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Started by (deleted), Wed 18/05/2011 20:28:06

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Dualnames

OMFG CART LIFE IS OUT!!!!
WOW, I'VE BEEN WAITING FOR THIS FOR YEARS. (Really!)

:D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Igor Hardy

#2
Wow! Congratulations, Richard! Now I must quickly finish Night of the Testicle (not to mention some chores), so I can escape into the wonderful world of retail!

arj0n

The music from the trailer ROCKS!!!

Armageddon

Aren't you the guy that made that waffle game?

LRH

Woah o.O

The amount of detail is insane.

I'll be checking this out very soon.

nads

#6
Downloading now. Can't wait!

Edit: Download, followed the readme part but still won't run.
Comes up saying that it's unable to load plugin 'ags_shell.dll'

I might just try redownloading and try again.

Edit on Edit: Downloaded again and still has the same problem :( moh, was looking forward to playing that.

Khris

Yeah, I had the same issue. I think you have to deactivate the plugin in the editor before compiling the game.
http://www.caverider.com/temp/ags_shell.dll

Just copy it into the game dir and you're good to go.

kconan

  Cart Life certainly looks innovative, and like alot of work!  I'll have to check this one out  8)

barefoot

Hi

I always put a copy of a plugin into the games compiled folder before uploading else when it runs it will error saying it can't find it.

Great work so far...

barefoot
I May Not Be Perfect but I Have A Big Heart ..

Dualnames

I just bought the Everything Edition, and I'm planning on a review for the AGS Blog. I played a bit on the free version, but those 5 dollars price seemed nothing really to me, so I bought the game to support an amazing developer. ;)
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

(deleted)

#11
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Digital Mosaic Games

Only someone on lsd could make such a game. Cool stuff. ;)

9cupsoftea

I know I'm a little late to the party, but I just played this and I have to say it is amazing. One of the best games I've played from ags for sure. So much superbly done detail, really rich art style, and the music is fantastic.

Took me a while to get to grips with the actual gameplay, but more than worth it. Thanks so much for making this!

(deleted)

#14
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9cupsoftea

Yeah, that's it pretty much. It's such a strange concept, I really thought it would just be a shopping game with some nice character, so all the other stuff caught me off-guard (but totally sucked me in). That's pretty much what I loved about it though.

It was a really brave choice to make a game like this I think - it goes against a lot of expectations I think people have, and I guess that's why there aren't a dozen pages of comments on the game (there should be!). I'm slightly jaded with formulaic games at the moment, so something like this really reminds me what I love about games.

Carl

Right. Usually I just browse through this board in search of new games, but I have to write something this time. I mean, fifteen comments in two months? That's just wrong. This is a unique, amazing game. I love how the story is about real people struggling to get by with their everyday life in a consumer driven world. I've wanted games to deal with these kind of topics for ages. I don't think I've ever played anything quite like Cart Life before though.

Perhaps its biggest achievement is how it manages to communicate abstract feelings like angst and low self-esteem with such great precision. The game really made me feel guilty when I forgot to pick up Laura at school and then realised that she hadn't made her way home on her own. I felt even worse when I had the custody hearing the day after and still hadn't been able to assemble my coffee stand. I love how the game picks up on these things. Not just how they affect your character but how other characters react to your mistakes and struggles. In this case my mistakes meant that Laura's father got custody over her until a new meeting could be held a week later.

And don't get me started on the style! Some of the animations in there are simply breathtaking. The level of detail is surreal too. The minimalistic expression really fits the tone of the game. You've found a perfect balance between metaphor and visual representation. Its limited in a strictly graphical sense but limitless in scope.

I love you for making this game.

(deleted)

#17
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KodiakBehr

There is so much to love about this game, particularly in regards to style and character design.  Truly inspirational.

DrWhite

Wow, I think it was about last week, when I suddenly wondered, how this game was called and what became of it. Didn´t have much time to look into this forum this year. So I´m glad that I accidently took a look and found this today. Downloading.

