Author Topic: Operation: FORKLIFT - a turn-based strategy  (Read 3562 times)  Share 

Technocrat

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Operation: FORKLIFT - a turn-based strategy
« on: 30 Oct 2010, 07:31 »
====================================

Operation: FORKLIFT

  - A turn-based strategy

====================================


 
The tiny island-chain republc of Vontinalys has been seized by the merciless forces of the Socialist People's Union for Democratic Democracy (S.P.U.D.D.) following the outcome of its first free elections. As a new commander for the League of Nations you must help to lead their elite peacekeeping force, the White Helmets, to victory over the tyrannical military despotism that has ensnared this nation. All the while, getting around the somewhat overinflated ego and reputation of your own leader, Colonel Kraft.





A turn-based strategy inspired by games like the Nintendo Wars series (Advance Wars, Famicom Wars, etc), and the handheld version of EndWar. Featuring:

- strategic/tactical gameplay built out of a system for adventure games, with considerations such as terrain, flanking, and supply-line replenishments.
- seven different units to deploy
- singleplayer campaign, skirmish mode, and two-player hotseat gameplay as either SPUDD, or the League.
- four different endings!
- brilliant soundtrack composed by ShiverMeSideways
- 20% more bears than the next leading strategy!
- In-game editor to craft your own battlefields - which you can then share with your friends!

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With thanks to ShiverMeSideways for the soundtrack; Jim Reed, Mr Matti and Monsieur OUXX for playtesting!

So go on - get to the battlefield! The people of Vontinalys are counting on you!

Khris

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #1 on: 30 Oct 2010, 09:31 »
Played a bit and I gotta say, it really looks and feels like Advance War.

What I noticed:
- during battle, the text seems to run really fast, and before all the action; is this intentional?
- by accident I attacked my own troops and was pretty surprised that this is indeed possible :)
http://whathaveyoutried.com/

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Technocrat

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #2 on: 30 Oct 2010, 09:52 »
Played a bit and I gotta say, it really looks and feels like Advance War.

What I noticed:
- during battle, the text seems to run really fast, and before all the action; is this intentional?
- by accident I attacked my own troops and was pretty surprised that this is indeed possible :)

- Yes, it's supposed to run fast - it's more of a mechanism to show the battle is being computed, rather than to inform the player. The only useful information to them is at the end!
- I always hate it when games exclude friendly-fire. Where's the fun in that? So here it's become extra friendly.

bicilotti

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #3 on: 30 Oct 2010, 10:29 »
Very nice (currently at mission 2).
The editor, the missions, the way you mangled AGS: excellent!

Bug report


(in room 12): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 12): Warning: ChangeCharacterView was used while the view was fixed - call ReleaseCharView first
(in room 14): Dynamic sprite 704 was never deleted
(in room 14): Dynamic sprite 705 was never deleted
(in room 14): Dynamic sprite 706 was never deleted

CaptainD

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #4 on: 30 Oct 2010, 12:09 »
Looks really impressive.  When I have a bit more time, I'll definitely have a look at this one.

blueskirt

  • I'm a doctor!
Re: Operation: FORKLIFT - a turn-based strategy
« Reply #5 on: 31 Oct 2010, 05:50 »
50% C&C, 50% Civilization (with non-useless artillery for once), 100% awesome!

I really dig the Starcraft-ish soundtrack. I'm currently on mission 4, and I keep doing stupid mistakes like forgetting to refuel choppers and mistaking infantry and sappers, leading to disastrous attacks but I'm loving it so far. I also love those oblivious generals, I feared there would only be one of them but I was pleased to see the Damn Commies have their own too! :)

A tiny glitch, the score screen said I finished a mission in 24 turns but I think (I'm not sure) I finished it on my 25th turn.

Also, during a bear attack, the bears are treated like the defenders while it should be the other way around, it's the bears who ambush your guys, not your guys who ambush the bears. The problem with bears as defenders is whenever your artilleries are ambushed by bears, since the artilleries are considered as the attackers, and when artilleries attack, the defender cannot counter, the bears are torn to piece without doing any damage to your artilleries.

BTW, those bears are hilarious. My guys are torn to pieces yet I just can't stop giggling every time it happens.
« Last Edit: 31 Oct 2010, 07:08 by blueskirt »

Technocrat

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #6 on: 31 Oct 2010, 11:18 »
@ blueskirt

Can you really blame the bears though? Can you really accuse an animal with no conception of morality of undertaking an "attack" as such, rather than just defending his territory?

(he says, wriggling out a justification for what was obviously an oversight)

blueskirt

  • I'm a doctor!
Re: Operation: FORKLIFT - a turn-based strategy
« Reply #7 on: 31 Oct 2010, 18:37 »
Finishing mission 6 (the one where you must lose all your troops) is impossible. Every time an enemy attack my troops, the next time I click on one of my units, Peces will tell me I'm attacking my own troops and the mission will be a failure.

I tried to bring all of my units as close as possible to the enemy base, then ending my turns without touching any of my units afterward, the enemy destroyed them all by 18th turn, captured the very last city I owned by 23th turn, and the mission was still a failure. Do I have to lose all my units or lose as many units as possible?

Pressing the ENTER key during a message from your commander or a private will end your turn and you will see the enemy moving his units under the messages.

Also slightly nitpicky, but it's possible to attack helicopters with artilleries, and it's also very effective. If all those RTS I played told me the truth, doing so should be impossible or hardly effective at all.

