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Author Topic: Blockz [Playable Demo] - A Slider Puzzle Game  (Read 2008 times)  Share 

cat

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #20 on: 15 Jan 2011, 13:29 »
Just started to play the demo and found a bug in level 2:

I can move the page-down-part of one block into the page-up-part of another block (i don't think this is intended, is it?)

The concept is interesting, the gui could need a bit more work. A single pointer mouse cursor would be nice as long there is nothing to look or take. Also hotspot descriptions on the menu buttons and a small tutorial (or at least readme) would be nice.

Looking forward to the full version!

Edit: Just finished the demo, very addictive!
« Last Edit: 15 Jan 2011, 13:57 by cat »

Arj0n

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #21 on: 18 Jan 2011, 07:44 »
Two blocks moving into each other is never intented, that's but just a bug.
I believe it has been fixed in the version I'm working on, but thanx for mentioning it Cat.

Single mouse pointer & hotspot descriptions: has been added already in the newer version  ;)

Tutorial: never thought of it but that might be smart to add indeed.  :)

What do you mean with the gui need a bit more work?
Or is that the mouse pointer and the hotspot naming?

cat

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #22 on: 18 Jan 2011, 08:56 »
Yes, mainly the mousepointer and hotspot descriptions for the buttons. And a move counter would be nice.

Arj0n

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #23 on: 18 Jan 2011, 09:09 »
Thanx for the answer.
A move counter, mmhh, I was thinking about having a timer running from x to zero but a move counter can also be an option...

So, what would fit best: timer or move-counter?

A timer can be used so the player can earn points:
e.g.: flawless [lot's of time left]: max points,
still some time left: few points or
time's up: no points.

or

A move-counter can also be used for points:
1 moves will cost you 1 point for example.
« Last Edit: 18 Jan 2011, 09:26 by Arj0n »

cat

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #24 on: 18 Jan 2011, 15:17 »
I would prefer a move counter, but that's just me.

bicilotti

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #25 on: 18 Jan 2011, 15:38 »
I would prefer a move counter, but that's just me.

+1

straydogstrut

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #26 on: 18 Jan 2011, 19:25 »
I would prefer a move counter, but that's just me.

I'd prefer a move counter also: More time to analyse the puzzle and try to do it in fewer moves.

Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #27 on: 19 Jan 2011, 02:00 »
Yeah, me four (?). I don't think time limits are good for puzzle games. I prefer taking the time to think things through.

Arj0n

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #28 on: 19 Jan 2011, 08:10 »
I can see the 'time taking advantage' using the move counter, so move counter it is.
Thanx for the thoughts

Arj0n

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #29 on: 18 Feb 2011, 20:12 »
Minor update for those who're interested: working on the final version:
40 levels done now and started mixing some catching background tracks.

But, time to relax now...

[Only 2 hours left and then a DJ friend is throwing up a trance-techno
party with him at the decks till 05:00. Whoa, let the bass kick :D]
« Last Edit: 18 Feb 2011, 20:22 by Arj0n »

straydogstrut

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Re: Blockz [Playable Demo] - A Slider Puzzle Game
« Reply #30 on: 18 Feb 2011, 21:30 »
Cool, well done for seeing it this far. I look forward to the final version.

Enjoy your party;-)