Grim

Oh my God, what a fantastic game! I love every aspect of it! It is a shame that some other games.threads around here get some attention while Cart Life has had relatively little feedback... Maybe it's because people who tried it are too busy to post because they are still playing it?:)

  One thing for sure, the title and the introduction doesn't make it look like it's a ground breaking genre-defining game ( which in my opinion it is) and I admit it took me a while to go ahead and try it.  But I'm very glad I did. Actually, I might even get a full version because... well, it really is a wonderful example how games have grown up and turned into this wondeful mature form of entertainment that adults can enjoy without  embarassment.

Well done.

Oh, also, make sure you get some reviews in adventure game sites!!! For a commercial product it's odd I couldn't google anything up about it... I'm certain PC Gamer UK will write about it ( they seem to check best AGS games every month).

The Donut

Great game with a really great atmosphere. I love it!

tordah

very interesting, nice feel!

(deleted)

#23
(deleted)

Fabiano

#24
I just want to say thanks. I hated this game with all my heart. Couldnt finish it and had to delete from my HD. Too many things that looked like my life, so I undestood that is better let this game go and chance my life ;)
Thanks.
Yeah, yeah, It happens. A lot.

tordah

#25
Quote from: hofmeier on Fri 29/07/2011 23:04:35
Maybe you're all real humans. Who knows?

lol...  :) my son pointed me to this site a few days ago,
he wanted to show me something called the journey down.... i was blown away.
i downloaded the music from Simon D'souza's site and got it on repeat for day 2 now..?..
I'm more into photography but always been taken by game-design
(and kinda fiddling with a flash p&c game whenI'm bored of my camera)
realize this also a game-engine, i signed up here.

browsing around this place for many hours, looking at stuff, (Swarm Development....very cool)

.... why am i writing all this again?... oh yeah:
then i saw this thread and your game, decided to try it out and... it's such a fascinating style!
(i'm a real human! i promise!  =) )

InCreator

I loved every moment of it until I realized that making coffee is a series of confusing minigames. :(

kaputtnik

Richard! You finished it! That's so awesome. I thought Cart Life was going to be an unfinished arcade game forever, but it's a real computer game now, and people can play and download it; I won't go rambling about what I love about the game and why, I'll just say one thing: Games like this and people like you who make them are the reason why I believe that video games can be a truly unique form of art.

Now we only need to convince the internet that this is one of the most radical, anti-mainstream narrative experiments in computer gaming today. Web 2.0 time!
I, object.

(deleted)

#28
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kaputtnik

Absolutely not. I am completely unbiased, especially towards myself. And it would be quite nice to post something on 56kmodern again, it has been ages! Now I only have to find the right words...and my password. ( ???)
I, object.

Monsieur OUXX

"for Windows". Lolz to the nonsense.
 

Khris

While I can appreciate the insane amount of planning and work that must have gone into this, the game's rather tedious and hard, sadly.

I gave it a fair shot but soon gave up due to the unforgiving mechanics and gameplay.
It realistically depicts a work day but that's precisely what made me quit.

More play and less work would turn this into a gem, but that's probably the point.

(deleted)

#32
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Igor Hardy


(deleted)

#34
(deleted)

Goldmund

I can't play it and can't stop thinking about it at the same time.

I love the idea of the game, graphics, music, writing, yet I really don't want to go back to it.

It is, in my opinion, one of the best and most important adventure games / sims ever, and all the sorrier I am that something has gone wrong.

I think the idea behind the frustrating difficulty of gameplay is faulty.
You see, it is as if you wanted to teach someone about aggression being wrong by pounding him on the head with a baseball bat.

If you allowed the players to explore more on their pace, they would be moved by your superb writing and plot, and probably they would start thinking about ideology of success, people who have financial problems, etc. And as it is, playing Cart Life makes you angry -- not at the society, but at the game.

