Game authors and players, please read this thread!

Author Topic: The fall of European Undersea Facility 02 [FINISHED]  (Read 38983 times)  Share 

Ponch

  • AGS Baker
  • I live my life one stop light at a time.
  • Ponch worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #560 on: 11 Mar 2012, 19:41 »
> Enter Stor. room. (There may be hot pockets in there (possibly in jars!))
Ready For Summer!

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #561 on: 11 Mar 2012, 22:52 »
-----

>Enter Stor. room.

You take the stairs down one floor and enter the room labeled "stor". To your great disappointment you see no jars here, nor hot pockets; just a bleak and featureless corridor with what seems to be several numbered doors.



Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

Tabata

  • mouse-fetishist & smiley-maniac
Re: Domes and Decisions - Chapter 5
« Reply #562 on: 11 Mar 2012, 23:24 »
> Study the notes next to the door labeled S-1.
 

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #563 on: 12 Mar 2012, 09:35 »
Sorry tabs, nothing cool in the files and I'm feeling lazy so a no-picture update this time.

> Study the notes next to the door labeled S-1.

You walk up to the folfer attached to the wall and take a glance. It seems to be 4 sheets long list of the storage room's contents with the following headlines:

Storage 1: Tools
1-A Gardening etc
1-B Common tools etc
1-C Power tools
1-D Tool & equipment maintenance

Storage 2: Dry storage (seeds & seedlings)
2-A Seeds A
2-B Seeds B
2-C Seeds C
2-D Seedlings A

Storage 3: Dry storage (plants, fruits, vegetables)
3-A Dried & vacuumed plants
3-B Dried & vacuumed fruit
3-C Dried & vacuumed vegetables
3-D Dried vegetables

Storage 4: Chemicals and fetrilizers /!\
4-A Chemicals (separate list) /!\
4-B Cond. Liq. PyreFly Insecticide /!\
4-C Cond. Liq. FertiPlus
4-D Cond. Gran. FertiPlusCombo

Next to the folder there also seems to be a yellow post-it note that reads "No napping in storage! Doors locked until further notice, ask key from supervisor"
« Last Edit: 12 Mar 2012, 09:39 by WHAM »
Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

Ponch

  • AGS Baker
  • I live my life one stop light at a time.
  • Ponch worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #564 on: 16 Mar 2012, 01:26 »
> Return to previous room. Enter S. Bay. (Hope to find sunbathing women)
Ready For Summer!

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #565 on: 17 Mar 2012, 23:52 »
-----

> Return to previous room. Enter S. Bay. (Hope to find sunbathing women)

You return to the staircase and take the steps down. The water splashes at your feet, but fortunately the water level is quite low here. You approach the door labelled "S.BAY" and try to turn the handle, which steadfastly denies you access by not moving an inch. You notice a small green panel next to the door, which seems to be powered and emits a light green glow, as if inviting you to touch it. You instinctively press your finger on the panel and are treated to a dull buzzing noise.



Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

Sane Co.

  • you are being...
Re: Domes and Decisions - Chapter 5
« Reply #566 on: 18 Mar 2012, 03:26 »
> Speak "friend" and enter

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #567 on: 18 Mar 2012, 11:18 »
-----

> Speak "friend" and enter

You try a trick you think you once read about in a book of some sort. The door does not respond to your smooth-talking, but now you have a craving for fresh fruit.



Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

cat

  • Mittens Vassal
  • AGS Baker
  • cat worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #568 on: 18 Mar 2012, 15:39 »
My guess is, that if we manage to open that door, we will only find a dead guy with whom we have done some terrible things already...

Ponch

  • AGS Baker
  • I live my life one stop light at a time.
  • Ponch worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #569 on: 18 Mar 2012, 16:13 »
> Use ID Badge on door lock.
Ready For Summer!

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #570 on: 18 Mar 2012, 17:09 »
-----

>Use ID Badge on door lock

You produce your two ID badges and attempt to apply both onto the reader, but to no avail. It seems that the reader is not equipped to read barcodes and the simple ID badges do not seem to incorporate any kind of electronic chip for the reader to identify.



Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

selmiak

  • Image Updaters
  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
Re: Domes and Decisions - Chapter 5
« Reply #571 on: 19 Mar 2012, 00:58 »
>enter CTRL.