Monsieur OUXX

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #8 on: 01 Nov 2010, 18:02 »
Wow, the finish is so good compared to the unfinished versions I played.
Seriously, guys, try it out, it's good crack!
     

kconan

  • Conan
Re: Operation: FORKLIFT - a turn-based strategy
« Reply #9 on: 01 Nov 2010, 18:11 »
  Quite a technical achievement considering the engine wasn't designed for strategy games.  The bits I've played were great...Good fun!

Technocrat

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #10 on: 01 Nov 2010, 23:59 »
Finishing mission 6 (the one where you must lose all your troops) is impossible. Every time an enemy attack my troops, the next time I click on one of my units, Peces will tell me I'm attacking my own troops and the mission will be a failure.

I tried to bring all of my units as close as possible to the enemy base, then ending my turns without touching any of my units afterward, the enemy destroyed them all by 18th turn, captured the very last city I owned by 23th turn, and the mission was still a failure. Do I have to lose all my units or lose as many units as possible?

Pressing the ENTER key during a message from your commander or a private will end your turn and you will see the enemy moving his units under the messages.

Also slightly nitpicky, but it's possible to attack helicopters with artilleries, and it's also very effective. If all those RTS I played told me the truth, doing so should be impossible or hardly effective at all.


Damn it, I was sure I'd fixed that.Well, if you want the easy way around that mission, there's always the cheat mode!

Ponch

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #11 on: 02 Nov 2010, 02:36 »
What an oddly addictive little game. Well done, dude!
Ready For Summer!

blueskirt

  • I'm a doctor!
Re: Operation: FORKLIFT - a turn-based strategy
« Reply #12 on: 04 Nov 2010, 04:20 »
Quote
there's always the cheat mode!

Nah, I was already feeling bad for nuking choppers and bears with artilleries, there's no way I'll use the cheats to skip a mission, I'll wait until an updated version is posted. Or until I get tired of having that folder on my desktop if no updated version is ever released.

Re: Operation: FORKLIFT - a turn-based strategy
« Reply #13 on: 04 Nov 2010, 14:28 »
I'm 4 missions in and really enjoying this game, I think i'm already addicted! ;D

Good gameplay, funny dialogue and a great use of the engine, well done!

EDIT: Bug report

On mission 5 at the east side of the island I moved to a square and got a message saying something along the lines of "Bear attack"! and then "Only Joking Ha Ha Ha!" after which the game promptly crashed and ended.  :(

Happened twice so far in the same area (couldn't say if it was the same tile). Trying again now and hopefully will avoid that area where possible!
« Last Edit: 05 Nov 2010, 15:13 by Intense Degree »

Re: Operation: FORKLIFT - a turn-based strategy
« Reply #14 on: 09 Nov 2010, 21:10 »
First i have to say i love this game, its very addictive. good balanced and very well programmed,
with perfect integrated help system, good music and good story.

But im stuck now on mission 6.

Ascovel

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #15 on: 11 Nov 2010, 01:47 »
Started playing today and it's a lot of fun and really well-made.

Technocrat

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #16 on: 11 Nov 2010, 01:55 »
Well, since it seems that people are finding far too many game-breaking things that I'm as-yet unable to locate, here's how you get the cheat mode:

In the help menu, there's a special button at the bottom. When you press it, it'll ask you for a password, which can either be found on the editor on a little piece of card, or you can just read it here. The password is:

                     SWORDFISH

Now you can smite units with your cursor over them/give your units full health and ammo/unlock all missions, and various other things.


Have (more) fun!

cat

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #17 on: 15 Feb 2011, 20:57 »
I just played the first 3 levels and have to say: Great game!

I found a bug in level 3 however:

After I lost the game, the military guy complained about me losing his money but the message did not go away. I couldn't click or quit, just with ctrl+q
Also, I couldn't buy more units in this level - is this intended?

blueskirt

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #18 on: 16 Feb 2011, 08:44 »
Awwww... for a sec I thought Technocrat patched the game... :<

Quote
Also, I couldn't buy more units in this level - is this intended?

My memory is rusty but if I recall correctly there are two resources in the game: Money and reinforcements. You start each levels with 15 or so reinforcements, each unit you build cost you money and one reinforcement, when you run out of reinforcement, that's it, you can't build anymore units. Bringing units that are no longer useful in a city you control and disbanding them is the only way to increase your Reinforcement. If units are killed in battle or if you disband them outside a city, the reinforcement will be lost forever.

Crimson Wizard

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Re: Operation: FORKLIFT - a turn-based strategy
« Reply #19 on: 25 Jun 2011, 20:14 »
Nice game out there.

I need a hint though, should I order infantry to capture the city it is positioned at every turn until it's mine or it is supposed to do this automatically?

There's also a little bug I noticed: there's some message about "drinking petrol" appearing in the text box during enemy turn, and it is written in white font over some other message in black font:


Also I have couple of suggestions:
1) Somehow show which unit attack which on the map. Sometimes it's difficult to understand.
2) Why do those helicopters are positioned so low near the ground during attack? Perhaps it would be better to draw them above middle height.


EDIT: Does IFV resupplies enemy units too?  :o At least they say "thank you" when standing close to my IFVs.
« Last Edit: 25 Jun 2011, 20:32 by Crimson Wizard »