Of course, a simulator is a simulator, wanted to see how it is? Here you go. But I would love it much more if I could actually play it, not quit in frustration that once again I failed to pick up my girl from school; because Mel must live in her world, I don't.

These issues are, in a way, the issues of a player, not yourself. They don't change it how impressive is your project and how I admire you for making Cart Life.

Igor Hardy

Quote from: hofmeier on Thu 19/01/2012 22:38:29
Also - nice job plugging the Bake Sale so early in the comments. How is it, exactly, that you are everywhere at all times?

Pure coincidence.

For example - you wouldn't guess - but right now I'm deep into the code of my newest (and already somewhat belated) project, succeeding at not getting distracted by the forums or anything else.

gaarias

 ;D

Good stuff.

BTW I have problems finding the cat... Is it part of the bug? Cannot find it anywhere.

(deleted)

#38
(deleted)

gaarias

Weird, I saw a playthrough in youtube, and aparently some lady shows up during the night. I never got to see her.

Anyway, thanks.

Carl

#40
Not sure what the rules say about posting in old threads, but I half-expected someone else to have bumped this one by now. Cart Life has been nominated for three IGF awards (Excellence In Narrative, the Nuovo Award and Seumas McNally Grand Prize). And very deservedly so, though they're coming a year too late. I still can't get over how great the game is. Congrats Richard!

9cupsoftea

Yeah, I was really surprised to see that a major podcast talked about it recently as if it was a new game, and then giantbomb did a quick look of it! I feel that smug hipster sensation of loving something brilliant before the mainstream did!

Good luck by the way with the IGF, Cart Life definitely deserves to win.

Peder 🚀


Vince Twelve

This was so awesome!  I was watching the live stream and "whoop"ed loud enough to wake my wife.  Dude won $30,000!  Great speeches, too!

Now, since Hofmeier let me in on the super-secret idea for his next game to me at Indiecade, all I have to do is beat him to it and rake in all the moneys and awards! Mwahaha!

edmundito

Congratulations on winning the IGF grand prize! This is so exciting!
The Tween Module now supports AGS 3.6.0!

(deleted)

#45
(deleted)

Rocco

Congratulation for this well deserved price and honor to your work :),
Cart Live is for sure the best and most rememberable indie game i played in the last 2 years.

CaptainD

I'm a bit late I know, but let me add my congratulations.  :-D
 

miguel

Same here, congratulations! Cart Life is indeed unique.
Working on a RON game!!!!!

ThreeOhFour


Ali


Tramponline

#51
I thought Cat was joking during the AGSA ceremony, but AGS members really DO seem to be taking over the WORLD!

(...is there some secret agenda that I'm not aware of...? :tongue:)

Heartfelt congratulations, hofmeier!
Probing new territories in gaming and what games can also BE is already very commendable in it's own right, but it's
especially awesome to see people acknowledging that 'journey'. (...also that dough! :tongue:)



 

Sledgy

Somebody has open source of the game? (for translation)

PewDiePie

might play this game for my youtube channel looks good i dont have anything else to play right now just some small games #brofist

LogicalDash

richardhofmeier.com is down -- not just unreachable; when I go there, I get a page indicating that the domain is parked. I tried getting Cart Life 1.6 from archive.org, but it appears the site had a robots.txt that forbid such archiving.

Does anyone have an alternative download link for Cart Life 1.6? And can someone get in touch with Richard to get his site up again?

Danvzare

This might be v1.6 (I honestly don't know), but it's at least a link to the game.
http://www.mediafire.com/download/l11fco2ch1id8gy/cartlife.zip
Enjoy.

fire

Quote from: Sledgy on Fri 08/08/2014 19:45:29
Somebody has open source of the game? (for translation)

if you're still looking, the source code was archived.
https://web.archive.org/web/20150411161022/https://www.dropbox.com/s/v2uu2cdonh3swxz/cartlife_opensores.zip?dl=1

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