Author Topic: Eleri's Dumb Question of the Day- object sizes  (Read 127 times)  Share 

Eleri's Dumb Question of the Day- object sizes
« on: 06 Jun 2011, 22:54 »
Have made the sprites for objects in graphics program. Pull them into game and place them, and they're too big for scene. Can I make them smaller in game, or do I have to go remake the sprite?

I found stuff about scaling when things are moving, but not 'dangit, I made this newspaper the same size as the sofa!'

Khris

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Re: Eleri's Dumb Question of the Day- object sizes
« Reply #1 on: 06 Jun 2011, 23:01 »
You can't scale objects directly; you could scale the sprite though (by putting a copy into a DynamicSprite and resizing it). Way too much hassle though.

Scale it down in a graphics program and in the future, draw objects in a separate layer on top of your room background.
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Re: Eleri's Dumb Question of the Day- object sizes
« Reply #2 on: 06 Jun 2011, 23:03 »
Unless you need the object to be that size, then your best option would be to resize it in your normal editing program. Otherwise, you could use a walkable area directly underneath where the object needs to be at to scale it down..or use a character and manually scale it that way.
By and large I didn't accomplish what I set out to do, but I did accomplish a fair bit. So, there is that.

Re: Eleri's Dumb Question of the Day- object sizes
« Reply #3 on: 06 Jun 2011, 23:14 »
thanks guys :) Figuring out how big I need something is a huge mental block for some reason. Doing the object on the background is so blindingly obvious, I'm gonna go bap my head against my keyboard for a few now. *weghl'ghwegwenio[ebui* ;D