Went on vacation for a week. Just got back and here's a new alpha:Download Alpha 5
Zyargeikunn: Levels have been tweaked a lot. Saves now working in latest build.
Radiant: Yeah, I'm having big framerate issues with all the drawing commands. I'm working on optimizing. Part of the problem is that all along I've been making the game without really knowing where it was all going. So it's been cowboy coded into the state you see now. All the drawing code is modular, so I should be able to rewrite it, but I'll do that later. Gameplay first.New features:
-Saving tiles work. Step on them to save.
-New level zero which serves as the load-a-game and options menus. (I always liked when game menus are built using the games' mechanics, so I wanted to try that out!)
-Level one significantly updated.
-Ship now lands on new levels to allow actual progression.
-Tweaked guy's running speed for the intended 20 fps.
-Gas tiles now fill up the ship.Still to do:
-All levels after the first. (Right now your ship will just die at the end. This will change when an actual level two gets dropped in)
-Fix that damn frame rate. It still chugs on slower PCs. I'm working on it, but not sure how much I'll be able to improve it, especially in the time frame.
Try it out and please let me know what you think!
Another alpha:Download Alpha 6New features:
-Much improved framerate! Still not perfect, but better.
-A few tweaks and bug fixes.
-Better on screen messages.
-Taking off gives you a few seconds to get your bearings before giving you control.
-Kind of started putting in level two.Still to do:
-More framerate improvements.
I'm getting to the point where I can just focus on level design. I'm thinking around 10 levels. I've got some ideas to keep it fresh. Should be able to bring this in on time!I totally still need some music and sound. Anyone interested in helping with some NES-era stuff?