@Snake/Swearing: Yes, of course I don't want to overdo this either. It's like all those films which have lots of gangsters and violence and sear words in hope of being "tarantinoesque cool" when in fact they are pretty poor and lame. I don't like that.
@Tabata: I did a bit of drawing when I was younger and in the last years mostly painted tabletop figures
. However, actual 2D drawing & painting - and especially in 320x200 resolution - is a wonderfully new experience. I consider this game to be a bit like 'Last Crusade' and I can only hope to get near 'Fate of Atlantis' for a possible sequel.
Action sequences: There will be few scenes where the clock is ticking. Imagine you know you have to shoot a certain target person behind the next door. Now you enter the room and if you don't act quick enough you will be shot first. Is that already too much? There will be more exciting scenes too but I always think about ways of how to make them as easy as possible for people who absolutely
@NEON-GAMES/buttons: Sure! Here is a comparison between the original LucasArts-style GUI and mine. The buttons map directly on the verbs.
Of course I hope the icons are self-explanatory but the game does include a manual just in case.