Thanks for voting! Winning was fun the first couple of times but now it's just getting exponentially more awesome. Well, the opposite actually.
And now, onto the important part, comments! Time to refresh my memory and replay some of them!Aeterna Duel
This was actually a very hard game when I first played it since I just went after new skills instead of increasing my stats. Now that I replayed it, it was too easy. Fusion and the other combo skills were an instant win.
It's a very nice prototype in any case, just needs a bit of balancing. Good work!Apple Farm
This one was a nice change of pace after failing so many times at dueling. Lovely graphics and relaxing music. Also, wasn't quite as easy as I expected. Finding the apple in the tree took some time. Nice one!Barrier
Made in four days and it won? WTF? Actually, I'd like to thank my ancient Aiptek drawing tablet for not being the usual bitch it often is. Haven't had so much fun drawing stuff in any previous OROW.Dehaunt
I was expecting something epic when I started the game: OMG, tile graphics! But sadly there was nothing much to do expect to go all hobbity and back again. And the game's "intro cutscene" was reading the readme file.
But the tile system worked quite well, no crashes and didn't get stuck or anything, so good job with that! What I'd improve though, is that when you move diagonally, you shouldn't get stuck to walls.Entrapped
Oh hell. This game contains most of the things I love about adventure games: pixel hunting, too many hotspots and too many inventory items. Well done!
Oh, and I actually gave up on this a couple of times since the "ORDER FULL GAME" messages led me to think maybe it would all be just one wild goose chase. But I did finish it in the end, thanks to the hint thread! I was stuck because I couldn't find the fire cracker. I also had some trouble with all the items not fitting in the inventory gui. But as frustrating as it was, overall I enjoyed it. Finally finishing it felt like such an accomplishment. Office Shenanigans
Probably my favorite of the bunch. I really liked the feel of the thing. Everybody moving around on their own business. (Although waiting for them to return to their places, especially when many of them would do so consecutively, was somewhat rage inducing.) The character portraits were perfect and reflected nicely the personalities of the characters. If only the top down views and the background would have received the same treatment. The intro was brilliant too, although the game inside the game looked a bit dubious when viewed from a certain mental perspective. :
Great job!One Room One Cheese
Death. Dying. Falling. Suffering. Pain. Agony. No, you will not beat me, game! More death. Dying. Falling... Such a hard game and I usually would have given up but since it was a "one room" game I knew it would end eventually and that I would be victorious. And man did it feel good to beat the final labyrinth of spiky death and disappearing blocks. The audio visual presentation was exactly as it should be. Level design was very good. What made it hard was the low friction. I didn't witness any bugs or glitches. A wonderfully fun game (in a tear-your-hair-out kind of way).ODR3
I still don't know who made this game. Loved the cartoony graphics and the weird as hell premise and puzzles. Just the right amount of vomit, gore and round shapes, too. My only problem with the game was that there was just too much continuous dialogue. Don't get me wrong, the dialogue had lots of awesomely fun stuff in it but after a while it all just started to get lost in a vast sea of vastness. Very good work, nonetheless!Procrastinator
This one took me right back to the days when I used to make text adventure games with a couple of friends, except without the constant sudden deaths for the most ridiculous of reasons. I enjoyed the game a lot until I hit the point where everything just went black and I couldn't continue (the same point others have already mentioned). I hope you'll fix that, I'd love to find out how it ends! RapSqLud
20 levels and I managed to finish probably 5 of them. The concept and execution were great but it was just too unforgiving for me. Fail a level and you have to start from the beginning, argh. After the first couple of levels I just couldn't keep up with the pace and trying to find the switch blocks with my mouse. It might have been easier with the tablet. Anyway, the game worked great, it was just too hard for me. Nicely scripted!Requiem
Another platformer, this one I almost didn't finish. I became frustrated with dying all the time and not making any progress since you had to start from the beginning of the level. It didn't help that I had no idea how long I'd have to keep running before reaching the end. After reading on the forums that somebody said this was easier than cheese, I decided to try again and finished it without much trouble. I guess the problem for me was just being thrown into the game and having no sense of where I was going and how much progress I was making. I liked the simplistic graphical style and technically it worked great. Although, the loud beep at the start almost made my ears bleed. The Devil Got My Woman
This one benefited from being alphabetically last. After all the other more or less silly games, this game felt sincere and had a lot of heart. It really deserved to win best writing! It could've done with some unobtrusive background music. Also, the WMV didn't play for me. The screen just froze and only the audio played. However, the writing makes up for all of the technical issues. Lovely work!
Okay, I guess that's all of them. Only took three hours to write this post.
Thanks to all the entrants for their great games!
Thanks to Dualnames for hosting the competition!
And finally thanks to bad dubbing for the inspiration to make Barrier!