's going on on the screen. The letters are too far apart, making the words hard to read. I've searched dafont.com for some good readable fonts. Here are:

- Tempesta
http://img22.imageshack.us/img22/5097/tempesta.gif

- Supertext
http://img17.imageshack.us/img17/7106/supertext.gif

While these are solid and very readable, they lack character, so I tried to make up a font that looks similar to the one you're using now. I spent 30 minutes on it, so it's nowhere near perfect, the balancing is all off etc. but maybe you can use some of it:

http://img143.imageshack.us/img143/4246/originaly.gif
« Last Edit: 11 May 2010, 17:56 by Darth Mandarb »

Abisso

  • Fruit of the Loom
    • I can help with translating
    •  
Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #38 on: 06 May 2010, 10:22 »
I vote for the font TM did!!! (I can vote, can't I?)

It's very, very appropriate.
Welcome back to the age of the great guilds.

Re: Wretcher - (Update: 03/05/2010 New screenshots)
« Reply #39 on: 06 May 2010, 12:58 »
Still, it would look small, hmmm... maybe raising the font's mid line (or whatever it's called) one pixel



I'll come up with something this evening.

EDIT: What about something like this ?

... still needs some fixings, though.

- Alan
« Last Edit: 06 May 2010, 22:44 by Alan v.Drake »