I've been lurking this site for about seven or eight months now without saying anything, mostly because I thought it'd be neat to properly introduce myself with a completed product. I am a professional in my late-twenties who stumbled upon AGS one day and found a delightful new hobby that has sucked away much of my free time. The AGS community is one of the most friendly and welcoming I have ever seen, and I'm amazed at how many great works are produced simply for the delight of sharing a story with friends.
Anyway, enough blathering, you came to see the game!LAST FLIGHT OF THE STARSHIP HINDENBURG
An unknown calamity has occurred on interstellar cruise-ship Hindenburg, and its crew is not responding on any channel. The ship is traveling at high-velocity on a collision-course with Earth, and as the nearest Coast Guard vessel in intercept range, you have been tasked to assess to regain control of the situation. This dark comedy adventure is best described as one-part Starship Titanic, one-part System Shock.
Highly recommend you play this game in windowed mode. Your mileage will vary with widescreen.
I would consider this game to be more on the difficult side of things, but you tell me.Download "Last Flight of the Starship Hindenburg" here.
Over 40 rooms.
Tons of parody.
Sound and music.
An entirely bizarre SECRET ENDING for only the most neurotic of players.
25/07/2011 - Save and load interfaces now available upon start of the game.
26/07/2011 - Removed placeholder content that was never supposed to make it into the public version (oops!) Note that this has reduced the size of the game by 10MB.
==================CAVEATS AND APOLOGIES
Alright, now in the interests of full-disclosure, this is my very first attempt at a game and in retrospect, there are a number of game-design decisions that I would have handled differently, knowing what I do now.
Also, I will confess in advance to the following cardinal sins: I had intended for this game to be 100% hand-drawn in Paint.NET but as I am not much of an artist, it was simply too difficult to pull it off while keeping the game (moderately) attractive. So I cheated in a few places. The basic protagonist animations a result of an extreme paint-over performed last year for an earlier attempt at a lower-resolution. Some of the deceased bodies, also, are paint-overs that are not kosher. Some images have been used from the public domain. The sounds are all in the public domain, but only about half of the songs are, the remainder being stumbled upon randomly (if I could cite them, I would). I would imagine that the television animation in the first-class room is owned by some media company or another. My apologies to them in advance, but Oprah belongs in space. These transgressions are an embarrassment and in poor taste, and they kept me from wanting to share this work with you all for the past couple months. Considering that this is a lesson-learned that I do not intend to repeat, that I have no intention to profit from any of this and that I am being straightforward about it, I am hoping to be spared from excessive vitriol. But I can always take it down if need be.
Anyway, I hope you enjoy this. Let me know if anything doesn't work.