Game authors and players, please read this thread!

Author Topic: [ RELEASED ] Bolt Action  (Read 3105 times)  Share 

kconan

  • Conan
[ RELEASED ] Bolt Action
« on: 01 Nov 2010, 17:27 »
>>> GAME IS RELEASED <<<
(click link to view Completed Thread/Download Game)

I've been working a small quirky one-room shooter as a first game.  The backstory is usual cookie-cutter stuff, but I think the gameplay will eventually be pretty cool once it gets ironed out.  The basic idea is after a zombie apocalypse, scientists created two prototype super-human zombie-killers who are supposed to be immune.  The first one was bitten by a zombie, and turns out wasn't immune after all...He will be your archenemy.  The main character is the second Prototype.  Using a large bolt action cannon, hand cannon, and nodachi samurai sword the Prototype will fend off the hordes.  He also has a caltrop trap and a zombie-attracting chicken in his arsenal.  Periodically, a sarcastic, inept scientist will come out of his bunker and berate the Prototype or possibly show off one of his weird contraptions/creations.

  I'm slowly tweaking the gameplay, which I want to be a bit strategic and a bit twitch...but I really need a graphic artist to help with the monster sprites, as I need to replace a handful of the ones I'm currently using as placeholders.  Each one has a 8-frame walk/attack, 8-frame run/attack, and 4-frame death animation.  Some have a 2-frame recoil animation after getting shot or hit by the sword.

Main Menu Scoreboard


Old Screenshot (pre-Pinback)


Story: 100% (Just there to support gameplay)
Sound/Music: 100% (Max McCracken already did the music)
Graphics: 60% (Mainly need to replace monsters, perhaps small tweaks to room)
Gameplay: 70% (Base is done, but many "battle" tweaks needed)

Here's an early beta version in case anyone is curious:
http://shutupload.com/dl/0edccef5ed0d/

  The beta is just the base of the game only, as the gameplay is still a ways off and other things don't work properly like the chicken (aim the reticle and press SHIFT key).  The zombies also have a bad habit of getting stuck on each other.  In this version the only way to die is to fall off the cliff.
« Last Edit: 31 Jul 2012, 15:16 by Darth Mandarb »

Pinback

  • Living in an iron galaxy
Re: Bolt Action - Sprite Artist Needed
« Reply #1 on: 02 Nov 2010, 13:02 »
Did someone say apocalyptic graphics needed?

I see sepia tones here too, hell I'm in.

Re: Bolt Action - Sprite Artist Needed
« Reply #2 on: 02 Nov 2010, 13:08 »
What, you wanna replace the Heroes2-Zombies? Shame on you.

Just kidding, this looks like it could be fun and Pinback is definitely the man for the job!

kconan

  • Conan
Re: Bolt Action - Sprite Artist Needed
« Reply #3 on: 02 Nov 2010, 13:58 »
Yea, the current placeholder "staple/generic zombie" is from a Might and Magic game.

I'm lucky Pinback is jumping onboard, and very eager to see what apocalyptic goodness he cooks up.  I know he's busy with his own game, so I'm especially grateful he's making the time to pitch in.  I may also need a gameplay beta tester in a few months.

Re: Bolt Action - Sprite Artist Needed
« Reply #4 on: 02 Nov 2010, 14:18 »
Count me in as a beta tester.

Dualnames

  • AGS Baker
  • Dualnames worked on a game that was nominated for an AGS Award!
Re: Bolt Action - Sprite Artist Needed
« Reply #5 on: 02 Nov 2010, 14:36 »
As far as I know Pinback isn't a good artist. You should see Primordia. The man can't draw shit.  ;D
Oh, wait, that's me I'm talking about.

*goes back to coding*

Looks nice kconan, glad to see you're working on a game

Pinback

  • Living in an iron galaxy
Re: Bolt Action - Sprite Artist Needed
« Reply #6 on: 02 Nov 2010, 18:19 »
As far as I know Pinback isn't a good artist. You should see Primordia. The man can't draw shit.  ;D
Oh, wait, that's me I'm talking about.

