Author Topic: Wretcher (Updates on the website)  (Read 28047 times)  Share 

Re: Wretcher - (Update: 07/09/2010 Resumed)
« Reply #80 on: 13 Nov 2010, 22:36 »
Just so you guys know I'm not dead yet, this is what I'm working on:



You are looking at Keith hiding in the shadows while the (placeholder) monster tries to locate him. I'm halfway done with it.


- Alan

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Re: Wretcher - (Update: 07/09/2010 Resumed)
« Reply #81 on: 14 Nov 2010, 03:09 »
Very impressive, this game is getting better and better.  Is it a placeholder because you don't want us to see the "Monster"?  Because I'm quite happy to leave it as a surprise. 

Re: Wretcher - (Update: 07/09/2010 Resumed)
« Reply #82 on: 14 Nov 2010, 12:50 »
It's a placeholder because I have yet to draw and animate the monsters.


- Alan

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Re: Wretcher - (Update: 07/09/2010 Resumed)
« Reply #83 on: 14 Nov 2010, 14:49 »
I love all the screenshots so far. Very atmospheric stuff! Can't wait to lay hands on this game!
ca. 40% completed

Re: Wretcher - (Update: 09/12/2010)
« Reply #84 on: 09 Dec 2010, 21:57 »
Well, it seems that being unemployed speeds up development times dramatically. I might really be able to finish scripting the engine before new year's eve. If I do I'll probably release a tech demo to show off the new features, the real deal will take some more time I'm afraid.


In-game book test with random text and pic

The achievements screen, now operative

Updated the first post. Let's see if I can keep up with the pace.


- Alan
« Last Edit: 15 Dec 2010, 22:19 by Alan v.Drake »

Re: Wretcher - (Update: 09/12/2010)
« Reply #85 on: 11 Dec 2010, 04:34 »
I can't wait for another demo, keep up the good work!

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Re: Wretcher - (Update: 07/09/2010 Resumed)
« Reply #86 on: 12 Dec 2010, 00:50 »
I love all the screenshots so far. Very atmospheric stuff! Can't wait to lay hands on this game!

I fully agree!
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Re: Wretcher - (Update: 09/12/2010)
« Reply #87 on: 04 Jan 2011, 23:10 »
I'm really not waitin for many ags-games but this one is one of these. Actually the only one. ::)
Really amazing work buddy! I loved your demo. It's so atmospheric and sometimes shocking although it's pixle-graphic(which I love also very very much). Please never give up this great project! Good look man!

Re: Wretcher - (Update: 09/12/2010)
« Reply #88 on: 05 Jan 2011, 06:38 »
This game looks absolutely amazing. I am itching with anticipation for its release.

There hasn't been a really good AGS horror game since McCarthy Chronicles.

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Re: Wretcher - (Update: 09/12/2010)
« Reply #89 on: 06 Jan 2011, 07:53 »
This looks astonishing! I'm really looking forward to this game :D

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Re: Wretcher - (Update: 09/12/2010)
« Reply #90 on: 06 Jan 2011, 14:24 »
This game looks absolutely amazing. I am itching with anticipation for its release.

There hasn't been a really good AGS horror game since McCarthy Chronicles.

When I first read this I thought you were talking about McCarthy 2. Did we play the same game?

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Re: Wretcher - (Update: 09/12/2010)
« Reply #91 on: 06 Jan 2011, 14:42 »
This game looks absolutely amazing. I am itching with anticipation for its release.

There hasn't been a really good AGS horror game since McCarthy Chronicles.

Nah, horror games never die! There were titles like The Marionette and Escape From The Chaotic City released after McCarthy.

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Re: Wretcher - (Update: 09/12/2010)
« Reply #92 on: 06 Jan 2011, 15:55 »
*Plays first movement of Moonlight Sonata in a corner with a single tear rolling down his face.*

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Re: Wretcher - (Update: 09/12/2010)
« Reply #93 on: 06 Jan 2011, 16:31 »
...as well as two Living Nightmare games!

Sorry Domithan. Amnesia got me + I just wanted to offer some examples, not a complete list.
« Last Edit: 06 Jan 2011, 16:32 by Ascovel »

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Re: Wretcher - (Update: 09/12/2010)
« Reply #94 on: 06 Jan 2011, 16:42 »
Quite alright! Just playing. :)

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Re: Wretcher - (Update: 09/12/2010)
« Reply #95 on: 06 Jan 2011, 17:38 »
Alright guys, back on target please (though I do enjoy Moonlight Sonata)!

Re: Wretcher - (Update: 09/12/2010)
« Reply #96 on: 06 Jan 2011, 23:27 »
Fun idea implementing an achievements system. Will they unlock anything or are they simply for brags?

I liked the "behind the scenes" type things that could be unlocked in the blackwell games, but I felt the whole thing was rather clumsily implemented. I didn't write passwords down etc. etc...

Very much looking forward to seeing more from this game. Lovely style.

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Re: Wretcher - (Update: 09/12/2010)
« Reply #97 on: 07 Jan 2011, 02:53 »
I can't say I'm a fan of achievements system, in much fact few games that have one, really have a USE for it, mostly it's just for the sake of achievements. Like congrats you talked to this person twice. It's kind of pointless in general, but I'm still open-minded to any approach/take on the subject.

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Re: Wretcher - (Update: 09/12/2010)
« Reply #98 on: 07 Jan 2011, 09:16 »
I can't say I'm a fan of achievements system, in much fact few games that have one, really have a USE for it, mostly it's just for the sake of achievements. Like congrats you talked to this person twice. It's kind of pointless in general, but I'm still open-minded to any approach/take on the subject.
But if for example opened new dialogue option would be nice. Say you try every combination of potions or similar and then you get an option when you talk to people to ask them about magic, or if you take every item you can take in a game, in the next play through you can do a magic trick and pull a quarter out npc ears...

Anyway, I'm looking forward to this game, seem interesting and of good quality.
The impossible often has a kind of integrity which the merely improbable lacks.

Re: Wretcher - (Update: 09/12/2010)
« Reply #99 on: 08 Jan 2011, 00:13 »
Ok, here I am. About the achievements, yes, some are for bragging , others instead will unlock certain stuff, for example reading all the ingame books and notes will unlock the library, another will unlock concepts, a secret ending, etc. I have plans for them.

I admit I've been slacking off last week on the Wretcher side, but the development is still safe and sound.

Calin sent me a bunch of sounds I needed, which has been the biggest contribution so far, heh.

I'm still waiting for other stuff from other people, but if it keeps going at this rate I'll end up doing them myself... :\

Anyway, I baked another dull poor tech-demo, let's pretend it's a Relaxing Ambient Sound generator, shall we ? Please don't complain about inconsistences in the samples volume, I'm already aware of that, but I'm not gonna sweat on it until the code is 100% working.
This version has a debug user interface you can click on, don't ask me for the console commands, you don't need them.

Here's the link: http://www.megaupload.com/?d=V67SRXSO


A little more work and Wretcher will move to the next phase!

- Alan


p.s: keep in mind the demo is based on three test rooms, so don't come barking at me because I used a CT's background for one of them!
« Last Edit: 08 Jan 2011, 00:22 by Alan v.Drake »