Author Topic: Blockz [Playable Demo] - A Slider Puzzle Game  (Read 2009 times)  Share 

Arj0n

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Blockz [Playable Demo] - A Slider Puzzle Game
« on: 14 Aug 2010, 10:30 »

BLOCKZ [Demo]

My first AGS game :D
A sliding puzzle like the classic board game Rush Hour.
This demo contains 13 playable levels.

v1.3:
  • Level 09: 'Pageup/down key slider' bug fixed.
  • Level 13: Room-load bug fixed.

v1.2:
  • Level 03 'Home/Delete key slider' bug fixed.
  • Level 05 'page up/down key slider'bug fixed.
  • Level 12 'unable to enter level 13' bug fixed.

v1.1:
  • Level 11 'shift key slider' bug fixed.

Download 'Blockz [Demo]' here

When starting a new level the game will be auto-saved.
When starting an already unlocked level, the game will not save.
When starting the game it will auto-restore the savegame, bringing you to the start of last played level.
A level will be unlocked when you finish it  :P.
You can replay unlocked levels by the level select menu, just click the on-screen star-button.
You can reset a level by using the on-screen circle-with-arrow-button.
Quit the game by clicking the on-screen Q-button.

Shortkey's:
L = Level Select
Q = Quit game

This demo still contains placeholders like for example the mouse pointer.
The next & previous buttons in the level select screen are not yet enabled since there's only one screen yet.

Screens:
Level 2:                                                                            Level select:


Comments please...

Enjoy  ;)
« Last Edit: 18 Aug 2010, 10:48 by Arj0n »

bicilotti

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Re: Blockz [Demo]
« Reply #1 on: 14 Aug 2010, 11:01 »
Nice! I like this kind of puzzles very much, so it immediately got me hooked (current level: 5).

it's quite polished so I've got not much to say. A couple of things to make it better:

  • I would like to be able to slide those block (so click, hold, move mouse, release). It feels more natural to me (and way less LMB clicks)


Will the game be divided in unlockable "worlds" too? That would be uber cool.

Nice addition to non adventury arj0n!

ThreeOhFour

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Re: Blockz [Demo]
« Reply #2 on: 14 Aug 2010, 11:04 »
Fun!

I am up to level 11... but there seems to be slightly buggy movement with shift keys (maybe others but I didn't notice) and can't seem to get any further. Sometimes a shift key I think can't move will move - under another block - and sometimes one that I think will move will refuse to enter a square that is empty.

Also, level 9 was hard  8)

Nice work all round though!

Arj0n

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Re: Blockz [Demo]
« Reply #3 on: 14 Aug 2010, 11:36 »
Level 11 'shift key slider' bug fixed, thanx for noticing Ben  ;)

v1.1 is now up.
« Last Edit: 14 Aug 2010, 11:42 by Arj0n »

Re: Blockz [Demo]
« Reply #4 on: 14 Aug 2010, 12:44 »
'tis a fun game!

Also, level 9 was hard  8)

Yep, I'm stuck there.

Level 11 'shift key slider' bug fixed, thanx for noticing Ben  ;)

I encountered that bug in level 3 too.

Also, in level 9 I couldn't move a "page up" upwards. It seems that a shift key was the problem, but it was only diagonal to the key I wanted to move, it didn't block it. It worked fine though when I moved the shift key one field further away.

Re: Blockz [Demo]
« Reply #5 on: 14 Aug 2010, 13:04 »
Level 11 'shift key slider' bug fixed, thanx for noticing Ben  ;)

v1.1 is now up.
I've played level 12 four times now but it wo'nt access level 13!!?
An Elephant cannot swallow a Hedgehog.

Stupot+

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Re: Blockz [Demo]
« Reply #6 on: 14 Aug 2010, 13:15 »
Level 9 had me going for a bit aswell.

I was thinking you should have a move counter, not just so that a player can count his moves, but also it would be good for you, as you could get beta-testers to record how many moves it takes then to complete each level, and that might help in ordering the levels into some sort of difficulty curve.

Good fun litttle game.

Also, Q should be an Esc key, hehe... or even a Q key?

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Re: Blockz [Demo]
« Reply #7 on: 14 Aug 2010, 14:18 »
Nice game; I'd say it would be really improved by some fitting background music.

Arj0n

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Re: Blockz [Demo]
« Reply #8 on: 15 Aug 2010, 10:32 »
v1.2 is now up  ;D

@Mr. Matti:
The 'White-slider was not blocking the Home/Delete key slider' bug fixed.
Can't repro your 'couldn't move a "page up" upwards' problem in L9... ???
Can you tell me which of the page-up key's had a problem moving up when looking at the begin situation of this level?