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #572 on: 19 Mar 2012, 22:07 »
-----

> Enter CTRL.

You go back up the stairs and enter the room labeled "CTRL".
Oh... fuck...

It seems to be a simple control room with a few computer consoles that seem to be unpowered. There are two corpses: one male in a guard uniform and one female in clothes similiar to the bald man you saw earlier.



Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

selmiak

  • Image Updaters
  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
Re: Domes and Decisions - Chapter 5
« Reply #573 on: 19 Mar 2012, 23:51 »
 8)
> Use scissors to cut off the thumbs of the 2 people
> search them for weapons, keys, maps, IDs, clean underwear and other useful stuff

Re: Domes and Decisions - Chapter 5
« Reply #574 on: 20 Mar 2012, 01:13 »
I wonder what was in Brotherton's room, which you guys skipped exploring so's you could get some rest?

I also wonder what was in the "Marriage pics" folder on the laptop (I yearn already for a director's cut).

I also wonder why >WEAR CONDOM hasn't been used yet to clear up an inventory slot.

But in this room, I advocate:

>READ WHITEBOARD

Victor6

  • go away or I shall taunt you a second time.
Re: Domes and Decisions - Chapter 5
« Reply #575 on: 20 Mar 2012, 02:29 »
8)
> Use scissors to cut off the thumbs of the 2 people
> search them for weapons, keys, maps, IDs, clean underwear and other useful stuff

Woah there sparky. Aren't you forgetting the first rule of survival horror;-

Never trust the dead.

At least poke 'em a bit with the pool cue first....

Ponch

  • AGS Baker
  • I live my life one stop light at a time.
  • Ponch worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #576 on: 20 Mar 2012, 02:31 »
> Prepare to battle zombies with rubber mallet  :=
Ready For Summer!

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #577 on: 20 Mar 2012, 09:18 »
8)
> Use scissors to cut off the thumbs of the 2 people

...poke 'em a bit with the pool cue first....

> Prepare to battle zombies with rubber mallet  :=

You people worry me sometimes... I'll post an update later today.
Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

Sane Co.

  • you are being...
Re: Domes and Decisions - Chapter 5
« Reply #578 on: 20 Mar 2012, 14:05 »
> Don't forget to press the big red button.

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: Domes and Decisions - Chapter 5
« Reply #579 on: 20 Mar 2012, 17:33 »
-----

> Poke bodies with pool que

You step up and poke the nearest corpse with the pool que. The dead woman remains unresponsive.



> Use scissors to cut off the thumbs of the 2 people

What? Are you sure? You have a really weird feeling about this. Your stomach churns as you take your BENT SCISSORS and grab the dead redhead's hand and: SNAPCRUNCH



The sickening sound of the bone cracking agains the scissor makes your stomach turn. Yout projectile vomit all over the corpse of the woman. You tell yourself there was no other way and that this will certainly save your life among many others, and steel yourself to repeat the procedure.



SNAPCRUNCH

You extract yet another dead finger and place both of them in your free pocket. You feel dirty just having them there. The BENT SCISSORS have become BROKEN SCISSORS due to being misused, and you discard the twisted and ruined pieces of metal as useless. Your NERVES also take a significant hit from the corpse mutilation, who would have known?

You take a look at both bodies to see if they are carrying anything of value.

The woman looks like she has been beaten to an inch of her life before being shot and killed. Her clothes are torn and her hair is a mess due to coagulating blood. Her pockets contain nothing of value, only some pieces of crumpled tissue paper.

The young man with a ponytail has been shot in the abdomen and he has bled out. From his state it looks like he has been dead for a shorter time than the woman, as the blood has not begun to coagulate as much and you can still sense some semblanse of warmth in the flesh of the corpse. The man is wearing a security uniform with an ID badge similiar to your previous ones. You add it to your collection. The man is also holding a pistol in his right hand, and his pockets reveal a key card labelled "S.Bay" and marked with a black and green stripe. You take the keycard, but are unsure whether to replace your rubber mallet with the pistol.



You stand up to gather your thoughts for a moment and look at the whiteboard. The whiteboard has a drawing that clearly represents the dome outside, divided into four sections, two of which have been coloured blue. Next to the diagram is some text:

"To-do this week
- Cycle watering sprinklers
- Back up SRV to MF
- Liza's birthday! :)"



Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.