Author Topic: Last Flight of the Starship Hindenburg  (Read 4675 times)  Share 

Re: Last Flight of the Starship Hindenburg
« Reply #20 on: 18 Aug 2011, 07:09 »
KodiakBehr,

PROs:
Game was fun, absurdly so.  Well played references and meta-jokes.  So big points for that.

CONs:
Issues with graphics have already been addressed. 
I'm not a fan of the verb-coin.
The writing was off, and I think I can target the biggest reason why...

Most of the game you were writing a comedy / homage, but the game concepted centered on an insane genocidal, ranting AI. 

The broken AI was central to the game, but its rants should have been more "Marvin the Android" and less "SHODAN."


Looking forward to your next creation,
Cogliostro

"We are the makers of wonders, my gentle friends, and we are the dreamers of dreams.  Life is but the briefest glory - we burn brightly, then are gone.  Let us dazzle while we may." - Caleb Strange

KodiakBehr

  • Is FINALLY casting Conspirocracy
Re: Last Flight of the Starship Hindenburg
« Reply #21 on: 19 Aug 2011, 17:09 »
Excellent feedback.

Interesting that you didn't like the stripped-down verb-coin.  I was rather inspired by http://americangirlscouts.org/agswiki/Why_Your_Game_Is_Broken when I was writing my design notes.  I felt very strongly that it was a dramatic improvement on many of the other interface choices that remain popular.  May I ask what it was about the verb-coin that was unappealing?

I fully and completely agree that the writing was off, and in my opinion one of the biggest reasons for that is my inability to commit fully to a tone.  Next game won't have that problem.

Thanks for playing!

Tabata

  • mouse-fetishist & smiley-maniac
Re: Last Flight of the Starship Hindenburg
« Reply #22 on: 19 Aug 2011, 21:04 »
Finally made it through your game and had fun with it (even if I had some trouble with reading the english instructions, but that's my fault).
 

Re: Last Flight of the Starship Hindenburg
« Reply #23 on: 20 Aug 2011, 05:33 »
Interesting that you didn't like the stripped-down verb-coin.  I was rather inspired by http://americangirlscouts.org/agswiki/Why_Your_Game_Is_Broken when I was writing my design notes.  I felt very strongly that it was a dramatic improvement on many of the other interface choices that remain popular. 

The first game I played with a verb-coin had beautiful graphics, inspired concept, witty dialogue and a cumbersome verb-coin.  I was drawn to the game, but the more I played the more I loathed the verb-coin. 

In your game, however, the stripped down version stream lined play.  I was completely over the old aversion when the power allocation puzzle came up.  Lots of clicking was required, the verb-coin slowed me down, and the lingering disdain resurfaced. 

You made it work.  Ignore my ealier comment.

 - Cogliostro
"We are the makers of wonders, my gentle friends, and we are the dreamers of dreams.  Life is but the briefest glory - we burn brightly, then are gone.  Let us dazzle while we may." - Caleb Strange

CosmoQueen

  • Ummm....am I supposed to say something smart here?
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with voice acting
    •  
Re: Last Flight of the Starship Hindenburg
« Reply #24 on: 06 Aug 2012, 03:47 »
There was a lil bug in the game. The error was:

in "room7.asc", line 13
Error SetCharacterSpeedEx: cannot change speed while walking

And also it won't let me load my saved game. When I try it says "Sorry Not Now". Dang, now I'll have to start all over :(
« Last Edit: 06 Aug 2012, 03:48 by CosmoQueen »
Grundislav RULES!!!