Author Topic: Wretcher (Updates on the website)  (Read 28066 times)  Share 

Re: Wretcher - (Update: 08/01/2011)
« Reply #100 on: 08 Jan 2011, 09:11 »
Holy shit! Nice  ;D

Dualnames

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Re: Wretcher - (Update: 08/01/2011)
« Reply #101 on: 08 Jan 2011, 10:53 »
mediafire please? I have this issue with megaupload.  :-\
« Last Edit: 09 Jan 2011, 02:18 by Dualnames »

GreenBoy

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Re: Wretcher - (Update: 08/01/2011)
« Reply #102 on: 08 Jan 2011, 23:24 »
Just played the tech demo, very cool, I can't wait to see it all fleshed out with a story etc.  Everything is so polished it feels really professional especially with the sound.

The only thing I will say is that I found it annoying that I couldn't tell how I got the achievements.

Re: Wretcher - (Update: 08/01/2011)
« Reply #103 on: 09 Jan 2011, 01:26 »
The tech demo is really cool, especially the rainy outside screen is very impressive and moody. I'm really looking forward to it.

Re: Wretcher - (Update: 08/01/2011)
« Reply #104 on: 09 Jan 2011, 02:59 »
mediafire please? I have this issue with megaupload.  :-\

Here you go Duals, just for you: http://www.mediafire.com/?i843br8ntby8lzv

The only thing I will say is that I found it annoying that I couldn't tell how I got the achievements.

You got them by clicking on the little square thing on the floor, the plan is to make a sound play when one unlocks an achievement.


- Alan

Dualnames

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Re: Wretcher - (Update: 08/01/2011)
« Reply #105 on: 09 Jan 2011, 03:18 »
Thanks a lot mate!! Really appreciated!  :D

poltergeist

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Re: Wretcher - (Update: 08/01/2011)
« Reply #106 on: 09 Jan 2011, 08:14 »
Brilliant tech demo, absolutely brilliant.

I love the film grain effect, as well as the rain and thunder ambience. I can't wait till you release this! Great job! ;D

Dualnames

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Re: Wretcher - (Update: 08/01/2011)
« Reply #107 on: 09 Jan 2011, 18:58 »
I can't say the ambient sounds were something that amazed me, the footstep sounds were a better choice though, so congrats there. However I always find awesome to see other people's framework, as I'm always building one. So that's awesome on itself. I like the debug thing. The day and night cycle are nice. The most rad thing is the speed however. Everything happens on the exact time YOU want them to. So congrats for that. That means framework-wise you have the control over your creation. I hope you don't lose it somewhere.  ;)
« Last Edit: 09 Jan 2011, 19:00 by Dualnames »

Re: Wretcher - (Update: 11/04/2011)
« Reply #108 on: 16 Apr 2011, 04:26 »
Nice job. Can't wait till this comes out. I love the ambiance and the sounds.
« Last Edit: 04 Sep 2011, 03:44 by zlandael »

Re: Wretcher - (Update: 11/04/2011)
« Reply #109 on: 16 Apr 2011, 15:34 »
Yeah, I know... I'm ridiculously slow.


- Alan

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Re: Wretcher - (Update: 11/04/2011)
« Reply #110 on: 16 Apr 2011, 15:52 »
What happened with the other screens? The one in the kitchen and the one of the stairs.
Those backgrounds in the demo look like ripped from Clock Tower.
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Darth Mandarb

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Re: Wretcher - (Update: 11/04/2011)
« Reply #111 on: 16 Apr 2011, 16:21 »
zlandael - please read the forum rules before posting.

Alan v. Drake - glad to know you're still working on this so I didn't have to lock it... however please update your first post to have 2 screenshots!

No worries!  Thanks for the update (game looks great!)
« Last Edit: 16 Apr 2011, 18:52 by Darth Mandarb »

Re: Wretcher - (Update: 11/04/2011)
« Reply #112 on: 16 Apr 2011, 18:11 »
Sorry Darth, I hadn't expect anyone to notice this soon I was in the process of updating the first post.

@Mati256: the second room looks ripped because it is, it's test stuff, who cares. When I finish doing the new backgrounds I'll throw all that junk into the deepest abyss.


- Alan

Re: Wretcher - (Update: 11/04/2011)
« Reply #113 on: 17 Apr 2011, 16:29 »
The screenshots look absolutely amazing, keep up the great work, I'm looking forward to playing it...

Re: Wretcher - (Update: 15/12/2011)
« Reply #114 on: 15 Dec 2011, 13:40 »
Just to let you know, there's a new demo I prepared for AdventureX.
This saturday Next Monday I'll make the download link appear.







- Alan
« Last Edit: 15 Dec 2011, 14:39 by Alan v.Drake »

Dualnames

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Re: Wretcher - (Update: 15/12/2011)
« Reply #115 on: 15 Dec 2011, 13:51 »
I have played the demo, and yes, the game is utterly disturbing and fantastic.

Arj0n

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Re: Wretcher - (Update: 15/12/2011)
« Reply #116 on: 15 Dec 2011, 14:18 »
I haven't played the demo, and yes, these two screenshots look utterly fantastic.

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Re: Wretcher - (Update: 15/12/2011)
« Reply #117 on: 15 Dec 2011, 21:29 »
cool. Makes make even more thrilled about the new demo. These two screens really look fantastic. The only thing bothering me is the character portrait in the lower left, this looks a bit out of place and too painted between all the nice pixelart. But maybe it's just me and I can live with that and want to play the demo now.

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Re: Wretcher - (Update: 15/12/2011)
« Reply #118 on: 18 Dec 2011, 21:36 »
You've managed to pull off a very moody atmosphere with this game.  I hope you'll add gamepad support via wyz's editor module so the escapes and such can be handled more directly by the player.

Re: Wretcher - (Update: 15/12/2011)
« Reply #119 on: 19 Dec 2011, 10:14 »
HERE BE LINK !

Remember to thank m0ds, because if he hadn't asked me a playable build for AdventureX this thing wouldn't be here  :D
It's short and doesn't follow the actual story, but I hope you'll enjoy it.

You've managed to pull off a very moody atmosphere with this game.  I hope you'll add gamepad support via wyz's editor module so the escapes and such can be handled more directly by the player.
If you think it's worth it I might look into it

cool. Makes make even more thrilled about the new demo. These two screens really look fantastic. The only thing bothering me is the character portrait in the lower left, this looks a bit out of place and too painted between all the nice pixelart. But maybe it's just me and I can live with that and want to play the demo now.
It bugs me as well, but alas, it's better than the previous one! :D


- Alan