Author Topic: State-saving versus non-state and characters.  (Read 154 times)  Share 

State-saving versus non-state and characters.
« on: 28 Jun 2010, 14:33 »
I want to use room 999 as the location for any characters not currently in play. However, I note this room would be a non-state saving room. Would this affect what I want to do - as in, would the locations of any characters at room 999 be saved? X/Y positions wouldn't be as important.
« Last Edit: 28 Jun 2010, 15:05 by Sslaxx »
Stuart "Sslaxx" Moore.

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Re: State-saving versus non-state and characters.
« Reply #2 on: 28 Jun 2010, 15:03 »
Hi check out

http://www.bigbluecup.com/yabb/index.php?topic=39215.0

-barefoot-
Except that has nothing to do with what I asked (or, perhaps, meant to ask, so I've edited the post accordingly).
« Last Edit: 28 Jun 2010, 15:05 by Sslaxx »
Stuart "Sslaxx" Moore.

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Re: State-saving versus non-state and characters.
« Reply #3 on: 28 Jun 2010, 15:06 »
Except that has nothing to do with what I asked.

heh lulz.

Characters are unaffected by state changes since they are considered independent of the rooms..although I think you can set a characters room to -1 or 0 to acheieve the same effect so you dont need another room.

Leon: You need the sword first before you can get the monkey.

Re: State-saving versus non-state and characters.
« Reply #4 on: 28 Jun 2010, 15:06 »
Except that has nothing to do with what I asked.

heh lulz.

Characters are unaffected by state changes since they are considered independent of the rooms..although I think you can set a characters room to -1 or 0 to acheieve the same effect so you dont need another room.
Can I now? I'll try that one out, thank you!
Stuart "Sslaxx" Moore.