@Tinytim:
When finished L12 you can now enter L13


Arj0n

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Re: Blockz [Demo]
« Reply #9 on: 15 Aug 2010, 10:42 »
@ Everyone:
Thanx all for the comments so far.

@ Bicilotti:
A 'click, hold, move mouse, release' way of sliding the blocks was also my idea but then I have to
find out how to do that. I skipped it for this demo because I had no spare time left [job]...
But I think I will try to change the way of moving the blocks into into real sliding.
[if it's not to hard to find a solution for it, I'm still a 'beginner' codewise....

I also like the 'divided in unlockable "worlds" idea.  Uber cool indeed but it will cost me way more time art wise.

@ Radiant:
Fitting background music might be added in the final version.
I hadn't time enough to add music for this little demo...

@Stupod:
A move counter was already an idea but I'm not sure if it will be added in the final version.


straydogstrut

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Re: Blockz [Playable Demo]
« Reply #10 on: 15 Aug 2010, 10:47 »
Ah! I finished it (with the bug that means it just keeps repeating level 12) only to discover you've just fixed it=S Oh well, will play again later as I really should be doing productive things ;)

I think the bugs I saw have probably been covered - problems with overlap on level 5 as far as I can recall - so nothing else to report that I can think of. Level 9 was tough, and yeah, click and drag would be good.

Neat little game=)

Arj0n

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Re: Blockz [Playable Demo]
« Reply #11 on: 15 Aug 2010, 11:01 »
Reuploaded v1.2.

@ straydogstrut:
And thanx, level 5 slider bug fixed  ;)
Reuploaded v1.2.
« Last Edit: 15 Aug 2010, 12:31 by Arj0n »

Re: Blockz [Demo]
« Reply #12 on: 15 Aug 2010, 11:20 »
Can't repro your 'couldn't move a "page up" upwards' problem in L9... ???
Can you tell me which of the page-up key's had a problem moving up when looking at the begin situation of this level?

Here's a screenshot of the situation. I have to move the shift key to the left in order to get the pageup key to the top again. All I did before is moving these two keys and the home/delete bar to reproduce the situation.

Oh, and it would be nice if a single click on the arrowkeys would let it automatically slide into the goal (if there's nothing in its way of course).

Re: Blockz [Demo]
« Reply #13 on: 15 Aug 2010, 11:51 »
v1.2 is now up  ;D

@Mr. Matti:
The 'White-slider was not blocking the Home/Delete key slider' bug fixed.
Can't repro your 'couldn't move a "page up" upwards' problem in L9... ???
Can you tell me which of the page-up key's had a problem moving up when looking at the begin situation of this level?

@Tinytim:
When finished L12 you can now enter L13


Thanks ArjOn,can certainly enter level 13, but where has the cursor gone?
An Elephant cannot swallow a Hedgehog.

Arj0n

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Re: Blockz [Playable Demo]
« Reply #14 on: 15 Aug 2010, 12:31 »
v1.3 is up.

@Mr. Matti:
Thanx and fixed.

@Tinytim:
It seemed to be a roomload bug. It's fixed now, really  :P.

Arj0n

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Re: Blockz [Demo]
« Reply #15 on: 15 Aug 2010, 12:32 »
Oh, and it would be nice if a single click on the arrowkeys would let it automatically slide into the goal (if there's nothing in its way of course).
mmhh...

Re: Blockz [Playable Demo]
« Reply #16 on: 15 Aug 2010, 13:10 »
v1.3 is up.

@Mr. Matti:
Thanx and fixed.

@Tinytim:
It seemed to be a roomload bug. It's fixed now, really  :P.
Finished now,thanks :)
An Elephant cannot swallow a Hedgehog.

Joe

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Re: Blockz [Playable Demo]
« Reply #17 on: 15 Aug 2010, 14:51 »
AGS Blocks!! Cool :D playing it

bicilotti

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Re: Blockz [Playable Demo]
« Reply #18 on: 15 Aug 2010, 23:04 »
@ Bicilotti:
I skipped it for this demo because I had no spare time left [job]...
But I think I will try to change the way of moving the blocks into into real sliding.
[if it's not to hard to find a solution for it, I'm still a 'beginner' codewise....

I also like the 'divided in unlockable "worlds" idea.  Uber cool indeed but it will cost me way more time art wise.

The demo is over! I want procedurally generated levels too.

Arj0n

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Re: Blockz [Playable Demo]
« Reply #19 on: 16 Aug 2010, 11:21 »
want procedurally generated levels too.
Hehheh, one thing is sure: when time is there I will release a full version.
according to plan containing 250 levels. For now I've finished 50 of them ;)
But things will progress slowly....