Author Topic: Proof-of-Concept "Web Runtime" Demo (HTML5 / Flash 10)  (Read 3456 times)  Share 

Re: Proof-of-Concept "Web Runtime" Demo (HTML5 / Flash 10)
« Reply #40 on: 10 Mar 2011, 19:30 »
Wow! Nice!

See this is something that AGS could seriously benefit from. But I'm thinking moreso being able to DEVELOP the AGS games on the cloud rather than just merely play them. This makes perfect sense for AGS as it is mostly driven by an internet community and lots of non-solo AGS development projects utilise human resources distributed the globe. As AGS is not well-adjusted for source control such as CVS, its own cloud development tool would be ideal if it could ever exist.
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

SSH

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  • SSH worked on a game that was nominated for an AGS Award!
Re: Proof-of-Concept "Web Runtime" Demo (HTML5 / Flash 10)
« Reply #41 on: 11 Mar 2011, 02:16 »
All seemed to look OK on an HTC Desire with Android 2.2

Re: Proof-of-Concept "Web Runtime" Demo (HTML5 / Flash 10)
« Reply #42 on: 11 Mar 2011, 09:43 »
Using the default Safari browser for iOS 3.1.2 on an iPhone 3G, the game runs at about half speed.

I've heard that Mobile Safari has been enhanced with iOS 4.3 but I don't know if the speed difference is that notable.

selmiak

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  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
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    • I can help with proof reading
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    • I can help with translating
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    • I can help with web design
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Re: Proof-of-Concept "Web Runtime" Demo (HTML5 / Flash 10)
« Reply #43 on: 11 Mar 2011, 14:57 »
really cool! :D
No problems in FF4 RC1
Now only savestates are missing.