I am working on a game where there is currently about 100 sound effects (not including music). We are using the OGG format for audio (and video). We are currently running into a problem where certain SFX do not play in-game, even though they play fine in the preview window in AGS as well as in other audio players. Other SFX and all of the background music plays fine.
With some, the SFX are being played through the loop editor (the SFX occurs on a specific frame in the loop) and with others it is being played through script - it seems to make no difference.
The volume on these files is set to 100 (inherited from the SFX type setting) and priority setting is normal (though I've tried high priority) - and there should be nothing else playing. The AudioClip.Play function returns a non-null value.
Any ideas?