Author Topic: Orbital: Part 1 (Retro, EGA, Sci-fi)  (Read 2777 times)  Share 

Orbital: Part 1 (Retro, EGA, Sci-fi)
« on: 22 May 2011, 05:18 »
Progress
27th May 2011
Graphics 70%
Puzzles 10%
Scripting 10%
Music/sound 70%

Production Team:
Background Artist & Team Leader: JasonJarred
Story & Dialogue: CaptainD
Scripting: Crimson Wizard

Story Outline
PC must discover what happened to his friend and his daughter, why they were kidnapped, and who kidnapped them, meanwhile avoiding the perils of the desert and finding a means of transport. Will he uncover clues in time to rescue his friend?

Setup
(all following material taken direct from game design manual)
By jasonjarred at 2011-05-21

Setting
Desert: hot, dry, inhospitable, unfriendly. Raging windstorms make trekking into the desert unwise, even for an artificial life form, and downright suicidal for a bioform. Frequent sandstorms blow through the desert, making the sinkhole dwelling a safe haven or oasis of sorts in the middle of this hostility.


By jasonjarred at 2011-05-21

By jasonjarred at 2011-05-21

Sinkhole:
By jasonjarred at 2011-05-21


By jasonjarred at 2011-05-21

Overall Look/FeelThe InterfaceDialogueSketches

By jasonjarred at 2011-05-27
« Last Edit: 09 Nov 2011, 02:26 by JasonJarred »
Orbital (A retro, EGA, 1980's stylised adventure game): http://www.bigbluecup.com/yabb/index.php?topic=43580.0

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Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #1 on: 22 May 2011, 05:50 »
This looks really interesting - I've always been a big fan of sci-fi. Are these in-game shots? I'm not seeing a character sprite or GUI at the moment.

Love the EGA look. It appears that you're strictly adhering to the classic EGA 16-color palette? It's one hell of an undertaking, but the screens are looking mighty fine. From the menu screen (the last screenshot) and the information you gave, it seems that you're doing a mouse interface, but are you planning on implementing a text interface as well? I've actually recently just started playing QFGII (The original, not the remake) again after a long, long time and am enjoying the hell out of it.

I'm going to be keeping an eye on this project. Best of luck!
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Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #2 on: 22 May 2011, 07:19 »
This reminds me of star wars. Really nice background with this many colors.

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Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #3 on: 22 May 2011, 07:58 »
This looks great.   :)  Interesting story, and lovely backgrounds.   :D

I looked at your screenshots, and thought they reminded me of early SQ\QFG.  Then I read down, and you say they overall look\feel is based on Quest For Gloey II, Space Quest III, and Leisure Suit larry III.   :P

Looking forward to this one.   ;D
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Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #4 on: 22 May 2011, 13:50 »
[moderator]
Are these actual "in game" screens?  As mentioned by Cain there's no GUIs and/or characters?  Since you've provided several graphic examples I'll let it slide but it would be nice to see something from within the game itself.
[/moderator]

Love me some EGA!

Is that the NSEA Protector?

Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #5 on: 27 May 2011, 08:49 »
[moderator]
Are these actual "in game" screens?  As mentioned by Cain there's no GUIs and/or characters?  Since you've provided several graphic examples I'll let it slide but it would be nice to see something from within the game itself.
[/moderator]

Love me some EGA!

Is that the NSEA Protector?
Hi Darth, no these are not in-game screens, apologies for that - I did my best to comply with the rules of the forum but somehow overlooked that detail. I will replace them shortly. And yes, it certainly is the NSEA Protector, you'll find some more Galaxy Quest references in Part II of Orbital Adventure (which takes place on a cruise-spaceship).

Originally I began working on the entire game: Pensurian desert (as pictured), Cruise spaceship, and resort island, but decided to break it up into 3 separate parts to make the game more managable and less intimidating. This approach is working, though I should inform everybody that this work has already been two years in progress, which is why I decided not to post a WIP up until this point (I'm currently a full time uni student, studying medical science, though I devote plenty of my free time in holidays to working on this project I'm rarely able to work on it during semester).
Part I may not be too far from release, and I have put in hours upon hours of work into the backgrounds, storyline, sprites and overall game development in these past two years.

It appears that you're strictly adhering to the classic EGA 16-color palette?

You bet - the goal here is to emulate late 80's, EGA, Sierra adventure style. I've found that by limiting my resources in this style has forced me to be more creative with my backgrounds and artwork, and I'm really hoping to recreate some nostalgia through a new adventure in retro-style. You might notice that the desert scenes are *very* similar to those in QFGII - note that they are *not* ripped directly from QFGII, rather I have spent many hours deconstructing artwork from QFGII and SQ2 in order to emulate their style, and hopefully produce some original and unique artwork of my own (as I said previously, to design an 80's, EGA, Sierra adventure style game that never was).

This reminds me of star wars. Really nice background with this many colors.

Some of the backgrounds for this game are based on reference pictures, and in fact the sinkhole picture was certainly based on a Tatooine picture which I found via Google pics. As my skills have improved over the years, I have gradually relied less and less on reference artwork - it's actually easier to draw my own pictures rather than rely on reference pictures.

I will provide occasional updates - I expect to get some real work done these coming holidays after my mid year exams.
Orbital (A retro, EGA, 1980's stylised adventure game): http://www.bigbluecup.com/yabb/index.php?topic=43580.0

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Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #6 on: 30 May 2011, 20:29 »
This looks so cool. You're doing a great job on recreating these EGA Gfx.
But what do you mean, you play as a PC. PC as in Personal Computer?

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Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #7 on: 30 May 2011, 20:48 »
I think he means "player character"

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Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #8 on: 30 May 2011, 21:52 »
Memory fragment: Our friendly little PC awakens to the sound of his devices being tested and diagnosed. His sight is

I might argue with the Darth! This looks lovely, looking forward to ingame.
Bye bye thankyou I love you.

Re: Orbital Adventure: Part 1 (Retro, EGA, Sci-fi)
« Reply #9 on: 05 Jun 2011, 19:48 »
ah, looks great, brings back real fond memories of the original space quest series.. looking forward to playing.. only thing that scares me is the 'part 1' as I don't like playing games which have a 'real' ending and not knowing if it will ever continue..

Re: Orbital Adventure 1 (Retro, EGA, Sci-fi)
« Reply #10 on: 11 Jun 2011, 08:31 »
I think he means "player character"
Yup, that's right.  I simply refer to my main character as 'PC' (Player character) as I find it difficult to settle on names until the characters are fully developed. It's something I like to leave until last.

Pictures have been replaced with in-game screen-shots as promised (except for the very first).
Orbital (A retro, EGA, 1980's stylised adventure game): http://www.bigbluecup.com/yabb/index.php?topic=43580.0

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Re: Orbital Adventure 1 (Retro, EGA, Sci-fi)
« Reply #11 on: 11 Jun 2011, 16:14 »
The Space Quest 3 vibe is indisputable. SQ3 is one of my very favourite adventure games so the visual style of this game appeals to me a lot! And that alone is reason enough for me to have high expectations of this game! ;) Good luck with it! I hope we'll see it released soon!
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Re: Orbital Adventure 1 (Retro, EGA, Sci-fi)
« Reply #12 on: 13 Jun 2011, 09:15 »
Great work JasonJarred  ;D, I love it ;D... ohhh those golden Sierra days   ;D.... now I fell nostalgic  :-[


Looking forward to seeing more  ;D