I've been working a small quirky one-room shooter as a first game. The backstory is usual cookie-cutter stuff, but I think the gameplay will eventually be pretty cool once it gets ironed out. The basic idea is after a zombie apocalypse, scientists created two prototype super-human zombie-killers who are supposed to be immune. The first one was bitten by a zombie, and turns out wasn't immune after all...He will be your archenemy. The main character is the second Prototype. Using a large bolt action cannon, hand cannon, and nodachi samurai sword the Prototype will fend off the hordes. He also has a caltrop trap and a zombie-attracting chicken in his arsenal. Periodically, a sarcastic, inept scientist will come out of his bunker and berate the Prototype or possibly show off one of his weird contraptions/creations.
I'm slowly tweaking the gameplay, which I want to be a bit strategic and a bit twitch...but I really need a graphic artist to help with the monster sprites, as I need to replace a handful of the ones I'm currently using as placeholders. Each one has a 8-frame walk/attack, 8-frame run/attack, and 4-frame death animation. Some have a 2-frame recoil animation after getting shot or hit by the sword.
Main Menu Scoreboard
Old Screenshot (pre-Pinback)
Story: 100% (Just there to support gameplay)
Sound/Music: 100% (Max McCracken already did the music)
Graphics: 60% (Mainly need to replace monsters, perhaps small tweaks to room)
Gameplay: 70% (Base is done, but many "battle" tweaks needed)
Here's an early beta version in case anyone is curious:
http://shutupload.com/dl/0edccef5ed0d/ The beta is just the base of the game only, as the gameplay is still a ways off and other things don't work properly like the chicken (aim the reticle and press SHIFT key). The zombies also have a bad habit of getting stuck on each other. In this version the only way to die is to fall off the cliff.