OK, I've fiddled with the "magic probe" bug and I think I've got it fixed. I've left leaving the guardroom as an option up to the point where the Robot Monster enters. Since you must have the cheetah blood to get to this point, there should be no dead ends and everyone should be happy.
-cursor text (now you can see what items actually are!)
-flashing window in guardroom (gunfire)
-faster character (we still need an inventory/options/speed slider GUI design!)
-walking to mirror (for consistency)
-stop laser when door is already open
-missing descriptions added
-old menus purged
-double hissing when trying to use door fixed
-new ginger scientist talking frames
-brief instructions to player at start of each screen (do this!)
-and so much more!
I was unable to duplicate Tabata's bug where Merrick was walking in chair mode. Are you still around, Tabata? Can you tell me what you were doing? For now I'm guessing she might have been using an older version....
So, moving forward. There has been zero interest in VAing so I think we'll cut that aspect for the time being. We can always add it later in a "deluxe version" and charge people twice (
). What we do need are:
1) New GUI design & implementation
2) Inside Robot Monster background behind vampire twin talking heads for final cutscene
3) simple hand emerging from the wreckage animation for final cutscene
4) More beta-testing
5) Merrick stand-up from chair animation? It was commented on, and would be nice for continuity (it's the only missing animation in-game). Not a deal breaker though.
Otherwise, it's mostly all there. I think I'm going to use ghost's bat screen for the end credits
. Anyone have a favourite version?
EDIT: @Jackpumpkinhead: I get an error from that link.