Thanks Quickstrike! And now I just wanted to make a few closing comments to this thread.
The guy's image who I took to represent my character in the closing cutscene is the main hero guy from the Wing Commander movie.
Secondly, you'll notice the Dad's Creme Soda product placement
In all of my "larger" games I like to put stuff like that. Abstract and Paint were too small to bother, but you'll remember in Night Of The Plumber I had 2 product placements (although they were much more hidden than in Claire). You can be sure that any future medium-large games of mine will also have something similar in it.
Thirdly, I want to bring up an idea. My next game (excepting if I release my one-hour "game" first), is gonna be huge. I thought it would be fun to release not a traditional demo, but a demo with a small sidestory such as the SQ6 demo (wow what a great demo that was). What does everyone think of that idea? It's such a great idea, I'm surprised not many people do it. Besides SQ6 demo, the closest I can think of is sorta like shareware arcade games, where you get Episode 1 and then when you buy it you get more episodes.