Hmm, it's the last day of April... Last time I updated this thread, this was the tentative deadline. BUT we're still working on it, working really hard. We have close to all in-game songs and the game's basically playable from start to finish -- but most conversations, Look At's and interaction responses are still in the works. There's still a FEW things to do that I haven't even started, like sound fx, the outro and the Polish translation. I'm hoping it'll be ready for beta-testing in a month or so, so we could then release by the end of June.
In other news: the dev team grew! By 100%! So now there's four of us:
- SwordOfKings128, who's stuck with me from almost the very beginning, does the music -- and blows my mind on a daily basis.
- Sephiroth is back and assists me with some serious coding. I just think of something crazy I'd want in the game -- and thirty seconds later he sends me the code.
- Paul Franzen, the newest member on the team, offered to proofread and edit dialogues (and monologues) in the game. Ah, poor, unsuspecting soul, didn't know what he was gettting himself into
Speaking of which, here's a sample of Gray's rhetorical talent - the all-time adventure game classic:
And this one of the game's milestones -- the game's own Quit GUI:
Because, obviously, a game with only four colors couldn't have a GUI that is GRAY