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Author Topic: The Journey of Iesir  (Read 42772 times)  Share 

CaptainD

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Re: The Journey of Iesir
« Reply #60 on: 21 Jan 2011, 12:21 »
Of course now we need to have a baby girl in the game so "CaptainE" (actually her name is Phoebe  ;D) can provide the sound effects.  8)

An enormous amount of work is going into this game which is why it's not going to be finished anytime soon, but it'll definitely be worth it.  If anyone would like to back us financially so we can give up our day jobs and work on it full time, things would go a lot quicker...  ::)
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@CaptainD
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icey games

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Re: The Journey of Iesir
« Reply #61 on: 21 Jan 2011, 16:28 »
Is there going to be a demo for this?

Just wondering  :-\

Re: The Journey of Iesir
« Reply #62 on: 21 Jan 2011, 18:09 »
I am so amazed that I don't know what to say!
Just goes to show that we have been given a truly powerful tool for making games.
It's great to see a group of people use it to it's full potential .
currently on an indefinite hold.

Daniel Thomas

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Re: The Journey of Iesir
« Reply #63 on: 22 Jan 2011, 10:37 »
Thanks guys! You're all too kind. :)

@Studio3, It's to early to tell. But I don't see why there shouldn't be a demo.
Working on The Journey of Iesir | Freelance artist, check out my Portfolio

icey games

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Re: The Journey of Iesir
« Reply #64 on: 22 Jan 2011, 15:51 »
Ok. I just cant wait to play this ;D

Re: The Journey of Iesir
« Reply #65 on: 22 Jan 2011, 16:29 »
This looks realy interesting, kinda like Curse of Monkey Island, but softer.

CaptainD

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Re: The Journey of Iesir
« Reply #66 on: 22 Jan 2011, 17:03 »
This looks realy interesting, kinda like Curse of Monkey Island, but softer.

I'm interested to know whether you're talking about just the graphics or the game in general?

I'd say it'll be CoMI but more satirical  ;D
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Re: The Journey of Iesir
« Reply #67 on: 22 Jan 2011, 18:37 »
I meant the graphics, even though I do love me some soft games.  :)

Ascovel

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Re: The Journey of Iesir
« Reply #68 on: 22 Jan 2011, 18:51 »
This looks realy interesting, kinda like Curse of Monkey Island, but softer.

Oh no!

Are you trying to make The Journey of Plushy Smoothie, you big softies!? You should rough up the game a little before the release! :)

Re: The Journey of Iesir
« Reply #69 on: 22 Jan 2011, 20:24 »
This looks realy interesting, kinda like Curse of Monkey Island, but softer.

Oh no!

Are you trying to make The Journey of Plushy Smoothie, you big softies!? You should rough up the game a little before the release! :)
More manly chain saw-puzzles?

CaptainD

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Re: The Journey of Iesir
« Reply #70 on: 22 Jan 2011, 21:53 »
More manly chain saw-puzzles?

Rats, I don't think we have ANY manly chain saw puzzles in the game yet...
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cianty

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Re: The Journey of Iesir
« Reply #71 on: 22 Jan 2011, 23:10 »
More manly chain saw-puzzles?

Rats, I don't think we have ANY manly chain saw puzzles in the game yet...

Damn. And I used to look forward to this game...
ca. 40% completed

ALPHATT

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Re: The Journey of Iesir
« Reply #72 on: 24 Jan 2011, 01:26 »
looks handsome, remember to avoid pixel hunts like the plauge, consider implementing a highlight system(see: Monkey Island 2: Special Edition or Runaway: Twist of Fate, the thing to remember here is while MI2 doesn't need a highlight feature Runaway 3 does.) and overly messed up logic, best of luck to you. Also, remember, hardcore adventure games are the thing of the past, the core game can be hard, but make sure to place an in game hint system or what Kaptain Brawe did with the core and casual difficulty levels, walkthroughs spoil games, and you really don't want that.
« Last Edit: 24 Jan 2011, 01:31 by ALPHATT »
/sig

Re: The Journey of Iesir
« Reply #73 on: 24 Jan 2011, 14:08 »
Oh my, the art style of this game is absolutely beautiful. I am beyond envious of your artistic abilities, and really look forward to seeing more of this game.

CaptainD

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Re: The Journey of Iesir
« Reply #74 on: 24 Jan 2011, 14:26 »
- We hate pixel hunts ourselves  ;D
- Hint system is being developed
- The logic will (hopefully?!?!) make sense to everyone.  We're working hard on making everything make sense - well, at least to us it all makes sense...
- We're trying to make something that will appeal to hardcore adventure gamers as well as more casual gamers - but yeah, it's a tricky balancing act.  :=

looks handsome, remember to avoid pixel hunts like the plauge, consider implementing a highlight system(see: Monkey Island 2: Special Edition or Runaway: Twist of Fate, the thing to remember here is while MI2 doesn't need a highlight feature Runaway 3 does.) and overly messed up logic, best of luck to you. Also, remember, hardcore adventure games are the thing of the past, the core game can be hard, but make sure to place an in game hint system or what Kaptain Brawe did with the core and casual difficulty levels, walkthroughs spoil games, and you really don't want that.
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ALPHATT

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Re: The Journey of Iesir
« Reply #75 on: 28 Jan 2011, 17:26 »
keep up the good work!
/sig

Re: The Journey of Iesir
« Reply #76 on: 28 Jan 2011, 18:33 »
I spent 30 minutes staring at those 2 screenshots to find something that is not on the right place. I couldn't find one. They are PERFECT! Keep up the good work, guys!

Ryan Timoothy

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Re: The Journey of Iesir
« Reply #77 on: 29 Jan 2011, 02:27 »
And those are the old backgrounds and character art. You should see the new style. :P

Nikolas

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Re: The Journey of Iesir
« Reply #78 on: 29 Jan 2011, 06:25 »
And those are the old backgrounds and character art. You should see the new style. :P
Or listen to the music of the game...  :=

J.H

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Re: The Journey of Iesir
« Reply #79 on: 30 Jan 2011, 18:44 »
You guys are taunting us, not fair :D.