Votes tallied, option A it is, ladies and gentlemen.
Just posting to let you guys know that I'm doing a slight overhaul of the games visuals and interface. Here are a few notes on upcoming changes:
- New character views (still loveable bobbleheads, but hopefully with a bit more characterization and a more manageable and modular body)
- New UI with distinct inventory slots (to clarify how much stuff you can carry), ability to EQUIP any inventory item as current weapon
- NERVES -bar removed, replaced with a multitude of possible status ailments like "concussion", "unconscious", "deaf", "panicked" and "Limb Broken"
- The fabled MAIN FACILITY to explore, with a bunch of new NPC's, puzzles, timed events, steak and more
"Chapter 6 - Breather" will begin within the week. If I have time I might even be able to start it up on sunday, but no promises.