*goes back to coding*

Looks nice kconan, glad to see you're working on a game

Git back to work- I ain't payin' ya to lollygag on the forums!
Oh wait, I'm not paying you am I? ;P

kconan

  • Conan
Re: Bolt Action - Sprite Artist Needed
« Reply #7 on: 31 Oct 2011, 07:33 »












  I'm still working on this on-and-off...Pinback did a stunning background for the huge scrolling room, and he made a bunch of really cool objects.  You may recognize Greenboy's Frankenstein (from a Halloween contest on here a while back) in one of the screenshots.  His Frank is playable via 2 player co-op, which is a pretty basic implementation but it works.

  The game is 85-90% done.  The major projects left are to code the main boss and then tweak the levels for balance.  I'm hoping to finish up when on vacation in December/January.  I keep adding and changing little features here and there (zombie hit recoil has been tweaked about 1000 times for example), and that needs to stop.

Also, the World's first zombie piledriver:


Darth Mandarb

  • Evil Sith Lord
  • Local Moderator
  • AGS Baker
    • Lifetime Achievement Award Winner
    •  
  • Darth Mandarb worked on a game that was nominated for an AGS Award!
Re: Bolt Action
« Reply #8 on: 31 Oct 2011, 13:59 »
Thanks for the update!

Could you please update the first post to fix the dead/missing screenshots?

Thanks!
« Last Edit: 31 Oct 2011, 16:42 by Darth Mandarb »

Dualnames

  • AGS Baker
  • Dualnames worked on a game that was nominated for an AGS Award!
Re: Bolt Action
« Reply #9 on: 31 Oct 2011, 15:57 »
LOLOLOLO FIRST ZOMBIE PILEDRIVER..This game looks ravishing, I must have it!

Ascovel

  • Order of the Maggot
  • Look into the eyes of Rooster Cockburn!
    • I can help with story design
    •  
  • Ascovel worked on a game that was nominated for an AGS Award!Ascovel worked on a game that won an AGS Award!
Re: Bolt Action
« Reply #10 on: 31 Oct 2011, 16:03 »
Looks awsome really - like Serious Sam, only good.

Maybe, say, like Brutal Doom!

kconan

  • Conan
Re: Bolt Action
« Reply #11 on: 31 Oct 2011, 16:30 »
Updated the first post to fix the dead screenshots.

Thanks for the comments Duals and Ascovel!

Ponch

  • AGS Baker
  • I live my life one stop light at a time.
  • Ponch worked on a game that was nominated for an AGS Award!
Re: Bolt Action
« Reply #12 on: 01 Nov 2011, 00:43 »
Looking very cool, Kconan. This game is going to be sweet!  8)
Ready For Summer!

kconan

  • Conan
Re: Bolt Action
« Reply #13 on: 28 May 2012, 03:25 »
  I finally forced myself to stop adding features (man that was hard), and so Bolt Action is in the beta testing stages now.  I've got two crackshot testers on the case.  Hopefully it will be good to go in early July, provided the real World doesn't throw a wrench in the works.

Dualnames

  • AGS Baker
  • Dualnames worked on a game that was nominated for an AGS Award!
Re: Bolt Action
« Reply #14 on: 28 May 2012, 19:25 »
Eagerly awaiting for this. Give us screenies!

kconan

  • Conan
Re: Bolt Action
« Reply #15 on: 30 May 2012, 17:28 »
Eagerly awaiting for this. Give us screenies!

Here is a little bit of in-game footage, rather than screenshots.  Shows the variety of weapons, though doesn't really show off the variety of zombies and zombie bosses. 

http://www.youtube.com/watch?v=rm_-ft4bEhg&feature=youtu.be

Re: Bolt Action
« Reply #16 on: 30 May 2012, 18:26 »
This looks pretty cool Conan....first thing I think is "Borderlands Meets Diablo"! lol

ig299

  • Guest
Re: Bolt Action
« Reply #17 on: 07 Jun 2012, 20:33 »
i am really impressed with the game it will be my honor if you walk me through  the process of making it

kconan

  • Conan
Re: Bolt Action
« Reply #18 on: 31 Jul 2012, 14:32 »