Author Topic: The Unicated - Now with speech!  (Read 6887 times)  Share 

Abisso

  • Fruit of the Loom
    • I can help with translating
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Re: [MAGS] The Unicated
« Reply #20 on: 15 Oct 2011, 14:58 »
You're a genius. The Siamese twin concept is awesome, and so the way you implemented it (separate mouse-buttons for each twin, and pressing both to make them cooperate). The graphic is great, very professional and fit to the game-style. The plot is deeper than I could have imagined, and made me think (between a laugh and another :D).

All aspects of the game are very balanced, I can't really point out a flaw. Even the ending screen and the soundtrack are very nice.

You have all my respect.
Welcome back to the age of the great guilds.

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
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    • I can help with play testing
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    • I can help with scripting
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    • I can help with story design
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    • I can help with translating
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    • I can help with voice acting
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  • WHAM worked on a game that was nominated for an AGS Award!
Re: [MAGS] The Unicated
« Reply #21 on: 17 Oct 2011, 18:23 »
I enjoyed the game, although I was left with a massive "What the heck" -feeling at the end.

Hope you don't mind me posting this, but I also recorded my playthrough in Let's Play format and the video can be found here: http://www.youtube.com/watch?v=jRKZOH0oK1w
(Video just uploaded, will be accessible within the hour)
Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

Re: [MAGS] The Unicated
« Reply #22 on: 18 Oct 2011, 23:31 »
Thanks guys.!  Nice let's play too.  Saw a couple of bugs I must have missed watching that (damn!).   The pacing at the end was a bit off I agree, it all ends really quickly. "what the heck" works for me though  ;D
Wintermute Studios - Home of: The Historical League of Bouncy Boxing, Grr! Bearly Sane and Duzz Quest

Ghost

  • Guest
Re: [MAGS] The Unicated
« Reply #23 on: 22 Oct 2011, 09:53 »
The pacing at the end was a bit off I agree, it all ends really quickly

I don't know, I actually liked it that way: Hinting at what CAN be in the future, with a small "on-screen" presentation. Reminded me of these Twilight Zone episodes with the "smack-in-your-face" ending.
But yes, it WAS a pretty big WTH...

Re: The Unicated - Now with speech!
« Reply #24 on: 29 Jan 2012, 02:39 »
A new version with voices is now up!

Adrian, who did the background art and most of the voices is keen for feedback on his accents, so let us know what you think.  ;D

http://www.bigbluecup.com/games.php?action=detail&id=1471
Wintermute Studios - Home of: The Historical League of Bouncy Boxing, Grr! Bearly Sane and Duzz Quest

WHAM

  • WHAMGAMES
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
  • WHAM worked on a game that was nominated for an AGS Award!
Re: The Unicated - Now with speech!
« Reply #25 on: 29 Jan 2012, 10:28 »
Noooo! I wanted to do voice acting! :D
I'll bite, and will let you know after I've played this again.
Quote from: Ghost
My penis still talks to me in the dark of the night but that's okay, he always does that.

Re: The Unicated - Now with speech!
« Reply #26 on: 07 Feb 2012, 19:53 »
looks good, downloading :)

mjomble

  • AKA Justas
Re: The Unicated - Now with speech!
« Reply #27 on: 15 Apr 2012, 09:43 »
Brilliant! :D

The voices are excellent (anyone who's only played it without them should really do a replay) and the concept works well.

Found this via the AGS Awards and will be voting for this in its categories - most of the other contestants I've reviewed so far haven't left as good an impression, at least not so quickly.

Well done!
You should play Vohaul Strikes Back and Incinerations (they both happen to be fan made Space Quest sequels made with AGS).
And then tell everybody on the planet about them. And off the planet.

Re: The Unicated - Now with speech!
« Reply #28 on: 17 Apr 2012, 06:37 »
Thanks Guys! I appreciate it!
Wintermute Studios - Home of: The Historical League of Bouncy Boxing, Grr! Bearly Sane and Duzz Quest

Re: The Unicated - Now with speech!
« Reply #29 on: 17 Apr 2012, 12:29 »
Hey Duzz,

I found a bug, sorry man
after using the tools on the panel I got the error. I've saved it for you, but don't know how to post an image (JPG)

EDIT:
I will write it for you here:
in "GlobalScript.asc", line 100
from "GlobalScript.asc", line 717
from "room2.asc", line 233

Error: Error running function 'oPanel_UseInv':
Error: Null pointer referenced

whew
that's it
hope it helps
« Last Edit: 17 Apr 2012, 12:58 by david »

Re: The Unicated - Now with speech!
« Reply #30 on: 17 Apr 2012, 13:57 »
Oh, thanks Dude! I've fixed it, uploading a new build now...
Wintermute Studios - Home of: The Historical League of Bouncy Boxing, Grr! Bearly Sane and Duzz Quest

CosmoQueen

  • Ummm....am I supposed to say something smart here?
    • I can help with play testing
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Re: The Unicated - Now with speech!
« Reply #31 on: 05 Aug 2012, 23:35 »
Hi! I was playing your game and I got this error:

in "GlobalScript.asc", line 112
from "GlobalScript.asc", line 717
from "GlobalScript.asc", line 1887

Error: Error running function 'iBabyAsprin_UseInv':
Error: Null pointer referenced
Grundislav RULES!!!