Looking through my old (ooooold) games collection, I found one game that I had played for months, yet never finished because I was too stupid and impatient: Tygus Horx. It was a (bad) Bard's Tale clone that came on a magazine disk for the C64, had almost no graphics, no sound, was in black/white except for some sprites and featured monotone landscape.
But it was an RPG with the same concept as Diablo: Kill monsters, get loot and experience, get better, and beat the final dungeon. And that made it addicting to me even if I always died after a few battles because I couldn't find the healer.
So, after I got my first experiences and finished "Don't Look!", I evaluated AGS' usefulness for a game like that and decided to give it a try.
Walking through the streets.
The character status screen.
These screenshots are actually only mockups, the GUIs are all there but were filled by hand. So far you can only walk around.
The Kingdom of Elladur has been overrun by the forces of Chadossa. Your small warband was amongst the last to resist in the city of Sundane, and you were captured and thrown in jail to be executed. You need to find a way to escape from jail and look for other cells of resistance. But ever since the Chadossian magistrate was appointed, strange things have been happening in this town...
I'm trying to make this more than just XP-farming. I'm actually planning to include puzzles, dialogue and a storyline.UPDATE: Current state (14 February 2011)
- status screen
- wielding equipment
- character creation
- simple attacking and defending in combat
- dying in combat
- loot generation and acquisition
- multiple textures per dungeon level
- visible objects in the dungeon view
- unlocking doors and walking through unlocked ones
- interaction with dungeon features
Currently working on: graphics to complete the demo
After that: MAYBE finally spells...
(25 January 2011)